Commit Graph

38 Commits

Author SHA1 Message Date
UltraNix
f4c226423d feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885) 2021-04-25 22:18:03 +02:00
Kargatum
4af4cbd3d9 feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
2021-04-17 11:20:07 +02:00
Kitzunu
33aeadf8b6 refactor(Core/Misc): Define & Rename Attributes and flags (#5193) 2021-04-15 14:16:39 +02:00
Kitzunu
f9d708b450 feat(Core/Instance): Add instance validation for creature scripts (#4596) 2021-04-05 15:34:26 +02:00
Francesco Borzì
f6a17164be fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kitzunu
dbc0ff6554 refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
T1ti
ccca2dedfa fix(Scripts/MoltenCore): Garr abilities timers (#4568) 2021-02-19 19:27:51 +01:00
Kitzunu
1a137dadde fix(Core/Script): Startup error in spell_bwl_shadowflame (#4474) 2021-02-10 17:53:30 -05:00
Kitzunu
0d52b4ca4a feat(Core/Spell): Implement ValidateSpellInfo (#4323)
* feat(Core/Spell): Implement ValidateSpellInfo

* cherry-pick from 2b5d7eef3a & a0a158b5b8

* sLog->outError

* cleanup

* convert to ValidateSpellInfo

* fix error log

* improve sLog->outError

* remove non related spells stuff from Validate

* remove the last

* build

* build x2
2021-02-01 18:57:25 +01:00
FALL1N1
6ef7341313 fix(Core/Scripts): Blackwing Lair overhaul (#3673)
* [Core/Scripts] BWL - Make Razorgore talk, script blackwing mage, make his spell break eggs

* more to vaelastrasz

* accidentally removed some of the waypoints, fuck me

* Broodlord Lashlayer overhaul + supressors

* Formations, waypoints for Ebonroc and roaming Flamegor (might be non-blizzlike)

* complete overhaul for the basic scripts, merge with TC

* last for today, door cleanup and nefarian refactor (from TC)

* Doors are now working, hooraay!

* Fix the boss gossip that we broke... non-intentionally lolz

* Vaelstraz intro - done

* small corrections to the timers, they are not blizzlike since we got no sniffs.. :^)

* nefarian checked, everything seems to be fine... let the cleanup begin now

* SQL seems fine as well, let's gooo

* Partially Revert "SQL seems fine as well, let's gooo"

This partially reverts commit b1750da58d169e9ed916eb6a6a95da93caeb0ff8.

* idk why mine's called wander_distance

* wtb new eyes

* lost an override @ flamegor

* more junk to fix the compile

* anything else? whining shit..

* SpellScript header..

* how about now?

* hopefully this does the trick, the condition in general works just fine, the spell is targeting the boss

* Update 0000_00_00_00.sql

fuck. you.

* Cleanup SQL, temp comment out code for creature relations so they don't pull several rooms at once

* Move the file with proper revision and location

* Remove the creature_relations *fix* until there's a proper core-side fix for it.

* spawndist > wander_distance

* compile fix

* lost a bracket in the merge

* *sigh*

* add new line at the end

* Nefarian's whitespaces

* Vael's whitespaces

* Razorgore good to go as well

* Header as well

* finale
2021-01-31 01:38:00 +01:00
Kitzunu
da4edd547d chore(core): remove malformed whitespaces (#4244)
* from https://www.codefactor.io/repository/github/azerothcore/azerothcore-wotlk/issues?category=Style&groupId=838&lang=5&page=75
2021-01-10 14:27:55 +01:00
Kargatum
ea93a5c1a1 feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00
Walter Pagani
6a95e61801 refactor(scripts/BlackrockMountain): Remove commented NPC scripts (#3229) 2020-12-24 20:21:46 +00:00
Francesco Borzì
d4a58700d4 refactor(Core): apply clang-tidy modernize-use-override (#3817) 2020-12-06 18:04:55 +01:00
Kargatum
5e20b46812 refactor(Core/Scripts): restyle scripts lib with astyle (#3467) 2020-10-11 10:35:34 +02:00
Kitzunu
1f89282b22 refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2020-08-31 11:55:09 +02:00
Francesco Borzì
d2cc3fcbc2 feat(Docker): update to Ubuntu 20.04 + more improvements (#3277) 2020-08-13 00:25:20 +02:00
Finn Michael Halvorsen
dc14094e28 fix(Core/Intance): Fixed group spawn UBRS Rend (#2499) 2019-12-23 08:33:50 +01:00
Bogir[rus]
b05739455d fix(Core/Raid): Save correct data to DB after killing Ragnaros (issue #2464) (#2476) 2019-12-14 08:58:00 +01:00
Viste
e22d78ecd6 refactor(Core): rename namespaces and macros to acore (#2454) 2019-12-01 13:13:31 +01:00
Dresmyr
51a72c8a46 fix(Core/CreatureScript): Fix Ragnaros magma blast (#2394) 2019-11-29 10:06:32 +01:00
Stoabrogga
b0cca6cfee fix(DB/Core): Mother Smolderweb (#1886)
* moved cpp script to SAI for boss "Mother Smolderweb"

* add "Summon Spire Spiderlings" on death
2019-06-01 23:02:03 +02:00
Pondaveia
85e46e06b2 fix(Core/Dungeon) Blackrock Depths - Ambassador Flamelash (#1803)
* Boss re-order

* Revert "Boss re-order"

This reverts commit 03289cb064ae51c38e3efebba11f3e3882ae350a.

