/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef ACORE_SKILL_EXTRA_ITEMS_H #define ACORE_SKILL_EXTRA_ITEMS_H #include "Common.h" // predef classes used in functions class Player; // returns true and sets the appropriate info if the player can create a perfect item with the given spellId bool CanCreatePerfectItem(Player* player, uint32 spellId, float& perfectCreateChance, uint32& perfectItemType); // load perfection proc info from DB void LoadSkillPerfectItemTable(); // returns true and sets the appropriate info if the player can create extra items with the given spellId bool canCreateExtraItems(Player* player, uint32 spellId, float& additionalChance, int32& newMaxOrEntry); // function to load the extra item creation info from DB void LoadSkillExtraItemTable(); #endif