/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /** \addtogroup u2w User to World Communication * @{ * \file WorldSocketMgr.h */ #ifndef __WORLDSOCKETMGR_H #define __WORLDSOCKETMGR_H #include "SocketMgr.h" class WorldSocket; /// Manages all sockets connected to peers and network threads class AC_GAME_API WorldSocketMgr : public SocketMgr { typedef SocketMgr BaseSocketMgr; public: static WorldSocketMgr& Instance(); /// Start network, listen at address:port . bool StartWorldNetwork(Acore::Asio::IoContext& ioContext, std::string const& bindIp, uint16 port, int networkThreads); /// Stops all network threads, It will wait for all running threads . void StopNetwork() override; void OnSocketOpen(tcp::socket&& sock, uint32 threadIndex) override; std::size_t GetApplicationSendBufferSize() const { return _socketApplicationSendBufferSize; } protected: WorldSocketMgr(); NetworkThread* CreateThreads() const override; static void OnSocketAccept(tcp::socket&& sock, uint32 threadIndex) { Instance().OnSocketOpen(std::forward(sock), threadIndex); } private: int32 _socketSystemSendBufferSize; int32 _socketApplicationSendBufferSize; bool _tcpNoDelay; }; #define sWorldSocketMgr WorldSocketMgr::Instance() #endif /// @}