/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef _LFG_H #define _LFG_H #include "Common.h" #include "ObjectDefines.h" #include "ObjectGuid.h" #include "SharedDefines.h" #include "WorldPacket.h" #include #include #include namespace lfg { enum LFGEnum { LFG_TANKS_NEEDED = 1, LFG_HEALERS_NEEDED = 1, LFG_DPS_NEEDED = 3 }; enum LfgRoles { PLAYER_ROLE_NONE = 0x00, PLAYER_ROLE_LEADER = 0x01, PLAYER_ROLE_TANK = 0x02, PLAYER_ROLE_HEALER = 0x04, PLAYER_ROLE_DAMAGE = 0x08 }; enum LfgUpdateType { LFG_UPDATETYPE_DEFAULT = 0, // Internal Use LFG_UPDATETYPE_LEADER_UNK1 = 1, // FIXME: At group leave LFG_UPDATETYPE_LEAVE_RAIDBROWSER = 2, LFG_UPDATETYPE_JOIN_RAIDBROWSER = 3, LFG_UPDATETYPE_ROLECHECK_ABORTED = 4, LFG_UPDATETYPE_JOIN_QUEUE = 5, LFG_UPDATETYPE_ROLECHECK_FAILED = 6, LFG_UPDATETYPE_REMOVED_FROM_QUEUE = 7, LFG_UPDATETYPE_PROPOSAL_FAILED = 8, LFG_UPDATETYPE_PROPOSAL_DECLINED = 9, LFG_UPDATETYPE_GROUP_FOUND = 10, LFG_UPDATETYPE_ADDED_TO_QUEUE = 12, LFG_UPDATETYPE_PROPOSAL_BEGIN = 13, LFG_UPDATETYPE_UPDATE_STATUS = 14, LFG_UPDATETYPE_GROUP_MEMBER_OFFLINE = 15, LFG_UPDATETYPE_GROUP_DISBAND_UNK16 = 16, // FIXME: Sometimes at group disband }; enum LfgState { LFG_STATE_NONE, // Not using LFG / LFR LFG_STATE_ROLECHECK, // Rolecheck active LFG_STATE_QUEUED, // Queued LFG_STATE_PROPOSAL, // Proposal active LFG_STATE_BOOT, // Vote kick active LFG_STATE_DUNGEON, // In LFG Group, in a Dungeon LFG_STATE_FINISHED_DUNGEON, // In LFG Group, in a finished Dungeon LFG_STATE_RAIDBROWSER // Using Raid finder }; /// Instance lock types enum LfgLockStatusType { LFG_LOCKSTATUS_INSUFFICIENT_EXPANSION = 1, LFG_LOCKSTATUS_TOO_LOW_LEVEL = 2, LFG_LOCKSTATUS_TOO_HIGH_LEVEL = 3, LFG_LOCKSTATUS_TOO_LOW_GEAR_SCORE = 4, LFG_LOCKSTATUS_TOO_HIGH_GEAR_SCORE = 5, LFG_LOCKSTATUS_RAID_LOCKED = 6, LFG_LOCKSTATUS_ATTUNEMENT_TOO_LOW_LEVEL = 1001, LFG_LOCKSTATUS_ATTUNEMENT_TOO_HIGH_LEVEL = 1002, LFG_LOCKSTATUS_QUEST_NOT_COMPLETED = 1022, LFG_LOCKSTATUS_MISSING_ITEM = 1025, LFG_LOCKSTATUS_NOT_IN_SEASON = 1031, LFG_LOCKSTATUS_MISSING_ACHIEVEMENT = 1034 }; /// Answer state (Also used to check compatibilites) enum LfgAnswer { LFG_ANSWER_PENDING = -1, LFG_ANSWER_DENY = 0, LFG_ANSWER_AGREE = 1 }; class Lfg5Guids; typedef std::list Lfg5GuidsList; typedef std::set LfgDungeonSet; typedef std::map LfgLockMap; typedef std::map LfgLockPartyMap; typedef GuidSet LfgGuidSet; typedef GuidList LfgGuidList; typedef std::map LfgRolesMap; typedef std::map LfgGroupsMap; class Lfg5Guids { public: std::array guids = { }; LfgRolesMap* roles; Lfg5Guids() { guids.fill(ObjectGuid::Empty); roles = nullptr; } Lfg5Guids(ObjectGuid g) { guids.fill(ObjectGuid::Empty); guids[0] = g; roles = nullptr; } Lfg5Guids(Lfg5Guids const& x) { guids = x.guids; roles = x.roles ? (new LfgRolesMap(*(x.roles))) : nullptr; } Lfg5Guids(Lfg5Guids const& x, bool /*copyRoles*/) { guids = x.guids; roles = nullptr; } ~Lfg5Guids() { delete roles; } void addRoles(LfgRolesMap const& r) { roles = new LfgRolesMap(r); } void clear() { guids.fill(ObjectGuid::Empty); } [[nodiscard]] bool empty() const { return guids[0] == ObjectGuid::Empty; } [[nodiscard]] ObjectGuid front() const { return guids[0]; } [[nodiscard]] uint8 size() const { if (guids[2]) { if (guids[4]) { return 5; } else if (guids[3]) { return 4; } return 3; } else if (guids[1]) { return 2; } else if (guids[0]) { return 1; } return 0; } void