* handle removal in periodic effect
* do removal with aurascript
* Revert "do removal with aurascript"
This reverts commit 383dd7b255e18d52f5fbecbfcb47ac08331ba626.
* Revert "handle removal in periodic effect"
This reverts commit ab6984e95613df3fa32d45489f607650c9700ff7.
* add AURA_INTERRUPT_FLAG_TALK to 45406
* nightbane fly skip ground phase
use conditional schedule takeoff instead
invincibility fix and timing
no need to delay ScheduleGround
* (WIP) cursed boss
new inro
lands
attack flag is not removed.. cant attack :)
* fix intro, refactor fly to air, handle waypoints, air facing, urn,...
* add PassiveAI header
* revert removal of helper target on roof
* fix(CORE/Raid): Anub'Arak not using proper spell to clear his debuffs on submerge
Anub'Arak (id: 34564) was using the RemoveAllAuras method instead of the ClearAllDebuffs spell to clear all his debuffs when submerging.
Closes AzerothCore issue #19136
* fix(instace/Azjol'Nerub): Anub'Arak not removing debuffs on submerge
anub'arak was not removing his debuffs on submerging with the right spell.
closes issue #19113
* Update boss anub'arak of PR #19140
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* Update boss Anub'Arak code improvement
* Update boss anub'arak
* Update src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* implement Pause and Resume for WaypointMovementGenerator
Co-authored-by: ccrs <ccrs@users.noreply.github.com>
* prevent restart from external sources if wp is paused
* don't update stopmove on every update
SetFacing breaks otherwise
* timer args not used
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Co-authored-by: ccrs <ccrs@users.noreply.github.com>
fix(Scripts/Midsummer): fix handling of unwanted npc and gameobject spawns
- properly spawn bonfire spell focus for city bonfires
- properly despawn unwanted creatures and gameobjects which are spawned
by linked traps
- all midsummer bonfire gameobjects have a linked trap "181290 Midsummer Bonfire Spawn Trap"
- the trap is linked to the spell "28784 Summon Midsummer Bonfire Bunnies" which then spawns
npc "16592 Midsummer Bonfire", npc "16606 Midsummer Bonfire Despawner" and gameobject
"181371 Midsummer Bonfire Spell Focus" i have no idea how this trap is beeing triggered,
but it's doing only harm right now
fix(Core/PlayerQuest): Introduce flag QUEST_SPECIAL_FLAGS_CAN_FAIL_IN_ANY_STATE
- this allows flagging quests so that they are allowed to fail in Player::FailQuest()
independant of their current state
- update quest 853 accordingly as a first use case
* update smartAI herald
* refactor _scheduler to scheduler
* adjust timings of WCB Thrall
* limit WCB to Orgrimmar and Crossroads
* add roar emote
* style, add second loop to delay crossroads cast
* limit shout range to area
* rename p to player
* fix(Core): Correct Quest XP Display when modified by SPELL_AURA_MOD_XP_QUEST_PCT
The quest XP displayed on the gossip window was not modified for auras that increase quest XP gain (e.g. spell ID 57353). This commit corrects the quest XP display when accepting/returning quests.
* refactor(Entities/Player): Added a `CalculateQuestRewardXP()` function to reduce duplicated code
* cleanup(Entities/Creature): Removed now unused variable `playerLevel`
* Apply suggestions from code review
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
fix(Core/Spells): Don't send SMSG_CAST_FAILED for interrupted spells after they were launched or channelling was started (this clears cooldown on client)
https: //github.com/TrinityCore/TrinityCore/commit/63bc405faeb7afcf99de6f7531e4ea59065165f4
Co-authored-by: Shauren <shauren.trinity@gmail.com>
fix(core/spell): Presence of Mind should not apply cooldown mods on category spells.
Mage T4 set 4 set bonus puts cooldown reduction on Presence of Mind which should not be passed down to category spells,
because in case of infinity cooldown on Arcane Power it does not get reset when you lose the Presence of Mind aura and Arcane Power stays forever in cooldown
or more specifically for 1 month(infinity cooldown).
Closes https://github.com/azerothcore/azerothcore-wotlk/issues/17800
Patch 3.0.9 https://wowpedia.fandom.com/wiki/Patch_3.0.9
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* Add WPP SQL output.
* Uncomment all entries.
With one exception, one that does not exist in DB
* Sort all by template entry.
* Add reference names for templates.
* Distinguish summons from static spawns.
* Separate summons from static spawns in SQL parse.
* Add timestamps and spell casts for creatures.
* Init spawn query.
* Init script stuff.
* Init port work.
Co-Authored-By: Gustavo <sirikfoll@hotmail.com>
* Bad flag porting.
* Update stand states and unit flags properly.
* Adjust SQL.
* Add birth spell.
Properly shows the desired animation, to be verified through sniffs if he actually casts it.
* Update Frozen Core model data.
Collected from TC master branch. Will correct with proper data once sniff data becomes available.
* Elaborate rhyme aura text functions.
Co-Authored-By: sudlud <sudlud@users.noreply.github.com>
* Adjust for structure changes.
* Elaborate delete queries.
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Co-authored-by: Gustavo <sirikfoll@hotmail.com>
Co-authored-by: sudlud <sudlud@users.noreply.github.com>
* Fix CanExecuteCommand only being executed on command failure.
* Updated for style guide.
* Removed pointless hook call.
* Modified the name of the hook to better reflect function and moved the call to trigger for non-existent commands.
* Updated to OnTryExecuteCommand because Foe has a special place in my heart.
* Forgot to change these 2 areas.