/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef AZEROTHCORE_GOSSIP_H #define AZEROTHCORE_GOSSIP_H #include "Common.h" #include "NPCHandler.h" #include "Object.h" #include "QuestDef.h" class WorldSession; class ObjectGuid; #define GOSSIP_MAX_MENU_ITEMS 32 #define DEFAULT_GOSSIP_MESSAGE 0xffffff enum Gossip_Option { GOSSIP_OPTION_NONE = 0, //UNIT_NPC_FLAG_NONE (0) GOSSIP_OPTION_GOSSIP = 1, //UNIT_NPC_FLAG_GOSSIP (1) GOSSIP_OPTION_QUESTGIVER = 2, //UNIT_NPC_FLAG_QUESTGIVER (2) GOSSIP_OPTION_VENDOR = 3, //UNIT_NPC_FLAG_VENDOR (128) GOSSIP_OPTION_TAXIVENDOR = 4, //UNIT_NPC_FLAG_TAXIVENDOR (8192) GOSSIP_OPTION_TRAINER = 5, //UNIT_NPC_FLAG_TRAINER (16) GOSSIP_OPTION_SPIRITHEALER = 6, //UNIT_NPC_FLAG_SPIRITHEALER (16384) GOSSIP_OPTION_SPIRITGUIDE = 7, //UNIT_NPC_FLAG_SPIRITGUIDE (32768) GOSSIP_OPTION_INNKEEPER = 8, //UNIT_NPC_FLAG_INNKEEPER (65536) GOSSIP_OPTION_BANKER = 9, //UNIT_NPC_FLAG_BANKER (131072) GOSSIP_OPTION_PETITIONER = 10, //UNIT_NPC_FLAG_PETITIONER (262144) GOSSIP_OPTION_TABARDDESIGNER = 11, //UNIT_NPC_FLAG_TABARDDESIGNER (524288) GOSSIP_OPTION_BATTLEFIELD = 12, //UNIT_NPC_FLAG_BATTLEFIELDPERSON (1048576) GOSSIP_OPTION_AUCTIONEER = 13, //UNIT_NPC_FLAG_AUCTIONEER (2097152) GOSSIP_OPTION_STABLEPET = 14, //UNIT_NPC_FLAG_STABLE (4194304) GOSSIP_OPTION_ARMORER = 15, //UNIT_NPC_FLAG_ARMORER (4096) GOSSIP_OPTION_UNLEARNTALENTS = 16, //UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER) GOSSIP_OPTION_UNLEARNPETTALENTS = 17, //UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER) GOSSIP_OPTION_LEARNDUALSPEC = 18, //UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER) GOSSIP_OPTION_OUTDOORPVP = 19, //added by code (option for outdoor pvp creatures) GOSSIP_OPTION_DUALSPEC_INFO = 20, //UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER) GOSSIP_OPTION_MAX }; enum GossipOptionIcon { GOSSIP_ICON_CHAT = 0, // white chat bubble GOSSIP_ICON_VENDOR = 1, // brown bag GOSSIP_ICON_TAXI = 2, // flightmarker (paperplane) GOSSIP_ICON_TRAINER = 3, // brown book (trainer) GOSSIP_ICON_INTERACT_1 = 4, // golden interaction wheel GOSSIP_ICON_INTERACT_2 = 5, // golden interaction wheel GOSSIP_ICON_MONEY_BAG = 6, // brown bag (with gold coin in lower corner) GOSSIP_ICON_TALK = 7, // white chat bubble (with "..." inside) GOSSIP_ICON_TABARD = 8, // white tabard GOSSIP_ICON_BATTLE = 9, // two crossed swords GOSSIP_ICON_DOT = 10, // yellow dot/point GOSSIP_ICON_CHAT_11 = 11, // white chat bubble GOSSIP_ICON_CHAT_12 = 12, // white chat bubble GOSSIP_ICON_CHAT_13 = 13, // white chat bubble GOSSIP_ICON_UNK_14 = 14, // INVALID - DO NOT USE GOSSIP_ICON_UNK_15 = 15, // INVALID - DO NOT USE GOSSIP_ICON_CHAT_16 = 16, // white chat bubble GOSSIP_ICON_CHAT_17 = 17, // white chat bubble GOSSIP_ICON_CHAT_18 = 18, // white chat bubble GOSSIP_ICON_CHAT_19 = 19, // white chat bubble GOSSIP_ICON_CHAT_20 = 20, // white chat bubble GOSSIP_ICON_MAX }; //POI icons. Many more exist, list not complete. enum Poi_Icon { ICON_POI_BLANK = 0, // Blank (not visible) ICON_POI_GREY_AV_MINE = 1, // Grey mine lorry ICON_POI_RED_AV_MINE = 2, // Red mine lorry ICON_POI_BLUE_AV_MINE = 3, // Blue mine lorry ICON_POI_BWTOMB = 4, // Blue and White Tomb Stone ICON_POI_SMALL_HOUSE = 5, // Small house ICON_POI_GREYTOWER = 6, // Grey Tower ICON_POI_REDFLAG = 7, // Red Flag w/Yellow ! ICON_POI_TOMBSTONE = 8, // Normal tomb stone (brown) ICON_POI_BWTOWER = 9, // Blue and White Tower ICON_POI_REDTOWER = 10, // Red Tower ICON_POI_BLUETOWER = 11, // Blue Tower ICON_POI_RWTOWER = 12, // Red and White Tower ICON_POI_REDTOMB = 13, // Red Tomb Stone ICON_POI_RWTOMB = 14, // Red and White Tomb Stone ICON_POI_BLUETOMB = 15, // Blue Tomb Stone ICON_POI_16 = 16, // Grey ? ICON_POI_17 = 17, // Blue/White ? ICON_POI_18 = 18, // Blue ? ICON_POI_19 = 19, // Red and White ? ICON_POI_20 = 20, // Red ? ICON_POI_GREYLOGS = 21, // Grey Wood Logs ICON_POI_BWLOGS = 22, // Blue and White Wood Logs ICON_POI_BLUELOGS = 23, // Blue Wood Logs ICON_POI_RWLOGS = 24, // Red and White Wood Logs ICON_POI_REDLOGS = 25, // Red Wood Logs ICON_POI_26 = 26, // Grey ? ICON_POI_27 = 27, // Blue and White ? ICON_POI_28 = 28, // Blue ? ICON_POI_29 = 29, // Red and White ? ICON_POI_30 = 30, // Red ? ICON_POI_GREYHOUSE = 31, // Grey House ICON_POI_BWHOUSE = 32, // Blue and White House ICON_POI_BLUEHOUSE = 33, // Blue House ICON_POI_RWHOUSE = 34, // Red and White House ICON_POI_REDHOUSE = 35, // Red House ICON_POI_GREYHORSE = 36, // Grey Horse ICON_POI_BWHORSE = 37, // Blue and White Horse ICON_POI_BLUEHORSE = 38, // Blue Horse ICON_POI_RWHORSE = 39, // Red and White Horse ICON_POI_REDHORSE = 40 // Red Horse }; struct GossipMenuItem { uint8 MenuItemIcon; bool IsCoded; std::string Message; uint32 Sender; uint32 OptionType; std::string BoxMessage; uint32 BoxMoney; }; // need an ordered container typedef std::map GossipMenuItemContainer; struct GossipMenuItemData { uint32 GossipActionMenuId; // MenuId of the gossip triggered by this action uint32 GossipActionPoi; }; // need an ordered container typedef std::map GossipMenuItemDataContainer; struct QuestMenuItem { uint32 QuestId; uint8 QuestIcon; }; typedef std::vector QuestMenuItemList; class GossipMenu { public: GossipMenu(); ~GossipMenu(); void AddMenuItem(int32 menuItemId, uint8 icon, std::string const& message, uint32 sender, uint32 action, std::string const& boxMessage, uint32 boxMoney, bool coded = false); void AddMenuItem(uint32 menuId, uint32 menuItemId, uint32 sender, uint32 action, uint32 boxMoney); void SetMenuId(uint32 menu_id) { _menuId = menu_id; } [[nodiscard]] uint32 GetMenuId() const { return _menuId; } void SetLocale(LocaleConstant locale) { _locale = locale; } [[nodiscard]] LocaleConstant GetLocale() const { return _locale; } void AddGossipMenuItemData(uint32 menuItemId, uint32 gossipActionMenuId, uint32 gossipActionPoi); [[nodiscard]] uint32 GetMenuItemCount() const { return _menuItems.size(); } [[nodiscard]] bool Empty() const { return _menuItems.empty(); } [[nodiscard]] GossipMenuItem