Commit Graph

111 Commits

Author SHA1 Message Date
Kargatum
de13bf426e feat(Core/DBLayer): replace char const* to std::string_view (#10211)
* feat(Core/DBLayer): replace `char const*` to `std::string_view`

* CString

* 1

* chore(Core/Misc): code cleanup

* cl

* db fix

* fmt style sql

* to fmt

* py

* del old

* 1

* 2

* 3

* 1

* 1
2022-02-05 00:37:11 +01:00
acidmanifesto
48ad8b519b Revert "fix (core): Smart Script Clean up\Code Reduction (#10491)" (#10494)
This reverts commit 0a218c975f.
Memory Leak Issue is being identified by a few fellow devs in response to the clean up.
2022-02-02 13:43:48 -05:00
acidmanifesto
0a218c975f fix (core): Smart Script Clean up\Code Reduction (#10491)
* fix (core): Smart Script Clean up

No need to repeat ObjectList* targets = GetTargets(e, unit); over 100 times in the same void you sinners.

* Update SmartScript.cpp

* Update SmartScript.cpp
2022-02-02 12:40:32 -05:00
IntelligentQuantum
915b6a2738 feat(Core/SmartScripts): Add distance option for SMART_ACTION_SOUND & SMART_ACTION_RANDOM_SOUND (#10255) 2022-01-29 11:18:21 -03:00
IntelligentQuantum
9fadfa6499 feat(Core/SmartScripts): SMART_ACTION_PLAY_CINEMATIC (#10231)
* cherry-pick commit (63aa5d1e35)
2022-01-28 23:53:27 +01:00
Kargatum
5969df4e30 refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
2022-01-27 16:44:41 +01:00
Cláudio Costa
92887b1578 fix(Scripts/DB): Terenthis quest chain (#9714) 2022-01-19 22:39:16 +01:00
Kitzunu
d1cc65b1c7 refactor(Core/Misc): isEmpty to IsEmpty (#10011) 2022-01-13 21:43:15 -05:00
acidmanifesto
4330e44ad0 fix (Core/CodeReduction) TC_ removal (#10162)
TC_ remove from any commit out TC_LOG in the event when we do need to run debug logging, we can just remove the // instead of // TC_
2022-01-13 14:39:54 -05:00
IntelligentQuantum
df4b621527 feat(Scripts/SmartAI): SMART_TARGET_INVOKER (#9802) 2022-01-13 07:46:25 -03:00
IntelligentQuantum
e482cce164 feat(Core/SmartScripts): Add a warning when a boolean value is outside of [0,1] range (#10038) 2022-01-10 14:03:00 -03:00
IntelligentQuantum
2e6213d526 feat(Core/SmartScripts): SMART_ACTION_ATTACK_STOP #10053 2022-01-07 04:19:32 -03:00
Cláudio Costa
5d45c52c3e fix(Core/Creature): Fire Elemental Invasion changes (#9372)
* fix(DB): Blazing elemental invasion event

- Fixed Elemental Invader's SmartAI;
- Re-arranged Elemental Rifts SmartAI for controlled spawning of
  Invaders.

* SmartAI: SetCounter to be able to subtract

* Target unit or summoner changed for worldobjects

* extra checks and last sql file

* Codestyle

* codestyle

* adding Baron to elemental invasions

* changed owner or summoner target (SmartAI)

* codestyle
2022-01-06 19:30:23 +01:00
IntelligentQuantum
c377c62c7a feat(Core/SmartScripts): Add support to friendly+hostile to SMART_EVENT_OOC_LOS and SMART_EVENT_IC_LOS (#10037)
* .

