/* REWRITTEN BY XINEF */ #ifndef DEF_SHADOWFANG_H #define DEF_SHADOWFANG_H #include "ScriptPCH.h" enum DataTypes { TYPE_COURTYARD = 0, TYPE_FENRUS_THE_DEVOURER = 1, TYPE_WOLF_MASTER_NANDOS = 2, MAX_ENCOUNTERS = 3 }; enum GameObjects { GO_COURTYARD_DOOR = 18895, GO_SORCERER_DOOR = 18972, GO_ARUGAL_DOOR = 18971 }; #endif