/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2 * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ /* ScriptData SDName: Guards SD%Complete: 100 SDComment: SDCategory: Guards EndScriptData */ /* ContentData guard_generic guard_shattrath_aldor guard_shattrath_scryer EndContentData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "GuardAI.h" #include "Player.h" #include "SpellInfo.h" enum GuardShattrath { SPELL_BANISHED_SHATTRATH_A = 36642, SPELL_BANISHED_SHATTRATH_S = 36671, SPELL_BANISH_TELEPORT = 36643, SPELL_EXILE = 39533 }; class guard_shattrath_scryer : public CreatureScript { public: guard_shattrath_scryer() : CreatureScript("guard_shattrath_scryer") { } struct guard_shattrath_scryerAI : public GuardAI { guard_shattrath_scryerAI(Creature* creature) : GuardAI(creature) { } void Reset() override { banishTimer = 5000; exileTimer = 8500; playerGUID = 0; canTeleport = false; } void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; if (canTeleport) { if (exileTimer <= diff) { if (Unit* temp = ObjectAccessor::GetUnit(*me, playerGUID)) { temp->CastSpell(temp, SPELL_EXILE, true); temp->CastSpell(temp, SPELL_BANISH_TELEPORT, true); } playerGUID = 0; exileTimer = 8500; canTeleport = false; } else exileTimer -= diff; } else if (banishTimer <= diff) { Unit* temp = me->GetVictim(); if (temp && temp->GetTypeId() == TYPEID_PLAYER) { DoCast(temp, SPELL_BANISHED_SHATTRATH_A); banishTimer = 9000; playerGUID = temp->GetGUID(); if (playerGUID) canTeleport = true; } } else banishTimer -= diff; DoMeleeAttackIfReady(); } private: uint32 exileTimer; uint32 banishTimer; uint64 playerGUID; bool canTeleport; }; CreatureAI* GetAI(Creature* creature) const override { return new guard_shattrath_scryerAI(creature); } }; class guard_shattrath_aldor : public CreatureScript { public: guard_shattrath_aldor() : CreatureScript("guard_shattrath_aldor") { } struct guard_shattrath_aldorAI : public GuardAI { guard_shattrath_aldorAI(Creature* creature) : GuardAI(creature) { } void Reset() override { banishTimer = 5000; exileTimer = 8500; playerGUID = 0; canTeleport = false; } void UpdateAI(uint32 diff) override { if (!UpdateVictim()) return; if (canTeleport) { if (exileTimer <= diff) { if (Unit* temp = ObjectAccessor::GetUnit(*me, playerGUID)) { temp->CastSpell(temp, SPELL_EXILE, true); temp->CastSpell(temp, SPELL_BANISH_TELEPORT, true); } playerGUID = 0; exileTimer = 8500; canTeleport = false; } else exileTimer -= diff; } else if (banishTimer <= diff) { Unit* temp = me->GetVictim(); if (temp && temp->GetTypeId() == TYPEID_PLAYER) { DoCast(temp, SPELL_BANISHED_SHATTRATH_S); banishTimer = 9000; playerGUID = temp->GetGUID(); if (playerGUID) canTeleport = true; } } else banishTimer -= diff; DoMeleeAttackIfReady(); } private: uint32 exileTimer; uint32 banishTimer; uint64 playerGUID; bool canTeleport; }; CreatureAI* GetAI(Creature* creature) const override { return new guard_shattrath_aldorAI(creature); } }; void AddSC_guards() { new guard_shattrath_aldor(); new guard_shattrath_scryer(); }