* .
2022-01-06 06:46:12 -03:00
IntelligentQuantum
2bc373b4f6 feat(Core/SmartScripts): SMART_ACTION_SET_MOVEMENT_SPEED (#10018) 2022-01-05 14:10:19 -03:00
IntelligentQuantum
e28bdf9bde feat(Core/SmartScripts): SMART_ACTION_SET_HEALTH_PCT 2022-01-05 09:38:14 -03:00
IntelligentQuantum
8fd757a152 feat(Core/SmartScripts): ACTION_GO_SET_GO_STATE 2022-01-04 06:44:02 -03:00
IntelligentQuantum
9faec8ef1b feat(Core/SmartScripts): SMART_ACTION_SET_CORPSE_DELAY 2022-01-04 06:41:19 -03:00
IntelligentQuantum
002e62d689 feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_DIES (#9979) 2022-01-03 08:24:13 -03:00
IntelligentQuantum
8a5b96349b feat(Core/SmartScripts): SMART_TARGET_LOOT_RECIPIENTS (#9967) 2022-01-02 21:54:27 -03:00
Kitzunu
913e65f97f refactor(Core/Misc): fabs() to std::fabs() (#9790)
- prefer std functions over C functions
2021-12-31 20:41:00 -03:00
Kitzunu
ac99eb48e1 refactor(Core/Misc): abs() to std::abs() (#9789) 2021-12-31 19:29:39 -03:00
Kargatum
c81891fc11 feat(Core/AI): convert SelectAggroTarget to enum class (#9893) 2021-12-28 19:13:12 -03:00
IntelligentQuantum
f7ff583b7e feat(Core/SmartScripts): SMART_ACTION_DISABLE_EVADE (#9772)
* Update SmartScriptMgr.h

* Update SmartScript.cpp

* Update SmartAI.h

* Update SmartAI.cpp
2021-12-19 18:30:55 -03:00
Francesco Borzì
cbc7e5466a refactor(Core): remove unused imports (#9767) 2021-12-19 19:41:14 +01:00
acidmanifesto
29f49108a5 chore(Core): Remove unnecessary slang Cosmetic (#9325)
* Remove unnecessary slang

Removes ZOMG! that is used in the src in logging and notes. Completely Unnecessary. Contributes to nothing useful. Inflates source. Not needed at all in any shape or form. Not Developer Lingo either.

* Further Clean Up

Removed Profanity

* sensible grammar correction

* More ZOMG! removal
2021-11-25 04:31:54 -03:00
Kargatum
f62664c987 refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
UltraNix
c8466fa218 fix(Core/SmartScripts): SMART_ACTION_ACTIVATE_GOBJECT should not rese… (#9178)
* fix(Core/SmartScripts): SMART_ACTION_ACTIVATE_GOBJECT should not reset loot state for doors.

Fixes #8937
2021-11-20 12:27:06 -03:00
UltraNix
e747716230 feat(Core/SmartScripts): SMART_ACTION_CALL_FOR_HELP should properly call assistance in case of polymorphed creature. (#9231)
Updates #9120
2021-11-19 15:53:59 -03:00
UltraNix
7201d8840f fix(Scripts/BlackrockSpire): Urok Doomhowl - improvements: (#9067)
The mobs should attack the pike if there is no players around
The boss should not despawning after summon
Urok's Tribute Pile with Pike and Head should disapear after Urok appear
Fixes #9023
2021-11-12 09:46:07 -03:00
sschepens
b7f8083915 feat(Core/Misc): change how Position struct is retrieved (#9017)
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bc changes by return a Position object instead of accepting a Position parameter by reference.

Cherry pick of 2585e799f9
2021-11-10 23:43:00 +01:00
Kitzunu
24f9f993cc refactor(GameObjectAI): Change self-accessor to "me" (#9041) 2021-11-08 22:06:04 +01:00
acidmanifesto
0958f2f129 fix(Core/DB/SAI): [Quest] - Weapons of Spirit / Allows Value 3 for react SAI WP Start Consolidated PR (#8926) 2021-11-07 00:21:05 +01:00
acidmanifesto
93bbff4cca feat(Core/SAI): Wp table add in orientation and delay collumn (#8927)
ADD (Core) Wp table add in orientation and delay collumn
TC Cherry pick of TrinityCore/TrinityCore@4b7d19c
2021-11-06 08:43:45 -03:00
acidmanifesto
6ff6f48e74 fix(Core/SmartAI): improve SMART_EVENT_GOSSIP_HELLO (#8849)
Add another value to event_param1 for SMART_EVENT_GOSSIP_HELLO to support all cases of OnGossipHello/OnReportUse in GameObjects:
- event_param1 set to 0: execute the action for both OnGossipHello and OnReportUse. This might result in the action being executed twice when clicking the GameObject
- event_param1 set to 1: execute the action for only OnGossipHello
- event_param1 set to 2: execute the action for only OnReportUse
2021-11-04 09:49:20 +01:00
Malcrom
f106de8788 refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708) 2021-11-01 17:04:32 +01:00
Skjalf
2cf4d05867 feat(Core/SAI): Allow forcing creatures/gameobjects's respawn timers when using SMART_ACTION_FORCE_DESPAWN (#8714) 2021-10-27 04:21:29 -03:00
Kitzunu
bc82f36f1f refactor(Core/Unit): clean MonsterText methods (#6957) 2021-10-15 10:25:29 +02:00
Andrius Peleckas
5d73180c61 feat(Core/SAI): implemented a new SAI action type SMART_ACTION_DO_ACTION (#8375)
* feat(Core/SAI): implemented a new SAI action type SMART_ACTION_DO_ACTION
This will give possibility to trigger certain actions on instance scripts or creatures/gobjects

