/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef DBCENUMS_H #define DBCENUMS_H #pragma pack(push, 1) struct DBCPosition2D { float X; float Y; }; struct DBCPosition3D { float X; float Y; float Z; }; #pragma pack(pop) // Client expected level limitation, like as used in DBC item max levels for "until max player level" // use as default max player level, must be fit max level for used client // also see MAX_LEVEL and STRONG_MAX_LEVEL define #define DEFAULT_MAX_LEVEL 80 // client supported max level for player/pets/etc. Avoid overflow or client stability affected. // also see GT_MAX_LEVEL define #define MAX_LEVEL 100 // Server side limitation. Base at used code requirements. // also see MAX_LEVEL and GT_MAX_LEVEL define #define STRONG_MAX_LEVEL 255 enum BattlegroundBracketId // bracketId for level ranges { BG_BRACKET_ID_FIRST = 0, BG_BRACKET_ID_LAST = 15 }; // must be max value in PvPDificulty slot+1 #define MAX_BATTLEGROUND_BRACKETS 16 enum AreaTeams { AREATEAM_NONE = 0, AREATEAM_ALLY = 2, AREATEAM_HORDE = 4, AREATEAM_ANY = 6 }; enum AchievementFaction { ACHIEVEMENT_FACTION_HORDE = 0, ACHIEVEMENT_FACTION_ALLIANCE = 1, ACHIEVEMENT_FACTION_ANY = -1, }; enum AchievementFlags { ACHIEVEMENT_FLAG_COUNTER = 0x00000001, // Just count statistic (never stop and complete) ACHIEVEMENT_FLAG_HIDDEN = 0x00000002, // Not sent to client - internal use only ACHIEVEMENT_FLAG_STORE_MAX_VALUE = 0x00000004, // Store only max value? used only in "Reach level xx" ACHIEVEMENT_FLAG_SUMM = 0x00000008, // Use summ criteria value from all reqirements (and calculate max value) ACHIEVEMENT_FLAG_MAX_USED = 0x00000010, // Show max criteria (and calculate max value ??) ACHIEVEMENT_FLAG_REQ_COUNT = 0x00000020, // Use not zero req count (and calculate max value) ACHIEVEMENT_FLAG_AVERAGE = 0x00000040, // Show as average value (value / time_in_days) depend from other flag (by def use last criteria value) ACHIEVEMENT_FLAG_BAR = 0x00000080, // Show as progress bar (value / max vale) depend from other flag (by def use last criteria value) ACHIEVEMENT_FLAG_REALM_FIRST_REACH = 0x00000100, // ACHIEVEMENT_FLAG_REALM_FIRST_KILL = 0x00000200, // }; #define MAX_CRITERIA_REQUIREMENTS 2 enum AchievementCriteriaCondition { ACHIEVEMENT_CRITERIA_CONDITION_NONE = 0, ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH = 1, // reset progress on death ACHIEVEMENT_CRITERIA_CONDITION_UNK1 = 2, // only used in "Complete a daily quest every day for five consecutive days" ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP = 3, // requires you to be on specific map, reset at change ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE = 4, // only used in "Win 10 arenas without losing" ACHIEVEMENT_CRITERIA_CONDITION_NO_SPELL_HIT = 9, // requires the player not to be hit by specific spell ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP = 10, // requires the player not to be in group ACHIEVEMENT_CRITERIA_CONDITION_UNK3 = 13, // unk ACHIEVEMENT_CRITERIA_CONDITION_TOTAL = 14 }; enum AchievementCriteriaFlags { ACHIEVEMENT_CRITERIA_FLAG_SHOW_PROGRESS_BAR = 0x00000001, // Show progress as bar ACHIEVEMENT_CRITERIA_FLAG_HIDDEN = 0x00000002, // Not show criteria in client ACHIEVEMENT_CRITERIA_FLAG_FAIL_ACHIEVEMENT = 0x00000004, // BG related?? ACHIEVEMENT_CRITERIA_FLAG_RESET_ON_START = 0x00000008, // ACHIEVEMENT_CRITERIA_FLAG_IS_DATE = 0x00000010, // not used ACHIEVEMENT_CRITERIA_FLAG_MONEY_COUNTER = 0x00000020 // Displays counter as money }; enum AchievementCriteriaTimedTypes { ACHIEVEMENT_TIMED_TYPE_EVENT = 1, // Timer is started by internal event with id in timerStartEvent ACHIEVEMENT_TIMED_TYPE_QUEST = 2, // Timer is started by accepting quest with entry in timerStartEvent ACHIEVEMENT_TIMED_TYPE_SPELL_CASTER = 5, // Timer is started by casting a spell with entry in timerStartEvent ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET = 6, // Timer