/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2 * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ #include "Common.h" #include "Log.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Opcodes.h" #include "World.h" #include "ObjectMgr.h" #include "Player.h" #include "GossipDef.h" #include "QuestDef.h" #include "ObjectAccessor.h" #include "Group.h" #include "Battleground.h" #include "BattlegroundAV.h" #include "ScriptMgr.h" #include "GameObjectAI.h" #include "Language.h" #ifdef ELUNA #include "LuaEngine.h" #endif void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recvData) { uint64 guid; recvData >> guid; uint32 questStatus = DIALOG_STATUS_NONE; Object* questGiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT); if (!questGiver) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDetail("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)", GuidHigh2TypeId(GUID_HIPART(guid)), GUID_LOPART(guid)); #endif return; } switch (questGiver->GetTypeId()) { case TYPEID_UNIT: { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u", uint32(GUID_LOPART(guid))); #endif if (!questGiver->ToCreature()->IsHostileTo(_player)) // do not show quest status to enemies questStatus = _player->GetQuestDialogStatus(questGiver); break; } case TYPEID_GAMEOBJECT: { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u", uint32(GUID_LOPART(guid))); #endif questStatus = _player->GetQuestDialogStatus(questGiver); break; } default: sLog->outError("QuestGiver called for unexpected type %u", questGiver->GetTypeId()); break; } // inform client about status of quest _player->PlayerTalkClass->SendQuestGiverStatus(uint8(questStatus), guid); } void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recvData) { uint64 guid; recvData >> guid; #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid)); #endif Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); if (!creature) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guid)); #endif return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); // Stop the npc if moving //if (!creature->GetTransport()) // pussywizard: reverted with new spline (old: without this check, npc would stay in place and the transport would continue moving, so the npc falls off. NPCs on transports don't have waypoints, so stopmoving is not needed) creature->StopMoving(); #ifdef ELUNA if (sEluna->OnGossipHello(_player, creature)) return; #endif if (sScriptMgr->OnGossipHello(_player, creature)) return; _player->PrepareGossipMenu(creature, creature->GetCreatureTemplate()->GossipMenuId, true); _player->SendPreparedGossip(creature); creature->AI()->sGossipHello(_player); } void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recvData) { uint64 guid; uint32 questId; uint32 unk1; recvData >> guid >> questId >> unk1; #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1); #endif Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER); // no or incorrect quest giver if (!object || object == _player || (object->GetTypeId() != TYPEID_PLAYER && !object->hasQuest(questId)) || (object->GetTypeId() == TYPEID_PLAYER && !object->ToPlayer()->CanShareQuest(questId))) { _player->PlayerTalkClass->SendCloseGossip(); _player->SetDivider(0); return; } // some kind of WPE protection if (!_player->CanInteractWithQuestGiver(object)) return; if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { // pussywizard: exploit fix, can't share quests that give items to be sold if (object->GetTypeId() == TYPEID_PLAYER) if (uint32 itemId = quest->GetSrcItemId()) if (const ItemTemplate* srcItem = sObjectMgr->GetItemTemplate(itemId)) if (srcItem->SellPrice > 0) return; // prevent cheating if (!GetPlayer()->CanTakeQuest(quest, true)) { _player->PlayerTalkClass->SendCloseGossip(); _player->SetDivider(0); return; } if (_player->GetDivider() != 0) { Player* player = ObjectAccessor::GetPlayer(*_player, _player->GetDivider()); if (player) { player->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST); _player->SetDivider(0); } } if (_player->CanAddQuest(quest, true)) { _player->AddQuestAndCheckCompletion(quest, object); if (quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT)) { if (Group* group = _player->GetGroup()) { for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* itrPlayer = itr->GetSource(); if (!itrPlayer || itrPlayer == _player || !itrPlayer->IsAtGroupRewardDistance(_player) || itrPlayer->HasPendingBind()) // xinef: check range continue; if (itrPlayer->CanTakeQuest(quest, false)) { itrPlayer->SetDivider(_player->GetGUID()); // need confirmation that any gossip window will close itrPlayer->PlayerTalkClass->SendCloseGossip(); _player->SendQuestConfirmAccept(quest, itrPlayer); } } } } _player->PlayerTalkClass->SendCloseGossip(); if (quest->GetSrcSpell() > 0) _player->CastSpell(_player, quest->GetSrcSpell(), true); return; } } _player->PlayerTalkClass->SendCloseGossip(); } void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recvData) { uint64 guid; uint32 questId; uint8 unk1; recvData >> guid >> questId >> unk1; #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1); #endif // Verify that the guid is valid and is a questgiver or involved in the requested quest Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM); if (!object || (!object->hasQuest(questId) && !object->hasInvolvedQuest(questId))) { _player->PlayerTalkClass->SendCloseGossip(); return; } if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { // not sure here what should happen to quests with QUEST_FLAGS_AUTOCOMPLETE // if this breaks them, add && object->GetTypeId() == TYPEID_ITEM to this check // item-started quests never have that flag if (!_player->CanTakeQuest(quest, true)) return; if (quest->IsAutoAccept() && _player->CanAddQuest(quest, true)) _player->AddQuestAndCheckCompletion(quest, object); if (quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE)) _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, object->GetGUID(), _player->CanCompleteQuest(quest->GetQuestId()), true); else _player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, object->GetGUID(), true); } } void WorldSession::HandleQuestQueryOpcode(WorldPacket & recvData) { if (!