Jelle Meeus
cc03798123
fix(Core/Spells): Jump Speed Calculations ( #20479 )
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Core/Spell: Jump Speed Calculations
0197a2f990
Co-authored-by: DanVS <33371360+DanVS@users.noreply.github.com >
2024-11-12 12:16:41 -03:00
Jelle Meeus
3565e4a9eb
feat(Core/WorldState): improved WorldState scripting ( #20141 )
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* implement world state script
based on
0b87ca9d9e
Co-authored-by: killerwife <killerwife@gmail.com >
* refactor to use onleave and onenter instead of spell_area
allows players to right click remove adal's buff
* add MapMgr.h
* refactor: use condition enum instead of uint32, prefix WORLD_STATE where needed
* remove lock from WorldState::Update
sWorldState->Update() is only called from World::Update
* remove unsafe SmartAI action of setWorldState
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Co-authored-by: killerwife <killerwife@gmail.com >
2024-11-12 12:15:27 -03:00
Andrew
e80b0ce8b8
fix(Scripts/ZulAman): Set Akilzon encounter in progress when engaged ( #20531 )
2024-11-12 11:50:09 -03:00
Grimdhex
156f634637
fix(Build/Deps): Increase minimal Boost versions and remove old compatibilities ( #20287 )
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* fix(Core/Common): remove conditions for unsupported boost versions
* fix Cmake version requiert acording to wiki
2024-11-11 16:54:32 -03:00
Jelle Meeus
5f7d1d302f
fix(Scripts/BoreanTundra): make Escape from the Winterfin Caverns group completable ( #20359 )
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Group instead of Area
2024-11-11 16:53:07 -03:00
Andrew
519daf9cc7
refactor(Scripts/SunwellPlateau): Modernize Eredar Twins script ( #20516 )
2024-11-11 06:09:08 -03:00
Andrew
fec7c88b51
fix(Scripts/ZulAman): Amani Hatchers should hatch eggs at increasing … ( #20497 )
2024-11-11 05:58:44 -03:00
Andrew
0ce15f0f5a
refactor(Scripts/SunwellPlateau): Refactor areatriggers to OnlyOnceAr… ( #20515 )
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refactor(Scripts/SunwellPlateau): Refactor areatriggers to OnlyOnceAreatrigger
2024-11-11 02:56:27 -03:00
Andrew
e741a9a87f
feat(Core/Scripting): Implement SetInvincibility() to prevent creatur… ( #20508 )
2024-11-11 00:22:03 -03:00
Andrew
7f558f4e38
refactor(Scripts/MagisterTerrace): Move Kalecgos script to SAI ( #20495 )
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* refactor(Scripts/MagisterTerrace): Move Kalecgos script to SAI
* Update instance_magisters_terrace.cpp
2024-11-11 00:58:51 +01:00
Andrew
4470891310
fix(Scripts/MagisterTerrace): Add all spells to SpellDifficulty dbc ( #20502 )
2024-11-10 15:51:28 -03:00
Andrew
b16a610789
fix(Scripts/SSC): Improve Tainted Elemental combat behaviour ( #20505 )
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* fix(Scripts/SSC): Improve Tainted Elemental combat behaviour
* Update boss_lady_vashj.cpp
2024-11-10 15:45:17 -03:00
Andrew
bf925eda3c
refactor(Scripts/SWP): Update creature scripts to new register method ( #20503 )
2024-11-10 15:44:35 -03:00
Andrew
3866c35f2f
fix(Scripts/Commands): Remove Spirit of Redemption when using Revive … ( #20492 )
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fix(Scripts/Commands): Remove Spirit of Redemption when using Revive command
2024-11-10 15:02:02 -03:00
Andrew
8e05cd7e80
refactor(Scripts/ZulAman): Move Spirit of the Lynx to SAI ( #20498 )
2024-11-10 14:55:04 -03:00
Andrew
91b8cc29cf
fix(Scripts/Spells): Limit Cyclone (39594) to 4 targets ( #20506 )
2024-11-10 14:54:33 -03:00
Andrew
e8366f6935
fix(Scripts/SSC): Fix Leotheras running in melee range in demon phase ( #20507 )
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* fix(Scripts/SSC): Fix Leotheras running in melee range in demon phase
