/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "CharmInfo.h"
#include "Creature.h"
#include "GameTime.h"
#include "Map.h"
#include "SpellInfo.h"
#include "Player.h"
#include "SpellMgr.h"
#include "StringConvert.h"
#include "Tokenize.h"
#include "Unit.h"
CharmInfo::CharmInfo(Unit* unit)
: _unit(unit), _CommandState(COMMAND_FOLLOW), _petnumber(0), _oldReactState(REACT_PASSIVE),
_isCommandAttack(false), _isCommandFollow(false), _isAtStay(false), _isFollowing(false), _isReturning(false),
_forcedSpellId(0), _stayX(0.0f), _stayY(0.0f), _stayZ(0.0f)
{
for (uint8 i = 0; i < MAX_SPELL_CHARM; ++i)
_charmspells[i].SetActionAndType(0, ACT_DISABLED);
if (_unit->IsCreature())
{
_oldReactState = _unit->ToCreature()->GetReactState();
_unit->ToCreature()->SetReactState(REACT_PASSIVE);
}
}
CharmInfo::~CharmInfo() = default;
void CharmInfo::RestoreState()
{
if (Creature* creature = _unit->ToCreature())
creature->SetReactState(_oldReactState);
}
void CharmInfo::InitPetActionBar()
{
// the first 3 SpellOrActions are attack, follow and stay
for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i)
SetActionBar(ACTION_BAR_INDEX_START + i, COMMAND_ATTACK - i, ACT_COMMAND);
// middle 4 SpellOrActions are spells/special attacks/abilities
for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END - ACTION_BAR_INDEX_PET_SPELL_START; ++i)
SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i, 0, ACT_PASSIVE);
// last 3 SpellOrActions are reactions
for (uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i)
SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i, COMMAND_ATTACK - i, ACT_REACTION);
}
void CharmInfo::InitEmptyActionBar(bool withAttack)
{
if (withAttack)
SetActionBar(ACTION_BAR_INDEX_START, COMMAND_ATTACK, ACT_COMMAND);
else
SetActionBar(ACTION_BAR_INDEX_START, 0, ACT_PASSIVE);
for (uint32 x = ACTION_BAR_INDEX_START + 1; x < ACTION_BAR_INDEX_END; ++x)
SetActionBar(x, 0, ACT_PASSIVE);
}
void CharmInfo::InitPossessCreateSpells()
{
if (_unit->IsCreature())
{
InitEmptyActionBar(false);
for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
{
uint32 spellId = _unit->ToCreature()->m_spells[i];
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (spellInfo)
if (spellInfo->IsPassive())
_unit->CastSpell(_unit, spellInfo, true);
AddSpellToActionBar(spellInfo, ACT_PASSIVE, i);
}
}
else
InitEmptyActionBar();
}
void CharmInfo::InitCharmCreateSpells()
{
InitPetActionBar();
if (_unit->IsPlayer()) // charmed players don't have spells
return;
for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
{
uint32 spellId = _unit->ToCreature()->m_spells[i];
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
_charmspells[i].SetActionAndType(spellId, ACT_DISABLED);
continue;
}
if (spellInfo->IsPassive())
{
_unit->CastSpell(_unit, spellInfo, true);
_charmspells[i].SetActionAndType(spellId, ACT_PASSIVE);
}
else
{
_charmspells[i].SetActionAndType(spellId, ACT_DISABLED);
ActiveStates newstate = ACT_PASSIVE;
if (!spellInfo->IsAutocastable())
newstate = ACT_PASSIVE;
else
{
if (spellInfo->NeedsExplicitUnitTarget())
{
newstate = ACT_ENABLED;
ToggleCreatureAutocast(spellInfo, true);
}
else
newstate = ACT_DISABLED;
}
AddSpellToActionBar(spellInfo, newstate);
}
}
}
bool CharmInfo::AddSpellToActionBar(SpellInfo const* spellInfo, ActiveStates newstate, uint32 index)
{
uint32 spell_id = 0;
uint32 first_id = 0;
bool autocastable = false;
if (spellInfo)
{
spell_id = spellInfo->Id;
first_id = spellInfo->GetFirstRankSpell()->Id;
if (spellInfo->IsAutocastable())
autocastable = true;
}
// new spell rank can be already listed
for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
{
if (uint32 action = PetActionBar[i].GetAction())
{
if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr->GetFirstSpellInChain(action) == first_id)
{
PetActionBar[i].SetAction(spell_id);
return true;
}
}
}
// or use empty slot in other case
for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
{
if (!PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
{
if (i != index && index <= MAX_UNIT_ACTION_BAR_INDEX)
continue;
if (!spell_id && index == ACTION_BAR_INDEX_START)
SetActionBar(ACTION_BAR_INDEX_START, COMMAND_ATTACK, ACT_COMMAND);
else
SetActionBar(i, spell_id, newstate == ACT_DECIDE ? autocastable ? ACT_DISABLED : ACT_PASSIVE : newstate);
if (_unit->GetCharmer() && _unit->GetCharmer()->IsPlayer())
{
if (Creature* creature = _unit->ToCreature())
{
// Processing this packet needs to be delayed
_unit->m_Events.AddEventAtOffset([creature, spell_id]()
{
if (uint32 cooldown = creature->GetSpellCooldown(spell_id))
{
WorldPacket data;
creature->BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, spell_id, cooldown);
if (creature->GetCharmer() && creature->GetCharmer()->IsPlayer())
{
creature->GetCharmer()->ToPlayer()->SendDirectMessage(&data);
}
}
}, 500ms);
}
}
return true;
}
}
return false;
}
bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id)
{
uint32 first_id = sSpellMgr->GetFirstSpellInChain(spell_id);
