/* * Copyright (C) 2016+ AzerothCore * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ #include "Geometry.h" #include "Constants.h" #include "ADT.h" #include "WorldModelHandler.h" #include "DoodadHandler.h" #include Geometry::Geometry() : Transform(false) { Vertices.reserve(10000); Triangles.reserve(10000); } void Geometry::CalculateBoundingBox( float*& min, float*& max ) { min = new float[3]; max = new float[3]; for (int i = 0; i < 3; ++i) { max[i] = std::numeric_limits::min(); min[i] = std::numeric_limits::max(); } for (std::vector::iterator itr = Vertices.begin(); itr != Vertices.end(); ++itr) { if (itr->x > max[0]) max[0] = itr->x; if (itr->x < min[0]) min[0] = itr->x; if (itr->y > max[1]) max[1] = itr->y; if (itr->y < min[1]) min[1] = itr->y; if (itr->z > max[2]) max[2] = itr->z; if (itr->z < min[2]) min[2] = itr->z; } } void Geometry::CalculateMinMaxHeight( float& min, float& max ) { min = std::numeric_limits::max(); max = std::numeric_limits::min(); for (std::vector::iterator itr = Vertices.begin(); itr != Vertices.end(); ++itr) { if (Transform) { if (itr->y < min) min = itr->y; if (itr->y > max) max = itr->y; } else { if (itr->z < min) min = itr->z; if (itr->z > max) max = itr->z; } } } void Geometry::AddData( std::vector& verts, std::vector>& tris ) { uint32 vertOffset = Vertices.size(); for (std::vector::iterator itr = verts.begin(); itr != verts.end(); ++itr) Vertices.push_back(Transform ? Utils::ToRecast(*itr) : *itr); for (std::vector>::iterator itr = tris.begin(); itr != tris.end(); ++itr) Triangles.push_back(Triangle(itr->Type, itr->V0 + vertOffset, itr->V1 + vertOffset, itr->V2 + vertOffset)); } void Geometry::GetRawData( float*& verts, int*& tris, uint8*& areas ) { verts = new float[Vertices.size() * 3]; for (uint32 i = 0; i < Vertices.size(); ++i) { Vector3& vert = Vertices[i]; verts[(i * 3) + 0] = vert.x; verts[(i * 3) + 1] = vert.y; verts[(i * 3) + 2] = vert.z; } tris = new int[Triangles.size() * 3]; for (uint32 i = 0; i < Triangles.size(); ++i) { Triangle& tri = Triangles[i]; tris[(i * 3) + 0] = (int)tri.V0; tris[(i * 3) + 1] = (int)tri.V1; tris[(i * 3) + 2] = (int)tri.V2; } areas = new uint8[Triangles.size()]; for (uint32 i = 0; i < Triangles.size(); i++) { switch (Triangles[i].Type) { case Constants::TRIANGLE_TYPE_WATER: areas[i] = Constants::POLY_AREA_WATER; break; default: areas[i] = Constants::POLY_AREA_TERRAIN; break; } } } void Geometry::AddAdt( ADT* adt ) { for (std::vector::iterator itr = adt->MapChunks.begin(); itr != adt->MapChunks.end(); ++itr) { std::vector> tmp; tmp.reserve((*itr)->Triangles.size()); for (std::vector>::iterator itr2 = (*itr)->Triangles.begin(); itr2 != (*itr)->Triangles.end(); ++itr2) tmp.push_back(Triangle(itr2->Type, itr2->V0, itr2->V1, itr2->V2)); AddData((*itr)->Vertices, tmp); } if (!adt->_DoodadHandler->Triangles.empty()) AddData(adt->_DoodadHandler->Vertices, adt->_DoodadHandler->Triangles); if (!adt->_WorldModelHandler->Triangles.empty()) AddData(adt->_WorldModelHandler->Vertices, adt->_WorldModelHandler->Triangles); }