* initial attempt at combat fix
with modernising
* fixes to scheduler
first Draft PR commit. Scheduler now works with boolean in capture list of lambda function.
* whitespaces
* debug
* debug2
* debug3
* debug4
* add omrogg equip query and debug5
* remove tabs
* Update data/sql/updates/pending_db_world/omroggequip.sql
Co-authored-by: Gultask <100873791+Gultask@users.noreply.github.com>
* grouped taskscheduler
* added more groups
* adjust timer
* better handling
* v2 (too many commits)
* fixed melee
* clean up debug info
removal of yells
* more debug
* attempt at fix
* some changes to scheduling
* final
* whitespaces and extra lines
* better formatting
* final whitespace fix
* context fix
* dumb fix
---------
Co-authored-by: Gultask <100873791+Gultask@users.noreply.github.com>
* fix
* add sql 1
* add sql 2
* remove extra lines
* remove dumb stuff
keywords in "comment" were messing up the statement
* same story
todo: get better at SQL
* better formatting + two sql statements together
* remove old sql query
* last fix
* fixes to header enum
* fix sql
to have a more universal format
* E e
* final sql fix
fixed boss moving after teleporting and interrupting fire storm
void travelers will cast empowering shadow on vorpil
shadow nova animation now works
fixed spell cast order as described in the vorpil issue [Shadow Labyrinth] Grandmaster Vorpil #15928
vorpil will use draw shadows to summon players instead of having them manually summoned
* fix(Scripts/ShadowLabyrinth): fix boss timers
except Vorpil
currently done: hellmaw, blackheart
todo: murmur
* now done hellmaw
forgot to include
* added murmur timers
see title
* Apply suggestions from code review
---------
Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com>
* Vorpil ROF edit
Added delay (works?) + added functionality for use of the heroic ability
* fixed position matrix
added orientation and used Gultask's sniffed values
* added orientation values to for loops
* testcommit to test rof
testing to see if they removal of the delay fixes it not casting
* attempt to fix shadownova visual
with docastaoe instead of me->spell
* attempt to solve rain of fire with separate event
* extra event works. extra edits
delay between events now half a second, also added delay events because rain of fire is channeled. make sure to check for correct repeat timing now.
* latest changes
see title
* spell first then event
see title
* remove whitespace
see title
* remove creepy whitespace
that is irrelevant because it was in a comment
* added increase in void traveler spawns
as fight goes on... as per retail sniffs by Gultask
* fix timers for Vorpil
according to Gultask's sniffs. draw shadows should also be random, so still needs work. schedule rain of fire inside draw shadows?
* attempt to handle ROF differently
it is now launched every time from the draw shadows event.
* (Scripts/GruulsLair)Fix spells High King Maulgar
* dumb handling of blast wave aoe
placeholder
* fixed Blindeye the Seer spells
* more edits to Maulgar adds
timers are more correct now. still needs more exact pinpointing with sniffs
* Maulgar edits
see title
* fix trigger for aoe attacks
* remove whitespaces
* remove delay
* fix(Scripts/Arcatraz): fix Trial of the Naaru: Tenacity complete condition
should now only complete on heroic mode
* adaptation of edit to AC syntax
brackets fixed :)