const* GetItem(uint32 id) const { GossipMenuItemContainer::const_iterator itr = _menuItems.find(id); if (itr != _menuItems.end()) return &itr->second; return nullptr; } [[nodiscard]] GossipMenuItemData const* GetItemData(uint32 indexId) const { GossipMenuItemDataContainer::const_iterator itr = _menuItemData.find(indexId); if (itr != _menuItemData.end()) return &itr->second; return nullptr; } [[nodiscard]] uint32 GetMenuItemSender(uint32 menuItemId) const; [[nodiscard]] uint32 GetMenuItemAction(uint32 menuItemId) const; [[nodiscard]] bool IsMenuItemCoded(uint32 menuItemId) const; void ClearMenu(); [[nodiscard]] GossipMenuItemContainer const& GetMenuItems() const { return _menuItems; } void SetSenderGUID(ObjectGuid guid) { _senderGUID = guid; } [[nodiscard]] ObjectGuid GetSenderGUID() const { return _senderGUID; } private: GossipMenuItemContainer _menuItems; GossipMenuItemDataContainer _menuItemData; uint32 _menuId; LocaleConstant _locale; ObjectGuid _senderGUID; }; class QuestMenu { public: QuestMenu(); ~QuestMenu(); void AddMenuItem(uint32 QuestId, uint8 Icon); void ClearMenu(); [[nodiscard]] uint8 GetMenuItemCount() const { return _questMenuItems.size(); } [[nodiscard]] bool Empty() const { return _questMenuItems.empty(); } [[nodiscard]] bool HasItem(uint32 questId) const; [[nodiscard]] QuestMenuItem const& GetItem(uint16 index) const { return _questMenuItems[index]; } private: QuestMenuItemList _questMenuItems; }; class PlayerMenu { public: explicit PlayerMenu(WorldSession* session); ~PlayerMenu(); GossipMenu& GetGossipMenu() { return _gossipMenu; } QuestMenu& GetQuestMenu() { return _questMenu; } [[nodiscard]] bool Empty() const { return _gossipMenu.Empty() && _questMenu.Empty(); } void ClearMenus(); [[nodiscard]] uint32 GetGossipOptionSender(uint32 selection) const { return _gossipMenu.GetMenuItemSender(selection); } [[nodiscard]] uint32 GetGossipOptionAction(uint32 selection) const { return _gossipMenu.GetMenuItemAction(selection); } [[nodiscard]] bool IsGossipOptionCoded(uint32 selection) const { return _gossipMenu.IsMenuItemCoded(selection); } void SendGossipMenu(uint32 titleTextId, ObjectGuid objectGUID); void SendCloseGossip(); void SendPointOfInterest(uint32 poiId) const; /*********************************************************/ /*** QUEST SYSTEM ***/ /*********************************************************/ void SendQuestGiverStatus(uint8 questStatus, ObjectGuid npcGUID) const; void SendQuestGiverQuestList(QEmote const& eEmote, std::string const& Title, ObjectGuid guid); void SendQuestQueryResponse(Quest const* quest) const; void SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGUID, bool activateAccept) const; void SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUID, bool enableNext) const; void SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGUID, bool canComplete, bool closeOnCancel) const; private: GossipMenu _gossipMenu; QuestMenu _questMenu; WorldSession* _session; }; #endif