* Update boss_leotheras_the_blind.cpp
2024-11-10 14:54:05 -03:00
Andrew
4da49dd63a
fix(Scripts/ZulAman): Fix crash in Nalorakk script ( #20499 )
2024-11-10 15:33:01 +01:00
Andrew
734bcb5d10
chore(Core/Creature): Fix typo ( #20510 )
2024-11-10 15:21:58 +01:00
Andrew
e2be8fb296
fix(Scripts/ZulAman): Fix Akilzon not spawning eagles and update script ( #20493 )
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* fix(Scripts/ZulAman): Fix Akilzon not spawning eagles and update script
* Update boss_akilzon.cpp
2024-11-10 08:41:46 -03:00
Andrew
8904a13304
fix(Scripts/ZulAman): Fix Sacrifice timers not updating after latest … ( #20490 )
2024-11-10 08:41:26 -03:00
Andrew
d73ebe2e38
fix(Core/SAI): Don't try to reposition Rooted inhabit type creatures ( #20504 )
2024-11-10 04:54:01 -03:00
Andrew
7b8fadaa0c
refactor(Scripts/ZulAman): Move Jan'alai Fire Bomb to SAI ( #20496 )
2024-11-09 20:11:56 -03:00
Andrew
82d43ee52a
fix(Scripts/ZulAman): Move Harrison Jones spawn to DB ( #20491 )
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Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com >
2024-11-09 19:18:14 -03:00
Andrew
138a2ca974
refactor(Scripts/ZA): Update Zul'jin ( #20456 )
2024-11-08 21:05:30 -03:00
Francesco Borzì
d6840664c7
refactor(src/tools): remove unused imports ( #20487 )
2024-11-08 22:20:50 +01:00
IntelligentQuantum
21cb6fbf4f
fix(Scripts/MagisterTerrace): Kael'thas' Arcane Spheres & Phoenix should despawn ( #20481 )
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* Fix(Core/Scripts): Kael'thas' Arcane Spheres & Phoenix
* it's better xD
2024-11-08 11:30:55 -03:00
Anton Popovichenko
12a41df8bc
fix(Core/Unit): Fix crash during Judgement of Light/Wisdom proc ( #20467 )
2024-11-06 12:13:19 -03:00
avarishd
6c69bd5b53
fix(Scripts/AQ20): Set General Rajaxx's Thundercrash to min 100 dmg ( #20461 )
2024-11-06 12:00:57 -03:00
avarishd
cce96d05fc
fix(Scripts/ZG): Poisonous Blood not being removed after Blood Siphon ( #20463 )
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* fix(Scripts/ZG): Poisonous blood not being removed at the end of siphon
* don't use doforall
* wrong spell -.-
* AURA_STATE_IMMUNITY
* was modified in SpellInfoCorrections
* drop toplayer
2024-11-06 11:09:55 -03:00
avarishd
705b8ab50e
fix(Scripts/Item): Obsidian Armor & Frostfire Regalia Set ( #20453 )
2024-11-06 01:28:53 -03:00
avarishd
fa4dc2cd47
fix(Core/Spells): 'Black Qiraji Battle Tank' being removed on map change/teleport ( #20455 )
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fix(Core/Spells): Black Qiraji Battle Tank being removed on map change/teleport
2024-11-06 01:26:40 -03:00
Dan
ce70cf1c13
refactor(Scripts/ZulAman): refactor set data to instance boss states and refactor Hex Lord Malacrass ( #20206 )
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* load boss data and initialize hexlord
* boundaries and stuff
* Update boss_janalai.cpp
* Update instance_zulaman.cpp
* F
* Update boss_hexlord.cpp
* remove old creature spells
* restore alyson script
* remove instance data sets
* revert
2024-11-05 06:45:53 -03:00
avarishd
1c22cdcab2
fix(Core/Spells): Luffa removing bleeds over level 60 ( #20411 )
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* fix(Core/Spells): Luffa
* Update spell_item.cpp
* Update spell_item.cpp
* Update spell_item.cpp
2024-11-04 21:09:10 +01:00
avarishd
7ad00f9633
fix(Scripts/Kalimdor): Prophecy of Akida not giving group credit ( #20437 )
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* fix(Scripts/Kalimdor): Prophecy of Akida not giving group credit
* {}
* {} attempt 2
* RewardPlayerAndGroupAtEvent
2024-11-04 14:03:26 -03:00
Benjamin Jackson
1bff305ad4
fix(Core/Spells): Adjust logic for removing/applying auras related to areas. ( #20299 )
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* Init.
