/*
* Copyright (C)
*
* Copyright (C) 2008-2016 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*/
#include "ADT.h"
#include "DoodadHandler.h"
#include "LiquidHandler.h"
#include "WorldModelHandler.h"
ADT::ADT( std::string file, int x, int y ) : ObjectData(NULL), Data(NULL), HasObjectData(false),
_DoodadHandler(NULL), _WorldModelHandler(NULL), _LiquidHandler(NULL), X(x), Y(y)
{
Data = new ChunkedData(file);
ObjectData = new ChunkedData(file);
if (ObjectData->Stream)
HasObjectData = true;
else
ObjectData = NULL;
}
ADT::~ADT()
{
delete ObjectData;
delete Data;
for (std::vector::iterator itr = MapChunks.begin(); itr != MapChunks.end(); ++itr)
delete *itr;
MapChunks.clear();
delete _DoodadHandler;
delete _WorldModelHandler;
delete _LiquidHandler;
}
void ADT::Read()
{
Header.Read(Data->GetChunkByName("MHDR")->GetStream());
MapChunks.reserve(16 * 16);
for (std::vector::iterator itr = Data->Chunks.begin(); itr != Data->Chunks.end(); ++itr)
if ((*itr)->Name == "MCNK")
MapChunks.push_back(new MapChunk(this, *itr));
_LiquidHandler = new LiquidHandler(this);
// do this separate from map chunk initialization to access liquid data
for (std::vector::iterator itr = MapChunks.begin(); itr != MapChunks.end(); ++itr)
(*itr)->GenerateTriangles();
_DoodadHandler = new DoodadHandler(this);
for (std::vector::iterator itr = MapChunks.begin(); itr != MapChunks.end(); ++itr)
_DoodadHandler->ProcessMapChunk(*itr);
_WorldModelHandler = new WorldModelHandler(this);
for (std::vector::iterator itr = MapChunks.begin(); itr != MapChunks.end(); ++itr)
_WorldModelHandler->ProcessMapChunk(*itr);
}