/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ScriptData Name: tele_commandscript %Complete: 100 Comment: All tele related commands Category: commandscripts EndScriptData */ #include "Chat.h" #include "Group.h" #include "Language.h" #include "MapMgr.h" #include "ObjectMgr.h" #include "Player.h" #include "ScriptMgr.h" #if AC_COMPILER == AC_COMPILER_GNU #pragma GCC diagnostic ignored "-Wdeprecated-declarations" #endif using namespace Acore::ChatCommands; class tele_commandscript : public CommandScript { public: tele_commandscript() : CommandScript("tele_commandscript") { } ChatCommandTable GetCommands() const override { static ChatCommandTable teleCommandTable = { { "add", SEC_ADMINISTRATOR, false, &HandleTeleAddCommand, "" }, { "del", SEC_ADMINISTRATOR, true, &HandleTeleDelCommand, "" }, { "name", SEC_GAMEMASTER, true, &HandleTeleNameCommand, "" }, { "group", SEC_GAMEMASTER, false, &HandleTeleGroupCommand, "" }, { "", SEC_MODERATOR, false, &HandleTeleCommand, "" } }; static ChatCommandTable commandTable = { { "teleport", SEC_MODERATOR, false, nullptr, "", teleCommandTable } }; return commandTable; } static bool HandleTeleAddCommand(ChatHandler* handler, const char* args) { if (!*args) return false; Player* player = handler->GetSession()->GetPlayer(); if (!player) return false; std::string name = args; if (sObjectMgr->GetGameTele(name)) { handler->SendSysMessage(LANG_COMMAND_TP_ALREADYEXIST); handler->SetSentErrorMessage(true); return false; } GameTele tele; tele.position_x = player->GetPositionX(); tele.position_y = player->GetPositionY(); tele.position_z = player->GetPositionZ(); tele.orientation = player->GetOrientation(); tele.mapId = player->GetMapId(); tele.name = name; if (sObjectMgr->AddGameTele(tele)) { handler->SendSysMessage(LANG_COMMAND_TP_ADDED); } else { handler->SendSysMessage(LANG_COMMAND_TP_ADDEDERR); handler->SetSentErrorMessage(true); return false; } return true; } static bool HandleTeleDelCommand(ChatHandler* handler, GameTele const* tele) { if (!tele) { handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND); handler->SetSentErrorMessage(true); return false; } std::string name = tele->name; sObjectMgr->DeleteGameTele(name); handler->SendSysMessage(LANG_COMMAND_TP_DELETED); return true; } static bool DoNameTeleport(ChatHandler* handler, PlayerIdentifier player, uint32 mapId, Position const& pos, std::string const& locationName) { if (!MapMgr::IsValidMapCoord(mapId, pos) || sObjectMgr->IsTransportMap(mapId)) { handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, pos.GetPositionX(), pos.GetPositionY(), mapId); handler->SetSentErrorMessage(true); return false; } if (Player* target = player.GetConnectedPlayer()) { // check online security if (handler->HasLowerSecurity(target, ObjectGuid::Empty)) return false; std::string chrNameLink = handler->playerLink(target->GetName()); if (target->IsBeingTeleported()) { handler->PSendSysMessage(LANG_IS_TELEPORTED, chrNameLink.c_str()); handler->SetSentErrorMessage(true); return false; } handler->PSendSysMessage(LANG_TELEPORTING_TO, chrNameLink.c_str(), "", locationName.c_str()); if (handler->needReportToTarget(target)) ChatHandler(target->GetSession()).PSendSysMessage(LANG_TELEPORTED_TO_BY, handler->GetNameLink().c_str()); // stop flight if need if (target->IsInFlight()) { target->GetMotionMaster()->MovementExpired(); target->CleanupAfterTaxiFlight(); } else // save only in non-flight case target->SaveRecallPosition(); target->TeleportTo({ mapId, pos }); } else { // check offline security if (handler->HasLowerSecurity(nullptr, player.GetGUID())) return false; std::string nameLink = handler->playerLink(player.GetName()); handler->PSendSysMessage(LANG_TELEPORTING_TO, nameLink.c_str(), handler->GetAcoreString(LANG_OFFLINE), locationName.c_str()); Player::SavePositionInDB({mapId, pos}, sMapMgr->GetZoneId(PHASEMASK_NORMAL, {mapId, pos}), player.GetGUID(), nullptr); } return true; } // teleport player to given game_tele.entry