/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITYSERVER_MOVESPLINEINIT_H #define TRINITYSERVER_MOVESPLINEINIT_H #include "MoveSplineInitArgs.h" #include "PathGenerator.h" #include "Unit.h" class Unit; namespace Movement { // xinef: moved declaration here so it can be accessed out of MoveSplineInit.cpp UnitMoveType SelectSpeedType(uint32 moveFlags); enum AnimType { ToGround = 0, // 460 = ToGround, index of AnimationData.dbc FlyToFly = 1, // 461 = FlyToFly? ToFly = 2, // 458 = ToFly FlyToGround = 3 // 463 = FlyToGround }; // Transforms coordinates from global to transport offsets class TransportPathTransform { public: TransportPathTransform(Unit* owner, bool transformForTransport) : _owner(owner), _transformForTransport(transformForTransport) { } Vector3 operator()(Vector3 input); private: Unit* _owner; bool _transformForTransport; }; // Xinef: transforms z coordinate with hover offset class HoverMovementTransform { public: HoverMovementTransform(float z_offset) : _offset(z_offset) { } Vector3 operator()(Vector3 input) { input.z += _offset; return input; } private: float _offset; }; /* Initializes and launches spline movement */ class MoveSplineInit { public: explicit MoveSplineInit(Unit* m); /* Final pass of initialization that launches spline movement. */ int32 Launch(); /* Final pass of initialization that stops movement. */ void Stop(); /* Adds movement by parabolic trajectory * @param amplitude - the maximum height of parabola, value could be negative and positive * @param start_time - delay between movement starting time and beginning to move by parabolic trajectory * can't be combined with final animation */ void SetParabolic(float amplitude, float start_time); /* Plays animation after movement done * can't be combined with parabolic movement */ void SetAnimation(AnimType anim); /* Adds final facing animation * sets unit's facing to specified point/angle after all path done * you can have only one final facing: previous will be overriden */ void SetFacing(float angle); void SetFacing(Vector3 const& point); void SetFacing(Unit const* target); /* Initializes movement by path * @param path - array of points, shouldn't be empty * @param pointId - Id of fisrt point of the path. Example: when third path point will be done it will notify that pointId + 3 done */ void MovebyPath(const PointsArray& path, int32 pointId = 0); /* Initializes simple A to B motion, A is current unit's position, B is destination */ void MoveTo(const Vector3& destination, bool generatePath = false, bool forceDestination = false); void MoveTo(float x, float y, float z, bool generatePath = false, bool forceDestination = false); /* Sets Id of fisrt point of the path. When N-th path point will be done ILisener will notify that pointId + N done * Needed for waypoint movement where path splitten into parts */ void SetFirstPointId(int32 pointId) { args.path_Idx_offset = pointId; } /* Enables CatmullRom spline interpolation mode(makes path smooth) * if not enabled linear spline mode will be choosen. Disabled by default */ void SetSmooth(); /* Enables CatmullRom spline interpolation mode, enables flying animation. Disabled by default */ void SetFly(); /* Enables walk mode. Disabled by default */ void SetWalk(bool enable); /* Makes movement cyclic. Disabled by default */ void SetCyclic(); /* Enables falling mode. Disabled by default */ void SetFall(); /* Enters transport. Disabled by default */ void SetTransportEnter(); /* Exits transport. Disabled by default */ void SetTransportExit(); /* Inverses unit model orientation. Disabled by default */ void SetOrientationInversed(); /* Fixes unit's model rotation. Disabled by default */ void SetOrientationFixed(bool enable); /* Sets the velocity (in case you want to have custom movement velocity) * if no set, speed will be selected based on unit's speeds and current movement mode * Has no effect if falling mode enabled * velocity shouldn't be negative */ void SetVelocity(float velocity); PointsArray& Path() { return args.path; } /* Disables transport coordinate transformations for cases where raw offsets are available */ void DisableTransportPathTransformations(); protected: MoveSplineInitArgs args; Unit* unit; }; inline void MoveSplineInit::SetFly() { args.flags.EnableFlying(); } inline void MoveSplineInit::SetWalk(bool enable) { args.flags.walkmode = enable; } inline void MoveSplineInit::SetSmooth() { args.flags.EnableCatmullRom(); } inline void MoveSplineInit::SetCyclic() { args.flags.cyclic = true; } inline void MoveSplineInit::SetFall() { args.flags.EnableFalling(); } inline void MoveSplineInit::SetVelocity(float vel) { args.velocity = vel; args.HasVelocity = true; } inline void MoveSplineInit::SetOrientationInversed() { args.flags.orientationInversed = true;} inline void MoveSplineInit::SetTransportEnter() { args.flags.EnableTransportEnter(); } inline void MoveSplineInit::SetTransportExit() { args.flags.EnableTransportExit(); } inline void MoveSplineInit::SetOrientationFixed(bool enable) { args.flags.orientationFixed = enable; } inline void MoveSplineInit::MovebyPath(const PointsArray& controls, int32 path_offset) { args.path_Idx_offset = path_offset; args.path.resize(controls.size()); std::transform(controls.begin(), controls.end(), args.path.begin(), TransportPathTransform(unit, args.TransformForTransport)); } inline void MoveSplineInit::MoveTo(float x, float y, float z, bool generatePath, bool forceDestination) { MoveTo(G3D::Vector3(x, y, z), generatePath, forceDestination); } inline void MoveSplineInit::SetParabolic(float amplitude, float time_shift) { args.time_perc = time_shift; args.parabolic_amplitude = amplitude; args.flags.EnableParabolic(); } inline void MoveSplineInit::SetAnimation(AnimType anim) { args.time_perc = 0.f; args.flags.EnableAnimation((uint8)anim); } inline void MoveSplineInit::SetFacing(Vector3 const& spot) { TransportPathTransform transform(unit, args.TransformForTransport); Vector3 finalSpot = transform(spot); args.facing.f.x = finalSpot.x; args.facing.f.y = finalSpot.y; args.facing.f.z = finalSpot.z; args.flags.EnableFacingPoint(); } inline void MoveSplineInit::DisableTransportPathTransformations() { args.TransformForTransport = false; } } #endif // TRINITYSERVER_MOVESPLINEINIT_H