_player) return; uint32 questId; recvData >> questId; #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_QUERY quest = %u", questId); #endif if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) _player->PlayerTalkClass->SendQuestQueryResponse(quest); } void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recvData) { uint32 questId, reward; uint64 guid; recvData >> guid >> questId >> reward; if (reward >= QUEST_REWARD_CHOICES_COUNT) { sLog->outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName().c_str(), _player->GetGUIDLow(), reward); return; } #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u", uint32(GUID_LOPART(guid)), questId, reward); #endif Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT); if (!object || !object->hasInvolvedQuest(questId)) return; // some kind of WPE protection if (!_player->CanInteractWithQuestGiver(object)) return; if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) || (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete())) { sLog->outError("HACK ALERT: Player %s (guid: %u) is trying to complete quest (id: %u) but he has no right to do it!", _player->GetName().c_str(), _player->GetGUIDLow(), questId); return; } if (_player->CanRewardQuest(quest, reward, true)) { _player->RewardQuest(quest, reward, object); switch (object->GetTypeId()) { case TYPEID_UNIT: { Creature* questgiver = object->ToCreature(); if (!sScriptMgr->OnQuestReward(_player, questgiver, quest, reward)) { // Send next quest if (Quest const* nextQuest = _player->GetNextQuest(guid, quest)) { if (_player->CanAddQuest(nextQuest, false) && _player->CanTakeQuest(nextQuest, false)) { if (nextQuest->IsAutoAccept()) _player->AddQuestAndCheckCompletion(nextQuest, object); _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true); } } questgiver->AI()->sQuestReward(_player, quest, reward); } break; } case TYPEID_GAMEOBJECT: { GameObject* questGiver = object->ToGameObject(); if (!sScriptMgr->OnQuestReward(_player, questGiver, quest, reward)) { // Send next quest if (Quest const* nextQuest = _player->GetNextQuest(guid, quest)) { if (_player->CanAddQuest(nextQuest, false) && _player->CanTakeQuest(nextQuest, false)) { if (nextQuest->IsAutoAccept()) _player->AddQuestAndCheckCompletion(nextQuest, object); _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true); } } questGiver->AI()->QuestReward(_player, quest, reward); } break; } default: break; } } else _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true); } } void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recvData) { uint32 questId; uint64 guid; recvData >> guid >> questId; #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId); #endif Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT); if (!object || !object->hasInvolvedQuest(questId)) return; // some kind of WPE protection if (!_player->CanInteractWithQuestGiver(object)) return; if (_player->CanCompleteQuest(questId)) _player->CompleteQuest(questId); if (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE) return; if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true); } void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recvData*/) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CANCEL"); #endif _player->PlayerTalkClass->SendCloseGossip(); } void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recvData) { uint8 slot1, slot2; recvData >> slot1 >> slot2; if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE) return; #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2); #endif GetPlayer()->SwapQuestSlot(slot1, slot2); } void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData) { uint8 slot; recvData >> slot; #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u", slot); #endif if (slot < MAX_QUEST_LOG_SIZE) { if (uint32 questId = _player->GetQuestSlotQuestId(slot)) { if (!_player->TakeQuestSourceItem(questId, true)) return; // can't un-equip some items, reject quest cancel if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED)) _player->RemoveTimedQuest(questId); if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP)) { _player->pvpInfo.IsHostile = _player->pvpInfo.IsInHostileArea || _player->HasPvPForcingQuest(); _player->UpdatePvPState(); } } _player->TakeQuestSourceItem(questId, true); // remove quest src item from player _player->AbandonQuest(questId); // remove all quest items player received before abandoning quest. _player->RemoveActiveQuest(questId); _player->RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, questId); #ifdef ELUNA sEluna->OnQuestAbandon(_player, questId); #endif #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDetail("Player %u abandoned quest %u", _player->GetGUIDLow(), questId); #endif // check if Quest Tracker is enabled if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) { // prepare Quest Tracker datas PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_ABANDON_TIME); stmt->setUInt32(0, questId); stmt->setUInt32(1, _player->GetGUIDLow()); // add to Quest Tracker CharacterDatabase.Execute(stmt); } } _player->SetQuestSlot(slot, 0); _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1); } } void WorldSession::HandleQuestConfirmAccept(WorldPacket& recvData) { uint32 questId; recvData >> questId; #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", questId); #endif if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { if (!quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT)) return; Player* originalPlayer = ObjectAccessor::GetPlayer(*_player, _player->GetDivider()); if (!originalPlayer) return; if (!_player->IsInSameRaidWith(originalPlayer) || !_player->IsAtGroupRewardDistance(originalPlayer)) return; if (!