is started by being target of spell with entry in timerStartEvent ACHIEVEMENT_TIMED_TYPE_CREATURE = 7, // Timer is started by killing creature with entry in timerStartEvent ACHIEVEMENT_TIMED_TYPE_ITEM = 9, // Timer is started by using item with entry in timerStartEvent ACHIEVEMENT_TIMED_TYPE_MAX, }; enum AchievementCriteriaTypes { ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0, ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1, ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5, ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10, // you have to complete a daily quest x times in a row ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11, ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15, ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16, ACHIEVEMENT_CRITERIA_TYPE_DEATH = 17, ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER = 23, ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24, ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29, ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE = 30, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31, ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32, ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL = 35, ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36, ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37, // TODO: the archievements 1162 and 1163 requires a special rating which can't be found in the dbc ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING = 39, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40, ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41, ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42, ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43, ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44, ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45, ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46, ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION = 47, ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48, // note: rewarded as soon as the player payed, not at taking place at the seat ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50, // TODO: itemlevel is mentioned in text but not present in dbc ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51, ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52, ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53, ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54, ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55, ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56, // TODO: in some cases map not present, and in some cases need do without die ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57, ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS = 59, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS = 60, ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS = 61, ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD = 62, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING = 63, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER = 65, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL = 66, ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67, ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69, ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70, ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72, ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN = 74, // TODO: title id is not mentioned in dbc ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75, ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76, ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL = 77, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE = 78, // TODO: creature type (demon, undead etc.) is not stored in dbc ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS = 80, ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION = 82, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID = 83, ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS = 84, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD = 85, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED = 86, ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION = 87, ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION = 88, ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS = 89, ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM = 90, ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM = 91, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED = 93, ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED = 94, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH = 95, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR = 99, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT = 101, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED = 102, ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED = 103, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED = 104, ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED = 105, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED = 106, ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED = 107, ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN = 108, ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110, // TODO: target entry is missing ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112, ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113, ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS = 114, ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS = 115, ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS = 119, ACHIEVEMENT_CRITERIA_TYPE_TOTAL = 124, // 0..123 => 124 criteria types total }; enum AchievementCategory { CATEGORY_CHILDRENS_WEEK = 163, }; enum AreaFlags { AREA_FLAG_UNK0 = 0x00000001, // Unknown AREA_FLAG_UNK1 = 0x00000002, // Razorfen Downs, Naxxramas and Acherus: The Ebon Hold (3.3.5a) AREA_FLAG_UNK2 = 0x00000004, // Only used for areas on map 571 (development before) AREA_FLAG_SLAVE_CAPITAL = 0x00000008, // city and city subsones AREA_FLAG_UNK3 = 0x00000010, // can't find common meaning AREA_FLAG_SLAVE_CAPITAL2 = 0x00000020, // slave capital city flag? AREA_FLAG_ALLOW_DUELS = 0x00000040, // allow to duel here AREA_FLAG_ARENA = 0x00000080, // arena, both instanced and world arenas AREA_FLAG_CAPITAL = 0x00000100, // main capital city flag AREA_FLAG_CITY = 0x00000200, // only for one zone named "City" (where it located?) AREA_FLAG_OUTLAND = 0x00000400, // expansion zones? (only Eye of the Storm not have this flag, but have 0x00004000 flag) AREA_FLAG_SANCTUARY = 0x00000800, // sanctuary area (PvP disabled) AREA_FLAG_NEED_FLY = 0x00001000, // Respawn alive at the graveyard without corpse AREA_FLAG_UNUSED1 = 0x00002000, // Unused in 3.3.5a AREA_FLAG_OUTLAND2 = 0x00004000, // expansion zones? (only Circle of Blood Arena not have this flag, but have 0x00000400 flag) AREA_FLAG_OUTDOOR_PVP = 0x00008000, // pvp objective area? (Death's Door also has this flag although it's no pvp object area) AREA_FLAG_ARENA_INSTANCE = 0x00010000, // used by instanced arenas only AREA_FLAG_UNUSED2 = 0x00020000, // Unused in 3.3.5a AREA_FLAG_CONTESTED_AREA = 0x00040000, // On PvP servers these areas are considered contested, even though the zone it is contained in is a Horde/Alliance territory. AREA_FLAG_UNK4 = 0x00080000, // Valgarde and Acherus: The Ebon Hold AREA_FLAG_LOWLEVEL = 0x00100000, // used for some starting areas with area_level <= 15 AREA_FLAG_TOWN = 0x00200000, // small towns with Inn AREA_FLAG_REST_ZONE_HORDE = 0x00400000, // Instead of using areatriggers, the zone will act as one for Horde players (Warsong Hold, Acherus: The Ebon Hold, New Agamand Inn, Vengeance Landing Inn, Sunreaver Pavilion, etc) AREA_FLAG_REST_ZONE_ALLIANCE = 