/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "SpellAuraEffects.h" #include "GameTime.h" #include "GridNotifiers.h" #include "ObjectAccessor.h" #include "Opcodes.h" #include "ScriptMgr.h" #include "Transport.h" #include "UpdateMask.h" #include "World.h" DynamicObject::DynamicObject(bool isWorldObject) : WorldObject(isWorldObject), MovableMapObject(), _aura(nullptr), _removedAura(nullptr), _caster(nullptr), _duration(0), _isViewpoint(false), _updateViewerVisibilityTimer(0) { m_objectType |= TYPEMASK_DYNAMICOBJECT; m_objectTypeId = TYPEID_DYNAMICOBJECT; m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_POSITION); m_valuesCount = DYNAMICOBJECT_END; } DynamicObject::~DynamicObject() { // make sure all references were properly removed ASSERT(!_aura); ASSERT(!_caster); ASSERT(!_isViewpoint); delete _removedAura; } void DynamicObject::CleanupsBeforeDelete(bool finalCleanup /* = true */) { if (Transport* transport = GetTransport()) { transport->RemovePassenger(this); SetTransport(nullptr); m_movementInfo.transport.Reset(); m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_ONTRANSPORT); } WorldObject::CleanupsBeforeDelete(finalCleanup); } void DynamicObject::AddToWorld() { ///- Register the dynamicObject for guid lookup and for caster if (!IsInWorld()) { GetMap()->GetObjectsStore().Insert(GetGUID(), this); WorldObject::AddToWorld(); BindToCaster(); } } void DynamicObject::RemoveFromWorld() { ///- Remove the dynamicObject from the accessor and from all lists of objects in world if (IsInWorld()) { if (_isViewpoint) RemoveCasterViewpoint(); if (_aura) RemoveAura(); // dynobj could get removed in Aura::RemoveAura if (!IsInWorld()) return; UnbindFromCaster(); if (Transport* transport = GetTransport()) transport->RemovePassenger(this, true); WorldObject::RemoveFromWorld(); GetMap()->GetObjectsStore().Remove(GetGUID()); } } bool DynamicObject::CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, DynamicObjectType type) { SetMap(caster->GetMap()); Relocate(pos); if (!IsPositionValid()) { LOG_ERROR("dyobject", "DynamicObject (spell {}) not created. Suggested coordinates isn't valid (X: {} Y: {})", spellId, GetPositionX(), GetPositionY()); return false; } WorldObject::_Create(guidlow, HighGuid::DynamicObject, caster->GetPhaseMask()); UpdatePositionData(); SetEntry(spellId); SetObjectScale(1); SetGuidValue(DYNAMICOBJECT_CASTER, caster->GetGUID()); // The lower word of DYNAMICOBJECT_BYTES must be 0x0001. This value means that the visual radius will be overriden // by client for most of the "ground patch" visual effect spells and a few "skyfall" ones like Hurricane. // If any other value is used, the client will _always_ use the radius provided in DYNAMICOBJECT_RADIUS, but // precompensation is necessary (eg radius *= 2) for many spells. Anyway, blizz sends 0x0001 for all the spells // I saw sniffed... SetByteValue(DYNAMICOBJECT_BYTES, 0, type); SetUInt32Value(DYNAMICOBJECT_SPELLID, spellId); SetFloatValue(DYNAMICOBJECT_RADIUS, radius); SetUInt32Value(DYNAMICOBJECT_CASTTIME, GameTime::GetGameTimeMS().count()); if (!GetMap()->AddToMap(this, true)) { // Returning false will cause the object to be deleted - remove from transport return false; } if (IsWorldObject()) { setActive(true); } return true; } void DynamicObject::Update(uint32 p_time) { // caster has to be always available and in the same map ASSERT(_caster); ASSERT(_caster->GetMap() == GetMap()); bool expired = false; if (_aura) { if (!_aura->IsRemoved()) _aura->UpdateOwner(p_time, this); // _aura may be set to null in Aura::UpdateOwner call if (_aura && (_aura->IsRemoved() || _aura->IsExpired())) expired = true; } else { if (GetDuration() > int32(p_time)) _duration -= p_time; else expired = true; } if (expired) Remove(); else { if (_updateViewerVisibilityTimer) { if (_updateViewerVisibilityTimer <= p_time) { _updateViewerVisibilityTimer = 0; if (Player* playerCaster = _caster->ToPlayer()) playerCaster->UpdateVisibilityForPlayer(); } else _updateViewerVisibilityTimer -= p_time; } sScriptMgr->OnDynamicObjectUpdate(this, p_time); } } void DynamicObject::Remove() { if (IsInWorld()) { SendObjectDeSpawnAnim(GetGUID()); RemoveFromWorld(); AddObjectToRemoveList(); } } int32 DynamicObject::GetDuration() const { if (!_aura) return _duration; else return _aura->GetDuration(); } void DynamicObject::SetDuration(int32 newDuration) { if (!_aura) _duration = newDuration; else _aura->SetDuration(newDuration); } void DynamicObject::Delay(int32 delaytime) { SetDuration(GetDuration() - delaytime); } void DynamicObject::SetAura(Aura* aura) { ASSERT(!_aura && aura); _aura = aura; } void DynamicObject::RemoveAura() { ASSERT(_aura && !_removedAura); _removedAura = _aura; _aura = nullptr; if (!_removedAura->IsRemoved()) _removedAura->_Remove(AURA_REMOVE_BY_DEFAULT); } void DynamicObject::SetCasterViewpoint(bool updateViewerVisibility) { if (Player* caster = _caster->ToPlayer()) { // Remove old farsight viewpoint if (Unit* farsightObject = ObjectAccessor::GetUnit(*caster, caster->GetGuidValue(PLAYER_FARSIGHT))) { _oldFarsightGUID = caster->GetGuidValue(PLAYER_FARSIGHT); caster->SetViewpoint(farsightObject, false); } caster->SetViewpoint(this, true); _isViewpoint = true; } _updateViewerVisibilityTimer = updateViewerVisibility ? 100 : 0; } void DynamicObject::RemoveCasterViewpoint() { if (Player* caster = _caster->ToPlayer()) { caster->SetViewpoint(this, false); _isViewpoint = false; // Restore prev farsight viewpoint if (Unit* farsightObject = ObjectAccessor::GetUnit(*caster, _oldFarsightGUID)) { caster->SetViewpoint(farsightObject, true); } _oldFarsightGUID.Clear(); } } void DynamicObject::BindToCaster() { ASSERT(!_caster); _caster = ObjectAccessor::GetUnit(*this, GetCasterGUID()); ASSERT(_caster); ASSERT(_caster->GetMap() == GetMap()); _caster->_RegisterDynObject(this); } void DynamicObject::UnbindFromCaster() { ASSERT(_caster); _caster->_UnregisterDynObject(this); _caster = nullptr; }