/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2 * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ #include "ScriptMgr.h" #include "ScriptedCreature.h" enum Texts { SAY_AGGRO = 0, SAY_EARTHQUAKE = 1, SAY_OVERRUN = 2, SAY_SLAY = 3, SAY_DEATH = 4 }; enum Spells { SPELL_EARTHQUAKE = 32686, SPELL_SUNDER_ARMOR = 33661, SPELL_CHAIN_LIGHTNING = 33665, SPELL_OVERRUN = 32636, SPELL_ENRAGE = 33653, SPELL_MARK_DEATH = 37128, SPELL_AURA_DEATH = 37131 }; enum Events { EVENT_ENRAGE = 1, EVENT_ARMOR = 2, EVENT_CHAIN = 3, EVENT_QUAKE = 4, EVENT_OVERRUN = 5 }; class boss_doomwalker : public CreatureScript { public: boss_doomwalker() : CreatureScript("boss_doomwalker") { } struct boss_doomwalkerAI : public ScriptedAI { boss_doomwalkerAI(Creature* creature) : ScriptedAI(creature) { } void Reset() { _events.Reset(); _events.ScheduleEvent(EVENT_ENRAGE, 0); _events.ScheduleEvent(EVENT_ARMOR, urand(5000, 13000)); _events.ScheduleEvent(EVENT_CHAIN, urand(10000, 30000)); _events.ScheduleEvent(EVENT_QUAKE, urand(25000, 35000)); _events.ScheduleEvent(EVENT_OVERRUN, urand(30000, 45000)); _inEnrage = false; } void KilledUnit(Unit* victim) { victim->CastSpell(victim, SPELL_MARK_DEATH, 0); if (urand(0, 4)) return; Talk(SAY_SLAY); } void JustDied(Unit* /*killer*/) { Talk(SAY_DEATH); } void EnterCombat(Unit* /*who*/) { Talk(SAY_AGGRO); } void MoveInLineOfSight(Unit* who) { if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsValidAttackTarget(who)) if (who->HasAura(SPELL_MARK_DEATH,0) && !who->HasAura(27827)) // Spirit of Redemption who->CastSpell(who, SPELL_AURA_DEATH, 1); } void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; _events.Update(diff); if (me->HasUnitState(UNIT_STATE_CASTING)) return; while (uint32 eventId = _events.ExecuteEvent()) { switch (eventId) { case EVENT_ENRAGE: if (!HealthAbovePct(20)) { DoCast(me, SPELL_ENRAGE); _events.ScheduleEvent(EVENT_ENRAGE, 6000); _inEnrage = true; } break; case EVENT_OVERRUN: Talk(SAY_OVERRUN); DoCastVictim(SPELL_OVERRUN); _events.ScheduleEvent(EVENT_OVERRUN, urand(25000, 40000)); break; case EVENT_QUAKE: if (urand(0, 1)) return; Talk(SAY_EARTHQUAKE); //remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead if (_inEnrage) me->RemoveAurasDueToSpell(SPELL_ENRAGE); DoCast(me, SPELL_EARTHQUAKE); _events.ScheduleEvent(EVENT_QUAKE, urand(30000, 55000)); break; case EVENT_CHAIN: if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true)) DoCast(target, SPELL_CHAIN_LIGHTNING); _events.ScheduleEvent(EVENT_CHAIN, urand(7000, 27000)); break; case EVENT_ARMOR: DoCastVictim(SPELL_SUNDER_ARMOR); _events.ScheduleEvent(EVENT_ARMOR, urand(10000, 25000)); break; default: break; } } DoMeleeAttackIfReady(); } private: EventMap _events; bool _inEnrage; }; CreatureAI* GetAI(Creature* creature) const { return new boss_doomwalkerAI (creature); } }; void AddSC_boss_doomwalker() { new boss_doomwalker(); }