0x00800000, // Instead of using areatriggers, the zone will act as one for Alliance players (Valgarde, Acherus: The Ebon Hold, Westguard Inn, Silver Covenant Pavilion, etc) AREA_FLAG_WINTERGRASP = 0x01000000, // Wintergrasp and it's subzones AREA_FLAG_INSIDE = 0x02000000, // used for determinating spell related inside/outside questions in Map::IsOutdoors AREA_FLAG_OUTSIDE = 0x04000000, // used for determinating spell related inside/outside questions in Map::IsOutdoors AREA_FLAG_WINTERGRASP_2 = 0x08000000, // Can Hearth And Resurrect From Area AREA_FLAG_NO_FLY_ZONE = 0x20000000 // Marks zones where you cannot fly }; enum Difficulty { REGULAR_DIFFICULTY = 0, DUNGEON_DIFFICULTY_NORMAL = 0, DUNGEON_DIFFICULTY_HEROIC = 1, DUNGEON_DIFFICULTY_EPIC = 2, RAID_DIFFICULTY_10MAN_NORMAL = 0, RAID_DIFFICULTY_25MAN_NORMAL = 1, RAID_DIFFICULTY_10MAN_HEROIC = 2, RAID_DIFFICULTY_25MAN_HEROIC = 3, }; #define RAID_DIFFICULTY_MASK_25MAN 1 // since 25man difficulties are 1 and 3, we can check them like that #define MAX_DUNGEON_DIFFICULTY 3 #define MAX_RAID_DIFFICULTY 4 #define MAX_DIFFICULTY 4 enum SpawnMask { SPAWNMASK_CONTINENT = (1 << REGULAR_DIFFICULTY), // any any maps without spawn modes SPAWNMASK_DUNGEON_NORMAL = (1 << DUNGEON_DIFFICULTY_NORMAL), SPAWNMASK_DUNGEON_HEROIC = (1 << DUNGEON_DIFFICULTY_HEROIC), SPAWNMASK_DUNGEON_ALL = (SPAWNMASK_DUNGEON_NORMAL | SPAWNMASK_DUNGEON_HEROIC), SPAWNMASK_RAID_10MAN_NORMAL = (1 << RAID_DIFFICULTY_10MAN_NORMAL), SPAWNMASK_RAID_25MAN_NORMAL = (1 << RAID_DIFFICULTY_25MAN_NORMAL), SPAWNMASK_RAID_NORMAL_ALL = (SPAWNMASK_RAID_10MAN_NORMAL | SPAWNMASK_RAID_25MAN_NORMAL), SPAWNMASK_RAID_10MAN_HEROIC = (1 << RAID_DIFFICULTY_10MAN_HEROIC), SPAWNMASK_RAID_25MAN_HEROIC = (1 << RAID_DIFFICULTY_25MAN_HEROIC), SPAWNMASK_RAID_HEROIC_ALL = (SPAWNMASK_RAID_10MAN_HEROIC | SPAWNMASK_RAID_25MAN_HEROIC), SPAWNMASK_RAID_ALL = (SPAWNMASK_RAID_NORMAL_ALL | SPAWNMASK_RAID_HEROIC_ALL), }; enum FactionFlags { FACTION_FLAG_NONE = 0x00, // no faction flag FACTION_FLAG_VISIBLE = 0x01, // makes visible in client (set or can be set at interaction with target of this faction) FACTION_FLAG_AT_WAR = 0x02, // enable AtWar-button in client. player controlled (except opposition team always war state), Flag only set on initial creation FACTION_FLAG_HIDDEN = 0x04, // hidden faction from reputation pane in client (player can gain reputation, but this update not sent to client) FACTION_FLAG_INVISIBLE_FORCED = 0x08, // always overwrite FACTION_FLAG_VISIBLE and hide faction in rep.list, used for hide opposite team factions FACTION_FLAG_PEACE_FORCED = 0x10, // always overwrite FACTION_FLAG_AT_WAR, used for prevent war with own team factions FACTION_FLAG_INACTIVE = 0x20, // player controlled, state stored in characters.data (CMSG_SET_FACTION_INACTIVE) FACTION_FLAG_RIVAL = 0x40, // flag for the two competing outland factions FACTION_FLAG_SPECIAL = 0x80 // horde and alliance home cities and their northrend allies have this flag }; enum FactionTemplateFlags { FACTION_TEMPLATE_FLAG_RESPOND_TO_CALL_FOR_HELP = 0x0001, //@todo Not implemented. FACTION_TEMPLATE_FLAG_BROADCAST_TO_ENEMIES_LOW_PRIORITY = 0x0002, //@todo Not implemented. FACTION_TEMPLATE_FLAG_BROADCAST_TO_ENEMIES_MED_PRIORITY = 0x0004, //@todo Not implemented. FACTION_TEMPLATE_FLAG_BROADCAST_TO_ENEMIES_HIGH_PRIORITY = 0x0008, //@todo Not implemented. FACTION_TEMPLATE_FLAG_SEARCH_FOR_ENEMIES_LOW_PRIORITY = 0x0010, //@todo Not implemented. FACTION_TEMPLATE_FLAG_SEARCH_FOR_ENEMIES_MED_PRIORITY = 0x0020, //@todo Not implemented. FACTION_TEMPLATE_FLAG_SEARCH_FOR_ENEMIES_HIGH_PRIORITY = 0x0040, //@todo Not implemented. FACTION_TEMPLATE_FLAG_SEARCH_FOR_FRIENDS_LOW_PRIORITY = 0x0080, //@todo Not implemented. FACTION_TEMPLATE_FLAG_SEARCH_FOR_FRIENDS_MED_PRIORITY = 0x0100, //@todo Not implemented. FACTION_TEMPLATE_FLAG_SEARCH_FOR_FRIENDS_HIGH_PRIORITY = 0x0200, //@todo Not