/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2 * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ #ifndef _MMAP_MANAGER_H #define _MMAP_MANAGER_H #include "UnorderedMap.h" #include "DetourAlloc.h" #include "DetourNavMesh.h" #include "DetourNavMeshQuery.h" #include "World.h" // memory management inline void* dtCustomAlloc(int size, dtAllocHint /*hint*/) { return (void*)new unsigned char[size]; } inline void dtCustomFree(void* ptr) { delete [] (unsigned char*)ptr; } // move map related classes namespace MMAP { typedef UNORDERED_MAP MMapTileSet; typedef UNORDERED_MAP NavMeshQuerySet; // dummy struct to hold map's mmap data struct MMapData { MMapData(dtNavMesh* mesh) : navMesh(mesh) {} ~MMapData() { for (NavMeshQuerySet::iterator i = navMeshQueries.begin(); i != navMeshQueries.end(); ++i) dtFreeNavMeshQuery(i->second); if (navMesh) dtFreeNavMesh(navMesh); } dtNavMesh* navMesh; // we have to use single dtNavMeshQuery for every instance, since those are not thread safe NavMeshQuerySet navMeshQueries; // instanceId to query MMapTileSet mmapLoadedTiles; // maps [map grid coords] to [dtTile] }; typedef UNORDERED_MAP MMapDataSet; // singleton class // holds all all access to mmap loading unloading and meshes class MMapManager { public: MMapManager() : loadedTiles(0) {} ~MMapManager(); bool loadMap(uint32 mapId, int32 x, int32 y); bool unloadMap(uint32 mapId, int32 x, int32 y); bool unloadMap(uint32 mapId); bool unloadMapInstance(uint32 mapId, uint32 instanceId); // the returned [dtNavMeshQuery const*] is NOT threadsafe dtNavMeshQuery const* GetNavMeshQuery(uint32 mapId, uint32 instanceId); dtNavMesh const* GetNavMesh(uint32 mapId); uint32 getLoadedTilesCount() const { return loadedTiles; } uint32 getLoadedMapsCount() const { return loadedMMaps.size(); } ACE_RW_Thread_Mutex& GetMMapLock(uint32 mapId); ACE_RW_Thread_Mutex& GetMMapGeneralLock() { return MMapLock; } // pussywizard: in case a per-map mutex can't be found, should never happen ACE_RW_Thread_Mutex& GetManagerLock() { return MMapManagerLock; } private: bool loadMapData(uint32 mapId); uint32 packTileID(int32 x, int32 y); MMapDataSet loadedMMaps; uint32 loadedTiles; ACE_RW_Thread_Mutex MMapManagerLock; ACE_RW_Thread_Mutex MMapLock; // pussywizard: in case a per-map mutex can't be found, should never happen }; } #endif