#include "DynamicVisibility.h" uint8 DynamicVisibilityMgr::visibilitySettingsIndex = 0; void DynamicVisibilityMgr::Update(uint32 sessionCount) { if (sessionCount >= (visibilitySettingsIndex+1)*((uint32)VISIBILITY_SETTINGS_PLAYER_INTERVAL) && visibilitySettingsIndex < VISIBILITY_SETTINGS_MAX_INTERVAL_NUM-1) ++visibilitySettingsIndex; else if (visibilitySettingsIndex && sessionCount < visibilitySettingsIndex*((uint32)VISIBILITY_SETTINGS_PLAYER_INTERVAL)-100) --visibilitySettingsIndex; }