_player->CanTakeQuest(quest, true) || _player->HasPendingBind()) return; // pussywizard: exploit fix, can't share quests that give items to be sold if (uint32 itemId = quest->GetSrcItemId()) if (const ItemTemplate* srcItem = sObjectMgr->GetItemTemplate(itemId)) if (srcItem->SellPrice > 0) return; if (_player->CanAddQuest(quest, true)) _player->AddQuestAndCheckCompletion(quest, NULL); // NULL, this prevent DB script from duplicate running _player->SetDivider(0); } } void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData) { uint32 questId; uint64 guid; recvData >> guid >> questId; #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId); #endif Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT); if (!object || !object->hasInvolvedQuest(questId)) return; // some kind of WPE protection if (!_player->CanInteractWithQuestGiver(object)) return; if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { if (!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) { sLog->outError("Possible hacking attempt: Player %s [guid: %u] tried to complete quest [entry: %u] without being in possession of the quest!", _player->GetName().c_str(), _player->GetGUIDLow(), questId); return; } if (Battleground* bg = _player->GetBattleground()) if (bg->GetBgTypeID(true) == BATTLEGROUND_AV) bg->ToBattlegroundAV()->HandleQuestComplete(questId, _player); if (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE) { if (quest->IsRepeatable()) _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanCompleteRepeatableQuest(quest), false); else _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false); } else { if (quest->GetReqItemsCount()) // some items required _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false); else // no items required _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true); } } } void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH"); #endif } void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket) { uint32 questId; recvPacket >> questId; if (!_player->CanShareQuest(questId)) return; #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId); #endif if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { if (Group* group = _player->GetGroup()) { for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* player = itr->GetSource(); if (!player || player == _player || !player->IsInMap(_player)) // skip self continue; if (!player->SatisfyQuestStatus(quest, false)) { _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_HAVE_QUEST); continue; } if (player->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE) { _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_FINISH_QUEST); continue; } if (!player->CanTakeQuest(quest, false)) { _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_CANT_TAKE_QUEST); continue; } if (!player->SatisfyQuestLog(false)) { _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_LOG_FULL); continue; } // Check if Quest Share in BG is enabled if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_DISABLE_QUEST_SHARE_IN_BG)) { // Check if player is in BG if (_player->InBattleground()) { _player->GetSession()->SendNotification(LANG_BG_SHARE_QUEST_ERROR); continue; } } if (player->GetDivider() != 0) { _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_BUSY); continue; } _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_SHARING_QUEST); if (quest->IsAutoAccept() && player->CanAddQuest(quest, true) && player->CanTakeQuest(quest, true)) player->AddQuestAndCheckCompletion(quest, _player); if ((quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly()) || quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE)) player->PlayerTalkClass->SendQuestGiverRequestItems(quest, _player->GetGUID(), player->CanCompleteRepeatableQuest(quest), true); else { player->SetDivider(_player->GetGUID()); player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, player->GetGUID(), true); } } } } } void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket) { uint64 guid; uint32 questId; uint8 msg; recvPacket >> guid >> questId >> msg; #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_QUEST_PUSH_RESULT"); #endif if (_player->GetDivider() && _player->GetDivider() == guid) { if (Player* player = ObjectAccessor::GetPlayer(*_player, _player->GetDivider())) { WorldPacket data(MSG_QUEST_PUSH_RESULT, 8 + 4 + 1); data << uint64(_player->GetGUID()); data << uint8(msg); // valid values: 0-8 player->GetSession()->SendPacket(&data); _player->SetDivider(0); } } } void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY"); #endif uint32 count = 0; WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4); data << uint32(count); // placeholder for (Player::ClientGUIDs::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr) { uint32 questStatus = DIALOG_STATUS_NONE; if (IS_CRE_OR_VEH_OR_PET_GUID(*itr)) { // need also pet quests case support Creature* questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(), *itr); if (!questgiver || questgiver->IsHostileTo(_player)) continue; if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER)) continue; questStatus = _player->GetQuestDialogStatus(questgiver); data << uint64(questgiver->GetGUID()); data << uint8(questStatus); ++count; } else if (IS_GAMEOBJECT_GUID(*itr)) { GameObject* questgiver = GetPlayer()->GetMap()->GetGameObject(*itr); if (!questgiver || questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER) continue; questStatus = _player->GetQuestDialogStatus(questgiver); data << uint64(questgiver->GetGUID()); data << uint8(questStatus); ++count; } } data.put(0, count); // write real count SendPacket(&data); } void WorldSession::HandleQueryQuestsCompleted(WorldPacket & /*recvData*/) { size_t rew_count = _player->GetRewardedQuestCount(); WorldPacket data(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, 4 + 4 * rew_count); data << uint32(rew_count); const RewardedQuestSet &rewQuests = _player->getRewardedQuests(); for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr) data << uint32(*itr); SendPacket(&data); }