for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
{
if (uint32 action = PetActionBar[i].GetAction())
{
if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr->GetFirstSpellInChain(action) == first_id)
{
SetActionBar(i, 0, ACT_DISABLED);
return true;
}
}
}
return false;
}
void CharmInfo::ToggleCreatureAutocast(SpellInfo const* spellInfo, bool apply)
{
if (spellInfo->IsPassive())
return;
for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
if (spellInfo->Id == _charmspells[i].GetAction())
_charmspells[i].SetType(apply ? ACT_ENABLED : ACT_DISABLED);
}
void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
{
_petnumber = petnumber;
if (statwindow)
_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, _petnumber);
else
_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
}
void CharmInfo::LoadPetActionBar(const std::string& data)
{
std::vector tokens = Acore::Tokenize(data, ' ', false);
if (tokens.size() != (ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_START) * 2)
return; // non critical, will reset to default
auto iter = tokens.begin();
for (uint8 index = ACTION_BAR_INDEX_START; index < ACTION_BAR_INDEX_END; ++index)
{
Optional type = Acore::StringTo(*(iter++));
Optional action = Acore::StringTo(*(iter++));
if (!type || !action)
{
continue;
}
PetActionBar[index].SetActionAndType(*action, static_cast(*type));
// check correctness
if (PetActionBar[index].IsActionBarForSpell())
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(PetActionBar[index].GetAction());
if (!spellInfo)
{
SetActionBar(index, 0, ACT_PASSIVE);
}
else if (!spellInfo->IsAutocastable())
{
SetActionBar(index, PetActionBar[index].GetAction(), ACT_PASSIVE);
}
}
}
}
void CharmInfo::BuildActionBar(WorldPacket* data)
{
for (uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
*data << uint32(PetActionBar[i].packedData);
}
void CharmInfo::SetSpellAutocast(SpellInfo const* spellInfo, bool state)
{
for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
{
if (spellInfo->Id == PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
{
PetActionBar[i].SetType(state ? ACT_ENABLED : ACT_DISABLED);
break;
}
}
}
void CharmInfo::SetIsCommandAttack(bool val)
{
_isCommandAttack = val;
}
bool CharmInfo::IsCommandAttack()
{
return _isCommandAttack;
}
void CharmInfo::SetIsCommandFollow(bool val)
{
_isCommandFollow = val;
}
bool CharmInfo::IsCommandFollow()
{
return _isCommandFollow;
}
void CharmInfo::SaveStayPosition(bool atCurrentPos)
{
//! At this point a new spline destination is enabled because of Unit::StopMoving()
G3D::Vector3 stayPos = G3D::Vector3();
if (atCurrentPos)
{
float z = INVALID_HEIGHT;
_unit->UpdateAllowedPositionZ(_unit->GetPositionX(), _unit->GetPositionY(), z);
stayPos = G3D::Vector3(_unit->GetPositionX(), _unit->GetPositionY(), z != INVALID_HEIGHT ? z : _unit->GetPositionZ());
}
else
stayPos = _unit->movespline->FinalDestination();
if (_unit->movespline->onTransport)
if (TransportBase* transport = _unit->GetDirectTransport())
transport->CalculatePassengerPosition(stayPos.x, stayPos.y, stayPos.z);
_stayX = stayPos.x;
_stayY = stayPos.y;
_stayZ = stayPos.z;
}
void CharmInfo::GetStayPosition(float& x, float& y, float& z)
{
x = _stayX;
y = _stayY;
z = _stayZ;
}
void CharmInfo::RemoveStayPosition()
{
_stayX = 0.0f;
_stayY = 0.0f;
_stayZ = 0.0f;
}
bool CharmInfo::HasStayPosition()
{
return _stayX && _stayY && _stayZ;
}
void CharmInfo::SetIsAtStay(bool val)
{
_isAtStay = val;
}
bool CharmInfo::IsAtStay()
{
return _isAtStay;
}
void CharmInfo::SetIsFollowing(bool val)
{
_isFollowing = val;
}
bool CharmInfo::IsFollowing()
{
return _isFollowing;
}
void CharmInfo::SetIsReturning(bool val)
{
_isReturning = val;
}
bool CharmInfo::IsReturning()
{
return _isReturning;
}
////////////////////////////////////////////////////////////
// Methods of class GlobalCooldownMgr
bool GlobalCooldownMgr::HasGlobalCooldown(SpellInfo const* spellInfo) const
{
GlobalCooldownList::const_iterator itr = m_GlobalCooldowns.find(spellInfo->StartRecoveryCategory);
return itr != m_GlobalCooldowns.end() && itr->second.duration && getMSTimeDiff(itr->second.cast_time, GameTime::GetGameTimeMS().count()) < itr->second.duration;
}
uint32 GlobalCooldownMgr::GetGlobalCooldown(SpellInfo const* spellInfo) const
{
if (!spellInfo)
return 0;
auto itr = m_GlobalCooldowns.find(spellInfo->StartRecoveryCategory);
if (itr == m_GlobalCooldowns.end() || itr->second.duration == 0)
return 0;
uint32 start = itr->second.cast_time;
uint32 delay = itr->second.duration;
uint32 now = getMSTime();
return (start + delay > now) ? (start + delay) - now : 0;
}
void GlobalCooldownMgr::AddGlobalCooldown(SpellInfo const* spellInfo, uint32 gcd)
{
m_GlobalCooldowns[spellInfo->StartRecoveryCategory] = GlobalCooldown(gcd, GameTime::GetGameTimeMS().count());
}
void GlobalCooldownMgr::CancelGlobalCooldown(SpellInfo const* spellInfo)
{
m_GlobalCooldowns[spellInfo->StartRecoveryCategory].duration = 0;
}