/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ScriptData SDName: Ghostlands SD%Complete: 100 SDComment: Quest support: 9212. SDCategory: Ghostlands EndScriptData */ /* ContentData npc_ranger_lilatha EndContentData */ #include "Player.h" #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "ScriptedEscortAI.h" #include "ScriptedGossip.h" /*###### ## npc_ranger_lilatha ######*/ enum RangerLilatha { SAY_START = 0, SAY_PROGRESS1 = 1, SAY_PROGRESS2 = 2, SAY_PROGRESS3 = 3, SAY_END1 = 4, SAY_END2 = 5, SAY_CAPTAIN_ANSWER = 0, QUEST_ESCAPE_FROM_THE_CATACOMBS = 9212, GO_CAGE = 181152, NPC_CAPTAIN_HELIOS = 16220, NPC_MUMMIFIED_HEADHUNTER = 16342, NPC_SHADOWPINE_ORACLE = 16343 }; class npc_ranger_lilatha : public CreatureScript { public: npc_ranger_lilatha() : CreatureScript("npc_ranger_lilatha") { } struct npc_ranger_lilathaAI : public npc_escortAI { npc_ranger_lilathaAI(Creature* creature) : npc_escortAI(creature) { } void WaypointReached(uint32 waypointId) override { Player* player = GetPlayerForEscort(); if (!player) return; switch (waypointId) { case 0: me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20)) Cage->SetGoState(GO_STATE_ACTIVE); Talk(SAY_START, player); break; case 5: Talk(SAY_PROGRESS1, player); break; case 11: Talk(SAY_PROGRESS2, player); me->SetFacingTo(4.762841f); break; case 18: { Talk(SAY_PROGRESS3, player); Creature* Summ1 = me->SummonCreature(NPC_MUMMIFIED_HEADHUNTER, 7627.083984f, -7532.538086f, 152.128616f, 1.082733f, TEMPSUMMON_DEAD_DESPAWN, 0); Creature* Summ2 = me->SummonCreature(NPC_SHADOWPINE_ORACLE, 7620.432129f, -7532.550293f, 152.454865f, 0.827478f, TEMPSUMMON_DEAD_DESPAWN, 0); if (Summ1 && Summ2) { Summ1->Attack(me, true); Summ2->Attack(player, true); } AttackStart(Summ1); } break; case 19: me->SetWalk(false); break; case 25: me->SetWalk(true); break; case 30: player->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS, me); break; case 32: me->SetFacingTo(2.978281f); Talk(SAY_END1, player); break; case 33: me->SetFacingTo(5.858011f); Talk(SAY_END2, player); Creature* CaptainHelios = me->FindNearestCreature(NPC_CAPTAIN_HELIOS, 50); if (CaptainHelios) CaptainHelios->AI()->Talk(SAY_CAPTAIN_ANSWER, player); break; } } void Reset() override { if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20)) Cage->SetGoState(GO_STATE_READY); } }; bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override { if (quest->GetQuestId() == QUEST_ESCAPE_FROM_THE_CATACOMBS) { creature->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE); if (npc_escortAI* pEscortAI = CAST_AI(npc_ranger_lilatha::npc_ranger_lilathaAI, creature->AI())) pEscortAI->Start(true, false, player->GetGUID()); } return true; } CreatureAI* GetAI(Creature* creature) const override { return new npc_ranger_lilathaAI(creature); } }; /*###### ## npc_sentinel_leader ######*/ enum SentinelLeader { EVENT_QUESTION = 1, EVENT_TALK = 2, EVENT_SINISTER_STRIKE = 3, EVENT_BACKSTAB = 4, NPC_SENTINEL_SPY = 16330, SPELL_SINISTER_STRIKE = 14873, SPELL_BACKSTAB = 7159 }; struct npc_sentinel_leader : public ScriptedAI { npc_sentinel_leader(Creature* creature) : ScriptedAI(creature) {} void Reset() override { _helpCalled = false; } void MovementInform(uint32 type, uint32 id) override { if (type == WAYPOINT_MOTION_TYPE) { switch (id) { case 1: case 4: case 7: case 8: case 13: case 14: case 17: Creature* SentinelSpy = me->FindNearestCreature(NPC_SENTINEL_SPY, 2.0f, true); if (SentinelSpy) { me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE); SentinelSpy->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE); _events.ScheduleEvent(EVENT_QUESTION, 5000); } break; } } } void EnterCombat(Unit* /*who*/) override { _events.ScheduleEvent(EVENT_SINISTER_STRIKE, urand(5000, 9000)); _events.ScheduleEvent(EVENT_BACKSTAB, urand(3000, 5000)); } void UpdateAI(uint32 diff) override { _events.Update(diff); if (!UpdateVictim()) { while (uint32 eventId = _events.ExecuteEvent()) { switch (eventId) { case EVENT_QUESTION: { me->HandleEmoteCommand(EMOTE_ONESHOT_QUESTION); _events.ScheduleEvent(EVENT_TALK, 1000); break; } case EVENT_TALK: { Creature* SentinelSpy = me->FindNearestCreature(NPC_SENTINEL_SPY, 2.0f, true); if (SentinelSpy) { SentinelSpy->HandleEmoteCommand(EMOTE_ONESHOT_TALK); } break; } default: break; } } return; } while (uint32 eventId = _events.ExecuteEvent()) { switch (eventId) { case EVENT_SINISTER_STRIKE: DoCastVictim(SPELL_SINISTER_STRIKE, true); _events.ScheduleEvent(EVENT_SINISTER_STRIKE, urand(5000, 9000)); break; case EVENT_BACKSTAB: DoCastVictim(SPELL_BACKSTAB, true); _events.ScheduleEvent(EVENT_BACKSTAB, urand(7000, 11000)); break; default: break; } } if (me->HealthBelowPct(15) && !_helpCalled) { _helpCalled = true; me->CallForHelp(20.0f); } DoMeleeAttackIfReady(); } private: EventMap _events; bool _helpCalled; }; void AddSC_ghostlands() { new npc_ranger_lilatha(); RegisterCreatureAI(npc_sentinel_leader); }