/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2 * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ #ifndef _GUILDMGR_H #define _GUILDMGR_H #include "Guild.h" class GuildMgr { friend class ACE_Singleton; private: GuildMgr(); ~GuildMgr(); public: Guild* GetGuildByLeader(uint64 guid) const; Guild* GetGuildById(uint32 guildId) const; Guild* GetGuildByName(std::string const& guildName) const; std::string GetGuildNameById(uint32 guildId) const; void LoadGuilds(); void AddGuild(Guild* guild); void RemoveGuild(uint32 guildId); uint32 GenerateGuildId(); void SetNextGuildId(uint32 Id) { NextGuildId = Id; } void ResetTimes(); protected: typedef std::unordered_map GuildContainer; uint32 NextGuildId; GuildContainer GuildStore; }; #define sGuildMgr ACE_Singleton::instance() #endif