static bool HandleTeleNameCommand(ChatHandler* handler, Optional player, Variant where) { if (!player) player = PlayerIdentifier::FromTargetOrSelf(handler); if (!player) return false; if (where.index() == 1) // References target's homebind { if (Player* target = player->GetConnectedPlayer()) target->TeleportTo(target->m_homebindMapId, target->m_homebindX, target->m_homebindY, target->m_homebindZ, target->GetOrientation()); else { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_HOMEBIND); stmt->setUInt32(0, player->GetGUID().GetCounter()); PreparedQueryResult resultDB = CharacterDatabase.Query(stmt); if (resultDB) { Field* fieldsDB = resultDB->Fetch(); WorldLocation loc(fieldsDB[0].GetUInt16(), fieldsDB[2].GetFloat(), fieldsDB[3].GetFloat(), fieldsDB[4].GetFloat(), 0.0f); uint32 zoneId = fieldsDB[1].GetUInt16(); Player::SavePositionInDB(loc, zoneId, player->GetGUID(), nullptr); } } return true; } // id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r GameTele const* tele = where.get(); return DoNameTeleport(handler, *player, tele->mapId, { tele->position_x, tele->position_y, tele->position_z, tele->orientation }, tele->name); } //Teleport group to given game_tele.entry static bool HandleTeleGroupCommand(ChatHandler* handler, GameTele const* tele) { if (!tele) { handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND); handler->SetSentErrorMessage(true); return false; } Player* target = handler->getSelectedPlayer(); if (!target) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } // check online security if (handler->HasLowerSecurity(target)) return false; MapEntry const* map = sMapStore.LookupEntry(tele->mapId); if (!map || map->IsBattlegroundOrArena()) { handler->SendSysMessage(LANG_CANNOT_TELE_TO_BG); handler->SetSentErrorMessage(true); return false; } std::string nameLink = handler->GetNameLink(target); Group* grp = target->GetGroup(); if (!grp) { handler->PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str()); handler->SetSentErrorMessage(true); return false; } for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next()) { Player* player = itr->GetSource(); if (!player || !player->GetSession()) continue; // check online security if (handler->HasLowerSecurity(player)) return false; std::string plNameLink = handler->GetNameLink(player); if (player->IsBeingTeleported()) { handler->PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str()); continue; } handler->PSendSysMessage(LANG_TELEPORTING_TO, plNameLink.c_str(), "", tele->name.c_str()); if (handler->needReportToTarget(player)) (ChatHandler(player->GetSession())).PSendSysMessage(LANG_TELEPORTED_TO_BY, nameLink.c_str()); // stop flight if need if (player->IsInFlight()) { player->GetMotionMaster()->MovementExpired(); player->CleanupAfterTaxiFlight(); } // save only in non-flight case else player->SaveRecallPosition(); player->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation); } return true; } static bool HandleTeleCommand(ChatHandler* handler, GameTele const* tele) { if (!tele) { handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND); handler->SetSentErrorMessage(true); return false; } Player* me = handler->GetSession()->GetPlayer(); if (!tele) { handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND); handler->SetSentErrorMessage(true); return false; } if (me->IsInCombat()) { handler->SendSysMessage(LANG_YOU_IN_COMBAT); handler->SetSentErrorMessage(true); return false; } MapEntry const* map = sMapStore.LookupEntry(tele->mapId); if (!map || map->IsBattlegroundOrArena()) { handler->SendSysMessage(LANG_CANNOT_TELE_TO_BG); handler->SetSentErrorMessage(true); return false; } // stop flight if need if (me->IsInFlight()) { me->GetMotionMaster()->MovementExpired(); me->CleanupAfterTaxiFlight(); } // save only in non-flight case else me->SaveRecallPosition(); me->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation); return true; } }; void AddSC_tele_commandscript() { new tele_commandscript(); }