/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3 * Copyright (C) 2008-2021 TrinityCore */ #include "AppenderDB.h" #include "DatabaseEnv.h" #include "LogMessage.h" #include "PreparedStatement.h" AppenderDB::AppenderDB(uint8 id, std::string const& name, LogLevel level, AppenderFlags /*flags*/, std::vector const& /*args*/) : Appender(id, name, level), realmId(0), enabled(false) { } AppenderDB::~AppenderDB() { } void AppenderDB::_write(LogMessage const* message) { // Avoid infinite loop, PExecute triggers Logging with "sql.sql" type if (!enabled || (message->type.find("sql") != std::string::npos)) return; PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_LOG); stmt->setUInt64(0, message->mtime); stmt->setUInt32(1, realmId); stmt->setString(2, message->type); stmt->setUInt8(3, uint8(message->level)); stmt->setString(4, message->text); LoginDatabase.Execute(stmt); } void AppenderDB::setRealmId(uint32 _realmId) { enabled = true; realmId = _realmId; }