insert(const ObjectGuid& g) { // avoid loops for performance if (!guids[0]) { guids[0] = g; return; } if (g <= guids[0]) { if (guids[3]) { guids[4] = guids[3]; } if (guids[2]) { guids[3] = guids[2]; } if (guids[1]) { guids[2] = guids[1]; } guids[1] = guids[0]; guids[0] = g; return; } if (!guids[1]) { guids[1] = g; return; } if (g <= guids[1]) { if (guids[3]) { guids[4] = guids[3]; } if (guids[2]) { guids[3] = guids[2]; } guids[2] = guids[1]; guids[1] = g; return; } if (!guids[2]) { guids[2] = g; return; } if (g <= guids[2]) { if (guids[3]) { guids[4] = guids[3]; } guids[3] = guids[2]; guids[2] = g; return; } if (!guids[3]) { guids[3] = g; return; } if (g <= guids[3]) { guids[4] = guids[3]; guids[3] = g; return; } guids[4] = g; } void force_insert_front(const ObjectGuid& g) { if (guids[3]) { guids[4] = guids[3]; } if (guids[2]) { guids[3] = guids[2]; } if (guids[1]) { guids[2] = guids[1]; } guids[1] = guids[0]; guids[0] = g; } void remove(const ObjectGuid& g) { // avoid loops for performance if (guids[0] == g) { if (guids[1]) { guids[0] = guids[1]; } else { guids[0].Clear(); return; } if (guids[2]) { guids[1] = guids[2]; } else { guids[1].Clear(); return; } if (guids[3]) { guids[2] = guids[3]; } else { guids[2].Clear(); return; } if (guids[4]) { guids[3] = guids[4]; } else { guids[3].Clear(); return; } guids[4].Clear(); return; } if (guids[1] == g) { if (guids[2]) { guids[1] = guids[2]; } else { guids[1].Clear(); return; } if (guids[3]) { guids[2] = guids[3]; } else { guids[2].Clear(); return; } if (guids[4]) { guids[3] = guids[4]; } else { guids[3].Clear(); return; } guids[4].Clear(); return; } if (guids[2] == g) { if (guids[3]) { guids[2] = guids[3]; } else { guids[2].Clear(); return; } if (guids[4]) { guids[3] = guids[4]; } else { guids[3].Clear(); return; } guids[4].Clear(); return; } if (guids[3] == g) { if (guids[4]) { guids[3] = guids[4]; } else { guids[3].Clear(); return; } guids[4].Clear(); return; } if (guids[4] == g) { guids[4].Clear(); } } [[nodiscard]] bool hasGuid(const ObjectGuid& g) const { return g && (guids[0] == g || guids[1] == g || guids[2] == g || guids[3] == g || guids[4] == g); } bool operator<(const Lfg5Guids& x) const { if (guids[0] <= x.guids[0]) { if (guids[0] != x.guids[0]) { return true; } if (guids[1] <= x.guids[1]) { if (guids[1] != x.guids[1]) { return true; } if (guids[2] <= x.guids[2]) { if (guids[2] != x.guids[2]) { return true; } if (guids[3] <= x.guids[3]) { if (guids[3] != x.guids[3]) { return true; } if (guids[4] <= x.guids[4]) { return !(guids[4] == x.guids[4]); } } } } } return false; } bool operator==(const Lfg5Guids& x) const { return guids[0] == x.guids[0] && guids[1] == x.guids[1] && guids[2] == x.guids[2] && guids[3] == x.guids[3] && guids[4] == x.guids[4]; } void operator=(const Lfg5Guids& x) { guids = x.guids; delete roles; roles = x.roles ? (new LfgRolesMap(*(x.roles))) : nullptr; } [[nodiscard]] std::string toString() const // for debugging { std::ostringstream o; o << guids[0].ToString().c_str() << "," << guids[1].ToString().c_str() << "," << guids[2].ToString().c_str() << "," << guids[3].ToString().c_str() << "," << guids[4].ToString().c_str() << ":" << (roles ? 1 : 0); return o.str(); } }; std::string ConcatenateDungeons(LfgDungeonSet const& dungeons); std::string GetRolesString(uint8 roles); std::string GetStateString(LfgState state); } // namespace lfg #endif