/* * Copyright (C) * Copyright (C) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef AZEROTHCORE_DYNAMICOBJECT_H #define AZEROTHCORE_DYNAMICOBJECT_H #include "Object.h" class Unit; class Aura; class SpellInfo; enum DynamicObjectType { DYNAMIC_OBJECT_PORTAL = 0x0, // unused DYNAMIC_OBJECT_AREA_SPELL = 0x1, DYNAMIC_OBJECT_FARSIGHT_FOCUS = 0x2, }; class DynamicObject : public WorldObject, public GridObject, public MovableMapObject { public: DynamicObject(bool isWorldObject); ~DynamicObject(); void AddToWorld(); void RemoveFromWorld(); void CleanupsBeforeDelete(bool finalCleanup = true); bool CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, DynamicObjectType type); void Update(uint32 p_time); void Remove(); void SetDuration(int32 newDuration); int32 GetDuration() const; void Delay(int32 delaytime); void SetAura(Aura* aura); void RemoveAura(); void SetCasterViewpoint(); void RemoveCasterViewpoint(); Unit* GetCaster() const { return _caster; } void BindToCaster(); void UnbindFromCaster(); uint32 GetSpellId() const { return GetUInt32Value(DYNAMICOBJECT_SPELLID); } uint64 GetCasterGUID() const { return GetUInt64Value(DYNAMICOBJECT_CASTER); } float GetRadius() const { return GetFloatValue(DYNAMICOBJECT_RADIUS); } bool IsViewpoint() const { return _isViewpoint; } protected: Aura* _aura; Aura* _removedAura; Unit* _caster; int32 _duration; // for non-aura dynobjects bool _isViewpoint; }; #endif