implemented. FACTION_TEMPLATE_FLAG_FLEE_FROM_CALL_FOR_HELP = 0x0400, //@todo Not implemented. FACTION_TEMPLATE_FLAG_ASSIST_PLAYERS = 0x0800, // Old title: FACTION_TEMPLATE_FLAG_ASSIST_PLAYERS, Old comment: flagged for PvP //@todo: Should see if this is implemented correctly. FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS = 0x1000, // Old title: FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS, Old comment: faction will attack players that were involved in PvP combats //@todo: Should see if this is implemented correctly. FACTION_TEMPLATE_FLAG_HATES_ALL_EXCEPT_FRIENDS = 0x2000, // Old title: FACTION_TEMPLATE_FLAG_HATES_ALL_EXCEPT_FRIENDS, Old comment: //@todo: Should see if this is implemented correctly. }; enum FactionMasks { FACTION_MASK_PLAYER = 1, // any player FACTION_MASK_ALLIANCE = 2, // player or creature from alliance team FACTION_MASK_HORDE = 4, // player or creature from horde team FACTION_MASK_MONSTER = 8 // aggressive creature from monster team // if none flags set then non-aggressive creature }; enum MapTypes // Lua_IsInInstance { MAP_COMMON = 0, // none MAP_INSTANCE = 1, // party MAP_RAID = 2, // raid MAP_BATTLEGROUND = 3, // pvp MAP_ARENA = 4 // arena }; enum MapFlags { MAP_FLAG_DYNAMIC_DIFFICULTY = 0x100 }; enum AbilytyLearnType { SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE = 1, // Spell state will update depending on skill value SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN = 2 // Spell will be learned/removed together with entire skill }; enum ItemEnchantmentType { ITEM_ENCHANTMENT_TYPE_NONE = 0, ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL = 1, ITEM_ENCHANTMENT_TYPE_DAMAGE = 2, ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL = 3, ITEM_ENCHANTMENT_TYPE_RESISTANCE = 4, ITEM_ENCHANTMENT_TYPE_STAT = 5, ITEM_ENCHANTMENT_TYPE_TOTEM = 6, ITEM_ENCHANTMENT_TYPE_USE_SPELL = 7, ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET = 8 }; enum ItemLimitCategoryMode { ITEM_LIMIT_CATEGORY_MODE_HAVE = 0, // limit applied to amount items in inventory/bank ITEM_LIMIT_CATEGORY_MODE_EQUIP = 1, // limit applied to amount equipped items (including used gems) }; enum SkillRaceClassInfoFlags { SKILL_FLAG_NO_SKILLUP_MESSAGE = 0x2, SKILL_FLAG_ALWAYS_MAX_VALUE = 0x10, SKILL_FLAG_UNLEARNABLE = 0x20, // Skill can be unlearned SKILL_FLAG_INCLUDE_IN_SORT = 0x80, // Spells belonging to a skill with this flag will additionally compare skill ids when sorting spellbook in client SKILL_FLAG_NOT_TRAINABLE = 0x100, SKILL_FLAG_MONO_VALUE = 0x400 // Skill always has value 1 - clientside display flag, real value can be different }; enum SpellCategoryFlags { SPELL_CATEGORY_FLAG_COOLDOWN_SCALES_WITH_WEAPON_SPEED = 0x01, // unused SPELL_CATEGORY_FLAG_COOLDOWN_STARTS_ON_EVENT = 0x04 }; enum TotemCategoryType { TOTEM_CATEGORY_TYPE_KNIFE = 1, TOTEM_CATEGORY_TYPE_TOTEM = 2, TOTEM_CATEGORY_TYPE_ROD = 3, TOTEM_CATEGORY_TYPE_PICK = 21, TOTEM_CATEGORY_TYPE_STONE = 22, TOTEM_CATEGORY_TYPE_HAMMER = 23, TOTEM_CATEGORY_TYPE_SPANNER = 24 }; // SummonProperties.dbc, col 1 enum SummonPropGroup { SUMMON_PROP_GROUP_UNKNOWN1 = 0, // 1160 spells in 3.0.3 SUMMON_PROP_GROUP_UNKNOWN2 = 1, // 861 spells in 3.0.3 SUMMON_PROP_GROUP_PETS = 2, // 52 spells in 3.0.3, pets mostly SUMMON_PROP_GROUP_CONTROLLABLE = 3, // 13 spells in 3.0.3, mostly controllable SUMMON_PROP_GROUP_UNKNOWN3 = 4 // 86 spells in 3.0.3, taxi/mounts }; // SummonProperties.dbc, col 5 enum SummonPropFlags { SUMMON_PROP_FLAG_NONE = 0x00000000, // 1342 spells in 3.0.3 SUMMON_PROP_FLAG_UNK1 = 0x00000001, // 75 spells in 3.0.3, something unfriendly SUMMON_PROP_FLAG_UNK2 = 0x00000002, // 616 spells in 3.0.3, something friendly SUMMON_PROP_FLAG_UNK3 = 0x00000004, // 22 spells in 3.0.3, no idea... SUMMON_PROP_FLAG_DESPAWN_ON_SUMMONER_DEATH = 0x00000008, // 49 spells in 3.0.3, some mounts SUMMON_PROP_FLAG_PERSONAL_SPAWN = 0x00000010, // 25 