* yet we still love you "blank line" xD
2021-10-14 14:06:28 +02:00
Skjalf
3894dfc897 fix(Core/SAI): Update SMART_ACTION_FORCE_DESPAWN to allow temporarily despawning gameobjects (#8340)
* fix(Core/SAI): Update SMART_ACTION_FORCE_DESPAWN to allow temporarily despawning gameobjects

* brackets

* Some improvements

* restore the virtual
2021-10-14 13:23:59 +02:00
Andrius Peleckas
b5f8b485a8 feat(Core/SAI): implemented boss state handling in SMART_ACTION_SET_INST_DATA + added additional data checks (#8369) 2021-10-13 09:54:33 -03:00
Skjalf
cdb45a7ef1 fix(Core/SAI): Fix SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS not working with gameobject sources if the player is in group (#8234) 2021-10-07 13:08:07 +02:00
Kargatum
52aa0e9966 feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
Kitzunu
2f449326e0 refactor(Core): Rename ...Manager to ...Mgr (#6910)
* Rename MapManager.h to MapMgr.h

* Rename BanManager.h to BanMgr.h

* Rename MapManager.cpp to MapMgr.cpp

* Rename BanManager.cpp to BanMgr.cpp

* Rename MapRefManager.h to MapRefMgr.h

* Rename ThreatManager.h to ThreatMgr.h

* Rename GridRefManager.h to GridRefMgr.h

* Rename ThreatManager.cpp to ThreatMgr.cpp

* Rename GroupRefManager.h to GroupRefMgr.h

* Rename HostileRefManager.h to HostileRefMgr.h

* Rename HostileRefManager.cpp to HostileRefMgr.cpp

* Rename MMapManager.h to MMapMgr.h

* Rename FollowerRefManager.h to FollowerRefMgr.h

* Rename VMapManager2.h to VMapMgr2.h

* Rename IVMapManager.h to IVMapMgr.h

* Rename MMapManager.cpp to MMapMgr.cpp

* Rename VMapManager2.cpp to VMapMgr2.cpp

* Rename RefManager.h to RefMgr.h

* Rename WaypointManager.h to WaypointMgr.h

* Rename WaypointManager.cpp to WaypointMgr.cpp

* Rename MPQManager.h to MPQMgr.h

* Rename MPQManager.cpp to MPQMgr.cpp

* Rename IMMAPManager.h to IMMAPMgr.h

* fix build

* Update Main.cpp

* chore(Core/Misc): Remove toxic language

* Revert "chore(Core/Misc): Remove toxic language"

* fix build

* build
2021-09-15 17:50:28 +02:00
Viste
a9796af174 fix(Core/Misc): bunch of crashfixes (#7307) 2021-09-14 14:38:56 +02:00
UltraNix
15b346163d fix(Scripts/BRD): Mobs in Manufactory should attack on Golem Lord Arg… (#7794)
- Closes #3077
2021-09-13 16:09:40 +02:00
UltraNix
e35e47c2f7 fix(Core/Movement): properly initialized combat distance for creatures with SAI script (#7437)
- Closes #7331
2021-08-26 02:15:07 +02:00
Kitzunu
9ab6ba9664 chore(Core/Misc): remove toxic language (#6988) 2021-07-21 23:57:20 +02:00
Kargatum
5991b2769a feat(Core/Scripts): split the huge scriptloader into smaller pieces (#5346)
* feat(Core/Scripts): split the huge scriptloader into smaller pieces

* AddSC_swamp_of_sorrows del

* 1

* add mod info

* 1

* 039f0e0faa

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-06-22 23:19:02 +02:00
Kargatum
9ac6fddcae feat(Core/Database): port TrinityCore database API (#5611) 2021-06-22 06:21:07 +02:00