* Use apply instead of variable.
2024-11-03 21:39:56 -03:00
Benjamin Jackson
3c6273a9dd
fix(Core/Unit): Only allow Judgement of Light/Wisdom to proc for targets friendly to caster. ( #20374 )
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Init.
2024-11-03 21:39:26 -03:00
Grimdhex
08bfecdbea
fix(Core/Movement): remove unecessary reset() ( #20419 )
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Co-authored-by: Ovahlord <18347559+ovahlord@users.noreply.github.com >
2024-11-03 17:36:48 -03:00
Jelle Meeus
fb551c703c
fix(Spells/SpellScript): fix CI, rename the log for Validate ( #20418 )
2024-11-02 21:09:56 +01:00
Jelle Meeus
3de510fa68
fixup(Scripts/CrusaderColiseum)spellscripts ( #20417 )
2024-11-02 20:01:47 +01:00
Jelle Meeus
94ba32e709
fix(Scripts/Kalimdor): Cavern of Time custodian escort quest group completion ( #20355 )
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* cast quest credit on group members
* refactor group event
* Revert "refactor group event"
This reverts commit 36dff97740ac1e63c8f323a4dbea5bd92a73031d.
2024-11-02 07:13:30 -03:00
Jelle Meeus
3a705edd5b
fix(Scripts/Events): Hallow's End Headless Horsemen fly intro ( #20366 )
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manually set move flags
2024-11-02 06:37:40 -03:00
Jelle Meeus
0a182b7274
fix(Scripts/Netherstorm): make "Mark V is Alive!" group completable ( #20360 )
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groupevent instead of completequest
2024-11-02 06:36:32 -03:00
Anton Popovichenko
b45c41cf6e
fix(Scripts/Outland): Fix crash in dragonmaw_race_npc by refreshing players pointer in lambda function. ( #20333 )
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* fix(Scripts/Outland): Fix crash in dragonmaw_race_npc by refreshing players pointer in lambda function.
* Fix typo
* Refactor dragonmaw_race_npc to replace players pointer to GUID.
* Update src/server/scripts/Outland/zone_shadowmoon_valley.cpp
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2024-11-01 19:14:08 -03:00
Jelle Meeus
7410175a08
refactor(Scripts/EasternKingdoms): spell scripts use registry macros ( #20399 )
2024-11-01 16:54:41 -03:00
Jelle Meeus
bbbcaac77c
refactor(scripts/CrusadersColiseum): spell scripts use registry macros ( #20400 )
2024-11-01 16:54:14 -03:00
Jelle Meeus
7eb1b64a6f
refactor(Scripts/Northrend): spell scripts use registry macros ( #20401 )
2024-11-01 16:11:14 -03:00
Andrew
7a2b86425f
fix(Core/Spells): Fix Gurtogg Bloodboil applying Acid Wound to himself ( #20394 )
2024-11-01 14:09:13 -03:00
Andrew
81ba01d2c1
fix(Scripts/BlackTemple): Parasitic Shadowfiends only target players ( #20395 )
2024-11-01 14:08:55 -03:00
Grimdhex
0b031de2ea
fix(Core/Movement): fix a small memory leak in RandomMovementGenerator ( #20258 )
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* fix(Core/Movement): memory leak and possible crash
Co-Authored-By: Ovahlord <18347559+ovahlord@users.noreply.github.com >
* .
* fix review
---------
Co-authored-by: Ovahlord <18347559+ovahlord@users.noreply.github.com >
2024-11-01 09:39:37 -03:00