* Reworking Ambassador flamelash

- Removed timers
- Scripting the boss properly, missing event and talk emote

* Update boss_ambassador_flamelash.cpp

* Update boss_ambassador_flamelash.cpp

* Ambassador Flamelash reworked

- Burning spirits spawn at the correct places
- When they get close to the boss they die, thus buffing the boss with a stackable buff
- When encounter begins the runes start burning
- Burning Spirits chase the boss around the room

* Missing aggro emote and cleanup

* travis

* Cleaner code

Changed the enum usage to a Vector and iterated over every gameobject entry to make them active or ready.

* Cleanup

Removed not used enum

* types

* Update boss_ambassador_flamelash.cpp

* Added dynamic spawning algorithm

Before this commit, Spirits could be summoned on the same rune.
After this commit Spirits will not be summoned on the same position.

* bad null conversion

* declaration and initialization inside function

changed randomPosition to an Int inside the getValidRandomPosition().

* wrong type declaration

variable needs to be declared outside of while cycle.

* useless variable

* Bugfixing

- New fireblast
- When burning spirits die killed by the player, new event to summon new ones
- Make them aggro the player and attack them

* miss typed ;

* Trying to fix mentioned issues

- If spirits are in combat, keep summoning new ones
- If spirits are in combat, then the boss can't kill them if they get close to them

* IsInCombat typo

* Exploit fixing

* Summoning massive waves fix

* Fixing last issue hopefully
2019-05-14 12:28:49 +02:00
Pondaveia
609c410605 fix(Core/Dungeon) BRD - The seven minibosses re-order (#1792)
* Boss re-order

1st attacker is Anger'rel ID 9035
2nd attacker is Seeth'rel ID 9038
3rd Attacker is Dope'rel ID 9040
4th Attacker is Gloom'rel ID 9037
5th attacker is Vile'rel ID 9036
6th attacker is Hate'rel ID 9034
7th attacker is Doom'rel after his death spawnt the chest and the doors go back to ID 9039

* Domrel eventmap

swapped timers to events

* Update boss_tomb_of_seven.cpp

* Update boss_tomb_of_seven.cpp

* Update boss_tomb_of_seven.cpp

* Update boss_tomb_of_seven.cpp

* Update boss_tomb_of_seven.cpp

* Doomrel ain't the first boss

* Don't ignore first boss

* Gossip option

* Gossip done
2019-05-10 02:30:04 +02:00
Pondaveia
22d4cae1f1 fix(CORE/Raid): Molten Core - Ragnaros hammer orientation (#1683)
* Fixed Ragnaros hammer when he dies
* Removed useless comments
2019-04-22 13:36:54 +02:00
Pondaveia
6b6083e077 Fix(DB/Core): UBRS - General Drakissath (#1703)
* Ported Chromatic Elite Guard from SAI to the core so I can bring the General and the not attacked Chromatic Elite Guard to attack the party
2019-04-20 08:51:27 +02:00
Nefertumm
fe17a0eccc fix(Core/DB): Hardcoded text - Eastern Kingdoms (#1640) 2019-04-19 18:52:38 +02:00
Kargatum
b6cb9247ba Refactor(Core/Gossip): Replacing old macros with new (#1338)
* Correct support new macro
2019-03-25 21:10:57 +07:00
Stoabrogga
7a9f09341f chore(PCH): remove "ScriptPCH.h" from cpp scripts (#1423)
remove "ScriptPCH.h" from cpp scripts as it is intended to be used as precompiled header for the build process only
2019-02-10 14:50:44 +01:00
Poszer
fd696c6475 Core/Instance: Blackrock - Warchief Rend Blackhand
This will fix the next issues:
- Waves of mobs spawning during Blackhand fight.
- Door conflicts.
- Boss can't be pulled after killing the 3rd wave.

Closes #536
2018-12-16 15:34:31 -03:00
Barbz
b1b02e0328 Core/Script: BRD needs to light 2 braziers to open the doors (#1069)
Before, it required to light only 1 brazier to bypass the Lyceum.

http://wowwiki.wikia.com/wiki/Shadowforge_Torch
2018-12-05 16:28:56 +01:00
Nefertumm
dd300003e2 Update license links (#783) 2018-03-12 10:54:57 +01:00
Kaev
05cd8c8c61 Move area trigger storage from DBC to database (#742)
Renamed AreaTrigger + related stuff to AreaTriggerTeleport
2018-01-02 22:08:08 +01:00
Yehonal
403ed2600f Merge branch 'master' of https://github.com/azerothcore/azerothcore-wotlk into dir-restructure 2017-12-21 11:26:43 +01:00
Yehonal
17332304fd Using TC structure allowing easier patches importing 2017-12-21 00:20:29 +01:00
Yehonal
0f85ce1c54 Big re-organization of repository [W.I.P] 2016-08-11 20:25:27 +02:00
Yehonal
f6eefedcd5 converted all tabs to 4 spaces 2016-06-26 19:23:57 +02:00
Yehonal
e8e94a0a66 First Commit
For Azeroth!
2016-06-26 10:39:44 +02:00