/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ScriptMgr.h" #include "ScriptMgrMacros.h" uint32 ScriptMgr::DealDamage(Unit* AttackerUnit, Unit* pVictim, uint32 damage, DamageEffectType damagetype) { if (ScriptRegistry::ScriptPointerList.empty()) { return damage; } for (auto const& [scriptID, script] : ScriptRegistry::ScriptPointerList) { auto const& dmg = script->DealDamage(AttackerUnit, pVictim, damage, damagetype); if (dmg != damage) { return damage; } } return damage; } void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32& gain) { ExecuteScript([&](UnitScript* script) { script->OnHeal(healer, reciever, gain); }); } void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32& damage) { ExecuteScript([&](UnitScript* script) { script->OnDamage(attacker, victim, damage); }); } void ScriptMgr::ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage) { ExecuteScript([&](UnitScript* script) { script->ModifyPeriodicDamageAurasTick(target, attacker, damage); }); } void ScriptMgr::ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage) { ExecuteScript([&](UnitScript* script) { script->ModifyMeleeDamage(target, attacker, damage); }); } void ScriptMgr::ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage) { ExecuteScript([&](UnitScript* script) { script->ModifySpellDamageTaken(target, attacker, damage); }); } void ScriptMgr::ModifyHealRecieved(Unit* target, Unit* attacker, uint32& damage) { ExecuteScript([&](UnitScript* script) { script->ModifyHealRecieved(target, attacker, damage); }); } void ScriptMgr::OnBeforeRollMeleeOutcomeAgainst(Unit const* attacker, Unit const* victim, WeaponAttackType attType, int32& attackerMaxSkillValueForLevel, int32& victimMaxSkillValueForLevel, int32& attackerWeaponSkill, int32& victimDefenseSkill, int32& crit_chance, int32& miss_chance, int32& dodge_chance, int32& parry_chance, int32& block_chance) { ExecuteScript([&](UnitScript* script) { script->OnBeforeRollMeleeOutcomeAgainst(attacker, victim, attType, attackerMaxSkillValueForLevel, victimMaxSkillValueForLevel, attackerWeaponSkill, victimDefenseSkill, crit_chance, miss_chance, dodge_chance, parry_chance, block_chance); }); } void ScriptMgr::OnAuraRemove(Unit* unit, AuraApplication* aurApp, AuraRemoveMode mode) { ExecuteScript([&](UnitScript* script) { script->OnAuraRemove(unit, aurApp, mode); }); } bool ScriptMgr::IfNormalReaction(Unit const* unit, Unit const* target, ReputationRank& repRank) { auto ret = IsValidBoolScript([&](UnitScript* script) { return !script->IfNormalReaction(unit, target, repRank); }); if (ret && *ret) { return false; } return true; } bool ScriptMgr::IsNeedModSpellDamagePercent(Unit const* unit, AuraEffect* auraEff, float& doneTotalMod, SpellInfo const* spellProto) { auto ret = IsValidBoolScript([&](UnitScript* script) { return !script->IsNeedModSpellDamagePercent(unit, auraEff, doneTotalMod, spellProto); }); if (ret && *ret) { return false; } return true; } bool ScriptMgr::IsNeedModMeleeDamagePercent(Unit const* unit, AuraEffect* auraEff, float& doneTotalMod, SpellInfo const* spellProto) { auto ret = IsValidBoolScript([&](UnitScript* script) { return !script->IsNeedModMeleeDamagePercent(unit, auraEff, doneTotalMod, spellProto); }); if (ret && *ret) { return false; } return true; } bool ScriptMgr::IsNeedModHealPercent(Unit const* unit, AuraEffect* auraEff, float& doneTotalMod, SpellInfo const* spellProto) { auto ret = IsValidBoolScript([&](UnitScript* script) { return !script->IsNeedModHealPercent(unit, auraEff, doneTotalMod, spellProto); }); if (ret && *ret) { return false; } return true; } bool ScriptMgr::CanSetPhaseMask(Unit const* unit, uint32 newPhaseMask, bool update) { auto ret = IsValidBoolScript([&](UnitScript* script) { return !script->CanSetPhaseMask(unit, newPhaseMask, update); }); if (ret && *ret) { return false; } return true; } bool ScriptMgr::IsCustomBuildValuesUpdate(Unit const* unit, uint8 updateType, ByteBuffer& fieldBuffer, Player const* target, uint16 index) { auto ret = IsValidBoolScript([&](UnitScript* script) { return script->IsCustomBuildValuesUpdate(unit, updateType, fieldBuffer, target, index); }); if (ret && *ret) { return true; } return false; } bool ScriptMgr::OnBuildValuesUpdate(Unit const* unit, uint8 updateType, ByteBuffer& fieldBuffer, Player* target, uint16 index) { auto ret = IsValidBoolScript([&](UnitScript* script) { return script->OnBuildValuesUpdate(unit, updateType, fieldBuffer, target, index); }); if (ret && *ret) { return true; } return false; } void ScriptMgr::OnUnitUpdate(Unit* unit, uint32 diff) { ExecuteScript([&](UnitScript* script) { script->OnUnitUpdate(unit, diff); }); } void ScriptMgr::OnDisplayIdChange(Unit* unit, uint32 displayId) { ExecuteScript([&](UnitScript* script) { script->OnDisplayIdChange(unit, displayId); }); } void ScriptMgr::OnUnitEnterEvadeMode(Unit* unit, uint8 evadeReason) { ExecuteScript([&](UnitScript* script) { script->OnUnitEnterEvadeMode(unit, evadeReason); }); } void ScriptMgr::OnUnitEnterCombat(Unit* unit, Unit* victim) { ExecuteScript([&](UnitScript* script) { script->OnUnitEnterCombat(unit, victim); }); } void ScriptMgr::OnUnitDeath(Unit* unit, Unit* killer) { ExecuteScript([&](UnitScript* script) { script->OnUnitDeath(unit, killer); }); }