Commit Graph

30 Commits

Author SHA1 Message Date
Yehonal
c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Kitzunu
da4edd547d chore(core): remove malformed whitespaces (#4244)
* from https://www.codefactor.io/repository/github/azerothcore/azerothcore-wotlk/issues?category=Style&groupId=838&lang=5&page=75
2021-01-10 14:27:55 +01:00
Kargatum
ea93a5c1a1 feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00
Kargatum
a2b26272d2 refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
Kitzunu
1f89282b22 refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2020-08-31 11:55:09 +02:00
Kitzunu
3aad2dc564 fix(Core/SpellEffects): Make Shadowmeld drop combat (#3272)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2020-08-30 22:50:28 +02:00
Francesco Borzì
d2cc3fcbc2 feat(Docker): update to Ubuntu 20.04 + more improvements (#3277) 2020-08-13 00:25:20 +02:00
Yehonal
0cabb8e7e1 refactor(Core/Spells): Improved logic and DX Spell::EffectSummonPet (#2634) 2020-02-20 07:55:04 +01:00
Kaev
999d588c37 fix(Core): Fixed a few crashes/bugs that were found via static code analysis (#2617) 2020-01-25 14:26:38 +01:00
Shard
9f690a3741 fix(Core) : Enable randomProperties or suffix up to 5 (#2340) 2020-01-23 08:06:05 +01:00
Shard
067d9e791f fix(Core/Battlegrounds) Rewrite RandomBG and enabling bg/arenas weights (#2516) 2019-12-28 09:40:13 +01:00
Viste
e22d78ecd6 refactor(Core): rename namespaces and macros to acore (#2454) 2019-12-01 13:13:31 +01:00
Shard
97c55c6152 fix(Core/Item): Random item properties generation (#2331) 2019-10-28 08:08:37 +01:00
Francesco Borzì
0b88e24808 refactor(ItemTemplate): add missing enums + other minor improvements (#2236) 2019-08-26 20:43:53 +02:00
Viste
15ffcc65aa fix(Core/Spells): Change to the way the spell effect SPELL_EFFECT_JUMP work. (#1696) 2019-04-29 09:52:28 +02:00
Poszer
dca6fcfaaf fix(CORE/Spells): Druid forms (#1732)
* Added SpellFamilyName != SPELLFAMILY_POTION (Druids are able to use potions in Bear, Cat form also).
2019-04-24 10:16:52 +02:00
Viste
801847b718 Feat(Core/Item): Proper way to add item signature (#1623)
Co-authored-by: PolarCookie <PolarCookie@users.noreply.github.com>
2019-03-27 12:44:55 -03:00
Ercules76
c53437bc75 Skill perfect item template (#1564)
* Core/Misc Created handler for character creation

* fix(Core/DB): Error message when the password is longer than 16 char when creating an account

* Update rev_1551539925032805900.sql

* Update AccountMgr.cpp

* Milestone (DB/Core): Create new table for perfect item craft, create new command for reload capability to this new table, implements the table into core (killExtraItems.cpp, SkillExtraItems.h, SpellEffects.cpp), change some magic number with enum. Tnx to Treestone

* clean old sql

* Remove perfect item in skill extra item template table, now the perfect are in skill_perfect_item_template, sync column name skill_extra_item_template same as TC

* Update rev_1552232377246845400.sql
2019-03-21 21:38:40 +03:00
Nefertumm
40f68ab026 feat(Commands): Added cheat commands (#1412) 2019-02-24 18:35:08 +01:00
Nefertumm
c15206fc15 Revert "feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)" (#1471)
This reverts commit 51b8773528.
2019-02-15 15:14:49 -03:00
Viste(Кирилл)
51b8773528 feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)
i.e. world update start
2019-02-14 19:22:17 +01:00
Poszer
db25b814e2 Core/Spell: Hand of Reckoning kills totem & puts in combat (#1139)
Closes #626
2018-12-25 19:39:02 +01:00
talamortis
c3a36641ff Fixes Rogue Tier 1
close #955
2018-07-02 18:39:48 +01:00
ayase
00777a80ae Eluna implementation (#847)
* azerothcore + eluna done.

* Remove the Eluna single thread limit.

* Read Eluna Settings file.

* submodule change.

* fix(test)  Ubuntu - Cant Link Library after Compile

* The ELUNA is disabled by default.

* remove submodule luaEngine.

* some change

* fix a error

* change cmake

* fix: some onplayerchat does not have hooks.

* Eluna: Add BG event Hooks.

* fix:cmake hook AFTER_LOAD_CONF not work.

* Remove the eluna switch.

* Remove some define in the core.

* fix conf file not read in the linux.

* eluna : change bg hook parameter type

* Remove TC log function call

* change bg hook OnBGEnd parameter type.


Note: to enable Eluna, the module is required
2018-05-22 20:22:11 +02:00
Nefertumm
dd300003e2 Update license links (#783) 2018-03-12 10:54:57 +01:00
Yehonal
403ed2600f Merge branch 'master' of https://github.com/azerothcore/azerothcore-wotlk into dir-restructure 2017-12-21 11:26:43 +01:00
Yehonal
17332304fd Using TC structure allowing easier patches importing 2017-12-21 00:20:29 +01:00
Yehonal
b0c8eceb08 Refactoring part 2 [W.I.P] 2016-08-12 02:38:26 +02:00
Yehonal
f6eefedcd5 converted all tabs to 4 spaces 2016-06-26 19:23:57 +02:00
Yehonal
e8e94a0a66 First Commit
For Azeroth!
2016-06-26 10:39:44 +02:00