/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef MiscPackets_h__ #define MiscPackets_h__ #include "Packet.h" #include "ObjectGuid.h" #include "Weather.h" enum WeatherState : uint32; namespace WorldPackets { namespace Misc { class AC_GAME_API Weather final : public ServerPacket { public: Weather(); Weather(WeatherState weatherID, float intensity = 0.0f, bool abrupt = false); WorldPacket const* Write() override; bool Abrupt = false; float Intensity = 0.0f; WeatherState WeatherID = WeatherState(0); }; class LevelUpInfo final : public ServerPacket { public: LevelUpInfo() : ServerPacket(SMSG_LEVELUP_INFO, 56) { } WorldPacket const* Write() override; uint32 Level = 0; uint32 HealthDelta = 0; std::array PowerDelta = { }; std::array StatDelta = { }; }; class AC_GAME_API PlayMusic final : public ServerPacket { public: PlayMusic() : ServerPacket(SMSG_PLAY_MUSIC, 4) { } PlayMusic(uint32 soundKitID) : ServerPacket(SMSG_PLAY_MUSIC, 4), SoundKitID(soundKitID) { } WorldPacket const* Write() override; uint32 SoundKitID = 0; }; class AC_GAME_API PlayObjectSound final : public ServerPacket { public: PlayObjectSound() : ServerPacket(SMSG_PLAY_OBJECT_SOUND, 4 + 8) { } PlayObjectSound(ObjectGuid const& sourceObjectGUID, uint32 soundKitID) : ServerPacket(SMSG_PLAY_OBJECT_SOUND, 4 + 8), SourceObjectGUID(sourceObjectGUID), SoundKitID(soundKitID) { } WorldPacket const* Write() override; ObjectGuid SourceObjectGUID; uint32 SoundKitID = 0; }; class AC_GAME_API Playsound final : public ServerPacket { public: Playsound() : ServerPacket(SMSG_PLAY_SOUND, 4) { } Playsound(uint32 soundKitID) : ServerPacket(SMSG_PLAY_SOUND, 4), SoundKitID(soundKitID) { } WorldPacket const* Write() override; uint32 SoundKitID = 0; }; class RandomRollClient final : public ClientPacket { public: RandomRollClient(WorldPacket&& packet) : ClientPacket(MSG_RANDOM_ROLL, std::move(packet)) { } void Read() override; uint32 Min = 0; uint32 Max = 0; }; class RandomRoll final : public ServerPacket { public: RandomRoll() : ServerPacket(MSG_RANDOM_ROLL, 4 + 4 + 4 + 8) { } WorldPacket const* Write() override; uint32 Min = 0; uint32 Max = 0; uint32 Result = 0; ObjectGuid Roller; }; class StartMirrorTimer final : public ServerPacket { public: StartMirrorTimer() : ServerPacket(SMSG_START_MIRROR_TIMER, 21) { } StartMirrorTimer(uint32 timer, uint32 value, uint32 maxValue, int32 scale, bool paused, uint32 spellID) : ServerPacket(SMSG_START_MIRROR_TIMER, 21), Timer(timer), Value(value), MaxValue(maxValue), Scale(scale), Paused(paused), SpellID(spellID) { } WorldPacket const* Write() override; uint32 Timer = 0; uint32 Value = 0; uint32 MaxValue = 0; int32 Scale = 0; bool Paused = false; uint32 SpellID = 0; }; class PauseMirrorTimer final : public ServerPacket { public: PauseMirrorTimer() : ServerPacket(SMSG_PAUSE_MIRROR_TIMER, 5) { } PauseMirrorTimer(uint32 timer, bool paused) : ServerPacket(SMSG_PAUSE_MIRROR_TIMER, 5), Timer(timer), Paused(paused) { } WorldPacket const* Write() override; uint32 Timer = 0; bool Paused = true; }; class StopMirrorTimer final : public ServerPacket { public: StopMirrorTimer() : ServerPacket(SMSG_STOP_MIRROR_TIMER, 4) { } StopMirrorTimer(uint32 timer) : ServerPacket(SMSG_STOP_MIRROR_TIMER, 4), Timer(timer) { } WorldPacket const* Write() override; uint32 Timer = 0; }; class DurabilityDamageDeath final : public ServerPacket { public: DurabilityDamageDeath() : ServerPacket(SMSG_DURABILITY_DAMAGE_DEATH, 0) { } WorldPacket const* Write() override { return &_worldPacket; } }; class CrossedInebriationThreshold final : public ServerPacket { public: CrossedInebriationThreshold() : ServerPacket(SMSG_CROSSED_INEBRIATION_THRESHOLD, 8 + 4 + 4) { } WorldPacket const* Write() override; ObjectGuid Guid; uint32 Threshold = 0; uint32 ItemID = 0; }; } } #endif // MiscPackets_h__