Commit Graph

87 Commits

Author SHA1 Message Date
Kitzunu
f42ed2efa5 feat(Core/SAI): SetData now has invoker (#19296)
* cherry-pick commit (cfc77fd843)

* cherry-pick commit (beb333738d)

* Move IsSmart function from headerfile

Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
Co-authored-by: Shauren <shauren.trinity@gmail.com>
2024-07-06 13:46:10 +02:00
Andrew
c9725dd4b2 fix(Core/AI): Don't set boss state to none if already complete (#19139) 2024-06-26 22:40:04 +02:00
Andrew
9e122a0cad fix(Core/AI): Fix bosses being stuck IN_PROGRESS if despawnonevade fl… (#19070)
fix(Core/AI): Fix bosses being stuck IN_PROGRESS if despawnonevade flag is used
2024-06-16 18:57:51 +02:00
Dan
a870173558 fix(Scripts/BossAI): add optional variable to BossAI class to make sure the boss calls for help (#18630)
init
2024-03-30 11:31:41 -03:00
Andrew
6df652a8dd fix(Core/Creature): Prevent combat movement disabled creatures from r… (#18428)
* fix(Core/Creature): Prevent combat movement disabled creatures from repositioning if target moves within model boundary

* fixbuild

* Apply suggestions from code review
2024-02-27 10:11:39 -03:00
Andrew
daec8345e0 refactor(Scripts/BlackTemple): Modernize Najentus boss script (#17871)
* refactor(Scripts/BlackTemple): Modernize Najentus boss script

* fix build

* Update ScriptedCreature.h
2023-11-26 23:47:15 +01:00
Andrew
59e9451c3c feat(Core/AI): Implement ScheduleTimedEvent() helper (#17813) 2023-11-20 20:36:15 -03:00
Winfidonarleyan
e90d7a2f92 chore(Core/Misc): sort includes (#17776)
* chore(Cleanup): sort includes

* fix build

* fix build again
2023-11-18 17:51:26 +01:00
KJack
2e4ad36d20 feat(Core/AI): Add built-in TaskScheduler to CreatureAI (#17700)
* Add TaskScheduler to CreatureAI

* Code style, because of course.
2023-11-14 07:32:47 -03:00
Andrew
975a6fccab feat(Core/Scripts): Prevent the inherited TaskScheduler from updating… (#17689) 2023-11-12 20:30:23 -03:00
Kitzunu
f757e93da5 refactor(Core/Misc): Make DeathState enum class (#17607) 2023-10-28 10:54:03 +02:00
avarishd
894732f11e fix(Scripts/EscortAI): Do not remove auras on evade (#17542) 2023-10-20 20:49:17 -03:00
Francesco Borzì
5d01b700fd refactor(Core): remove unused imports (#17094) 2023-08-28 13:39:43 +02:00
Skjalf
d47e93830f feat(Core/Scripts): Allow scheduling multiple hp checks at once for i… (#15897)
feat(Core/Scripts): Allow scheduling multiple hp checks at once for identical phases
2023-04-09 15:37:04 -03:00
Skjalf
86a2e94746 feat(Core/AI): Implement DoForAllSummons() function to summon lists (#15262) 2023-03-07 05:32:53 -03:00
Skjalf
81d831faac feat(Core/AI): Implement ScheduleHealthCheckEvent() for events that fire … (#15275) 2023-03-04 23:25:43 -03:00
Kitzunu
bd6034e1a9 refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)
Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
2023-02-13 21:39:40 +01:00
Skjalf
b0decf9ce4 feat(Core/AI): Update the BossAI scheduler in the parent class (#14952) 2023-02-11 19:17:01 -03:00
UltraNix
f496535cc8 fix(Core/AI): Fixed mobs attacking in defensive state. (#14947) 2023-02-11 12:06:17 -03:00
Maelthyr
32587b7659 feat(Core/Unit): Combat pulse (#14792)
Co-authored-by: Treeston <treeston@users.noreply.github.com>
2023-02-05 17:19:10 -03:00
Skjalf
8aa331b432 fix(Core/Creature): Fix bosses with hard reset flag not respawning an… (#14862) 2023-02-04 15:35:53 -03:00
Skjalf
aeed96f3b7 feat(Core/AI): Move TaskScheduler to BossAI class (#14757) 2023-01-26 13:46:30 -03:00
Maelthyr
c1c9dc6105 refactor(Core/ScriptedAI): few improvements with threat methods (#13146)
improve threat scripts

Co-authored-by: Maelthyrr <lynethris@protonmail.ch>
2022-11-12 13:29:28 +01:00
UltraNix
3c8a148b1e fix(Scripts/Temple of AhnQiraj): Slime Toxin clouds should despawn 10… (#13492)
* fix(Scripts/Temple of AhnQiraj): Slime Toxin clouds should despawn 10 sec after Viscidus death.

