/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2 * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ #ifndef _VMAPDEFINITIONS_H #define _VMAPDEFINITIONS_H #include #define LIQUID_TILE_SIZE (533.333f / 128.f) namespace VMAP { const char VMAP_MAGIC[] = "VMAP_4.1"; const char RAW_VMAP_MAGIC[] = "VMAP041"; // used in extracted vmap files with raw data const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree"; // defined in TileAssembler.cpp currently... bool readChunk(FILE* rf, char *dest, const char *compare, uint32 len); } #endif