spells in 3.0.3, quest related? SUMMON_PROP_FLAG_UNK6 = 0x00000020, // 0 spells in 3.3.5, unused SUMMON_PROP_FLAG_UNK7 = 0x00000040, // 12 spells in 3.0.3, no idea SUMMON_PROP_FLAG_UNK8 = 0x00000080, // 4 spells in 3.0.3, no idea SUMMON_PROP_FLAG_UNK9 = 0x00000100, // 51 spells in 3.0.3, no idea, many quest related SUMMON_PROP_FLAG_UNK10 = 0x00000200, // 51 spells in 3.0.3, something defensive SUMMON_PROP_FLAG_UNK11 = 0x00000400, // 3 spells, requires something near? SUMMON_PROP_FLAG_UNK12 = 0x00000800, // 30 spells in 3.0.3, no idea SUMMON_PROP_FLAG_UNK13 = 0x00001000, // Lightwell, Jeeves, Gnomish Alarm-o-bot, Build vehicles(wintergrasp) SUMMON_PROP_FLAG_UNK14 = 0x00002000, // Guides, player follows SUMMON_PROP_FLAG_UNK15 = 0x00004000, // Force of Nature, Shadowfiend, Feral Spirit, Summon Water Elemental SUMMON_PROP_FLAG_UNK16 = 0x00008000, // Light/Dark Bullet, Soul/Fiery Consumption, Twisted Visage, Twilight Whelp. Phase related? }; enum VehicleSeatFlags { VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_ENTER = 0x00000001, VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_RIDE = 0x00000002, VEHICLE_SEAT_FLAG_UNK3 = 0x00000004, VEHICLE_SEAT_FLAG_SHOULD_USE_VEH_SEAT_EXIT_ANIM_ON_VOLUNTARY_EXIT = 0x00000008, VEHICLE_SEAT_FLAG_UNK5 = 0x00000010, VEHICLE_SEAT_FLAG_UNK6 = 0x00000020, VEHICLE_SEAT_FLAG_UNK7 = 0x00000040, VEHICLE_SEAT_FLAG_UNK8 = 0x00000080, VEHICLE_SEAT_FLAG_UNK9 = 0x00000100, VEHICLE_SEAT_FLAG_HIDE_PASSENGER = 0x00000200, // Passenger is hidden VEHICLE_SEAT_FLAG_ALLOW_TURNING = 0x00000400, // needed for CGCamera__SyncFreeLookFacing VEHICLE_SEAT_FLAG_CAN_CONTROL = 0x00000800, // Lua_UnitInVehicleControlSeat VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL = 0x00001000, // Can cast spells with SPELL_AURA_MOUNTED from seat (possibly 4.x only, 0 seats on 3.3.5a) VEHICLE_SEAT_FLAG_UNCONTROLLED = 0x00002000, // can override !& VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT VEHICLE_SEAT_FLAG_CAN_ATTACK = 0x00004000, // Can attack, cast spells and use items from vehicle VEHICLE_SEAT_FLAG_SHOULD_USE_VEH_SEAT_EXIT_ANIM_ON_FORCED_EXIT = 0x00008000, VEHICLE_SEAT_FLAG_UNK17 = 0x00010000, VEHICLE_SEAT_FLAG_UNK18 = 0x00020000, VEHICLE_SEAT_FLAG_HAS_VEH_EXIT_ANIM_VOLUNTARY_EXIT = 0x00040000, VEHICLE_SEAT_FLAG_HAS_VEH_EXIT_ANIM_FORCED_EXIT = 0x00080000, VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE = 0x00100000, VEHICLE_SEAT_FLAG_UNK22 = 0x00200000, VEHICLE_SEAT_FLAG_REC_HAS_VEHICLE_ENTER_ANIM = 0x00400000, VEHICLE_SEAT_FLAG_IS_USING_VEHICLE_CONTROLS = 0x00800000, // Lua_IsUsingVehicleControls VEHICLE_SEAT_FLAG_ENABLE_VEHICLE_ZOOM = 0x01000000, VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT = 0x02000000, // Lua_CanExitVehicle - can enter and exit at free will VEHICLE_SEAT_FLAG_CAN_SWITCH = 0x04000000, // Lua_CanSwitchVehicleSeats VEHICLE_SEAT_FLAG_HAS_START_WARITING_FOR_VEH_TRANSITION_ANIM_ENTER = 0x08000000, VEHICLE_SEAT_FLAG_HAS_START_WARITING_FOR_VEH_TRANSITION_ANIM_EXIT = 0x10000000, VEHICLE_SEAT_FLAG_CAN_CAST = 0x20000000, // Lua_UnitHasVehicleUI VEHICLE_SEAT_FLAG_UNK2 = 0x40000000, // checked in conjunction with 0x800 in CastSpell2 VEHICLE_SEAT_FLAG_ALLOWS_INTERACTION = 0x80000000 }; enum VehicleSeatFlagsB { VEHICLE_SEAT_FLAG_B_NONE = 0x00000000, VEHICLE_SEAT_FLAG_B_USABLE_FORCED = 0x00000002, VEHICLE_SEAT_FLAG_B_TARGETS_IN_RAIDUI = 0x00000008, // Lua_UnitTargetsVehicleInRaidUI VEHICLE_SEAT_FLAG_B_EJECTABLE = 0x00000020, // ejectable VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 = 0x00000040, VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3 = 0x00000100, VEHICLE_SEAT_FLAG_B_KEEP_PET = 0x00020000, VEHICLE_SEAT_FLAG_B_USABLE_FORCED_4 = 0x02000000, VEHICLE_SEAT_FLAG_B_CAN_SWITCH = 0x04000000, VEHICLE_SEAT_FLAG_B_VEHICLE_PLAYERFRAME_UI = 0x80000000, // Lua_UnitHasVehiclePlayerFrameUI - actually checked for flagsb &~ 0x80000000 }; #endif