/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2 * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ #include "vmapexport.h" #include "wdtfile.h" #include "adtfile.h" #include char* wdtGetPlainName(char* FileName) { char* szTemp; if((szTemp = strrchr(FileName, '\\')) != nullptr) FileName = szTemp + 1; return FileName; } WDTFile::WDTFile(char* file_name, char* file_name1) : WDT(file_name), gWmoInstansName(nullptr), gnWMO(0) { filename.append(file_name1, strlen(file_name1)); } bool WDTFile::init(char* /*map_id*/, unsigned int mapID) { if (WDT.isEof()) { //printf("Can't find WDT file.\n"); return false; } char fourcc[5]; uint32 size; std::string dirname = std::string(szWorkDirWmo) + "/dir_bin"; FILE* dirfile; dirfile = fopen(dirname.c_str(), "ab"); if(!dirfile) { printf("Can't open dirfile!'%s'\n", dirname.c_str()); return false; } while (!WDT.isEof()) { WDT.read(fourcc, 4); WDT.read(&size, 4); flipcc(fourcc); fourcc[4] = 0; size_t nextpos = WDT.getPos() + size; if (!strcmp(fourcc, "MAIN")) { } if (!strcmp(fourcc, "MWMO")) { // global map objects if (size) { char* buf = new char[size]; WDT.read(buf, size); char* p = buf; int q = 0; gWmoInstansName = new string[size]; while (p < buf + size) { char* s = wdtGetPlainName(p); fixnamen(s, strlen(s)); p = p + strlen(p) + 1; gWmoInstansName[q++] = s; } delete[] buf; } } else if (!strcmp(fourcc, "MODF")) { // global wmo instance data if (size) { gnWMO = (int)size / 64; for (int i = 0; i < gnWMO; ++i) { int id; WDT.read(&id, 4); WMOInstance inst(WDT, gWmoInstansName[id].c_str(), mapID, 65, 65, dirfile); } delete[] gWmoInstansName; } } WDT.seek((int)nextpos); } WDT.close(); fclose(dirfile); return true; } WDTFile::~WDTFile(void) { WDT.close(); } ADTFile* WDTFile::GetMap(int x, int z) { if(!(x >= 0 && z >= 0 && x < 64 && z < 64)) return nullptr; char name[512]; sprintf(name, "World\\Maps\\%s\\%s_%d_%d.adt", filename.c_str(), filename.c_str(), x, z); return new ADTFile(name); }