Fixes #13420

* Update.
2022-10-25 10:43:39 -03:00
Maelthyr
1f472bddd3 refactor(Core/Combat): Code style and improvement of ThreatMgr (#12992) 2022-09-25 15:20:34 -03:00
Angelo Venturini
337c308dd3 fix(Core/TempleOfAhnQiraj): Viscidus (#12956) 2022-09-21 15:19:21 -03:00
Maelthyr
d928d8d96a refactor(Core/Unit): PC&NPC Immunity (#11986)
* initial

* refactor(Core/Unit): PC & NPC Immunities

Cherry-pick TC: 74af880217

Co-authored-by: Treeston <treeston.nmoc@gmail.com>

* fix builds error

Cherry-pick TC: 74af880217

Co-authored-by: Treeston <treeston.nmoc@gmail.com>

* Fix nef combat, and replace SetFlag by SetUnitFlag

* fix combat with jedoga

Co-authored-by: Treeston <treeston.nmoc@gmail.com>
2022-06-18 08:16:45 -04:00
Maelthyr
32334f5f14 refactor(Core/Unit): minor changes for the combat system (#11904)
Cherry-pick from TC: https://github.com/TrinityCore/TrinityCore/pull/19966

Co-authored-by: Treeston <treeston.nmoc@gmail.com>
2022-06-13 19:40:29 -03:00
Maelthyr
dfc6adb081 refactor(Core/Combat): DeleteThreatLists() become ClearAllThreat() (#11824)
refactor(Chore/Combat): DeleteThreatLists() become ClearAllThreat()
2022-05-23 05:51:52 -03:00
Maelthyr
c5368816fa Core/Combat: rename getThreatMgr() to GetThreatMgr() (#11758) 2022-05-18 05:36:57 -03:00
Maelthyr
5ede1177c5 refactor(Core/Combat): implement compatiblity layer for ResetAllThreat() (#11778)
* implement ResetAllThreat()

* .
2022-05-17 12:01:25 -03:00
IntelligentQuantum
9fa3436cbe feat(Core/SmartScripts): SMART_EVENT_FLAG_WHILE_CHARMED (#10286) 2022-04-23 16:26:42 +02:00
IntelligentQuantum
ab4ee71762 feat(Core/Maps): AreaBoundary (#10525)
* cherry-picked commit (2da458c56d)
2022-04-15 14:10:41 +02:00
Kitzunu
edb7cac19b feat(Core/Unit): NPCFlags helpers (#11286)
* cherry-pick commit (TrinityCore/TrinityCore@d611925)
Co-Authored-By: Shauren <shauren.trinity@gmail.com>
2022-04-05 13:52:42 +02:00
Kitzunu
856aed6fc6 feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227) 2022-03-30 07:59:42 -03:00
Nefertumm
556cbd8f58 feat(Core/Gossips): override BoxMoney from DB (#10414) 2022-03-10 13:55:29 +01:00
Kargatum
3a0a9ba088 feat(Core/Common): move EventMap to separated files, add support chrono (#10209) 2022-02-04 15:12:45 +01:00
Kargatum
5969df4e30 refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
2022-01-27 16:44:41 +01:00
Kargatum
8b7df23f06 feat(Core/Time): Implement saparated manager for game time (#8630) 2022-01-24 17:55:00 +07:00
Kitzunu
d1cc65b1c7 refactor(Core/Misc): isEmpty to IsEmpty (#10011) 2022-01-13 21:43:15 -05:00
Kitzunu
913e65f97f refactor(Core/Misc): fabs() to std::fabs() (#9790)
- prefer std functions over C functions
2021-12-31 20:41:00 -03:00
Kargatum
c81891fc11 feat(Core/AI): convert SelectAggroTarget to enum class (#9893) 2021-12-28 19:13:12 -03:00
Kargatum
f62664c987 refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
UltraNix
7201d8840f fix(Scripts/BlackrockSpire): Urok Doomhowl - improvements: (#9067)
The mobs should attack the pike if there is no players around
The boss should not despawning after summon
Urok's Tribute Pile with Pike and Head should disapear after Urok appear
Fixes #9023
2021-11-12 09:46:07 -03:00
Skjalf
1ed0a67ed1 fix(Scripts/BlackrockSpire): Rend Blackhand improvements (#8826) 2021-11-02 19:31:35 -03:00
Malcrom
f106de8788 refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708) 2021-11-01 17:04:32 +01:00
acidmanifesto
0df821cbb0 chore(Core): Code Reduction dealing with Logging, (Cosmetic only). (#8686) 2021-10-24 22:33:16 -03:00
acidmanifesto
6308b99a33 chore(Core/AI): Change a FollowerAI log from error to debug (#8685) 2021-10-24 10:58:50 -03:00
Andrius Peleckas
9bcde70dab fix(Core/AI): possible "self interrupts" in BossAI::ExecuteEvent calls (#8654) 2021-10-22 13:36:07 +02:00
acidmanifesto
430157f71d feat(Core): GetDeadCreatureListInGrid helper added, for aoe loot (#8445) 2021-10-13 11:32:01 -03:00