Kitzunu
455899dc75
fix(Core/Misc): Change const to be after type name ( #10591 )
2022-02-14 16:05:45 -03:00
IntelligentQuantum
93520f6466
feat(Core/Position): own file ( #10505 )
2022-02-08 05:12:42 -03:00
Kargatum
8b7df23f06
feat(Core/Time): Implement saparated manager for game time ( #8630 )
2022-01-24 17:55:00 +07:00
Kitzunu
d1cc65b1c7
refactor(Core/Misc): isEmpty to IsEmpty ( #10011 )
2022-01-13 21:43:15 -05:00
Kitzunu
cb7e355291
refactor(Core/Misc): sin() to std::sin() ( #9795 )
2022-01-06 19:29:40 +01:00
Kitzunu
913e65f97f
refactor(Core/Misc): fabs() to std::fabs() ( #9790 )
...
- prefer std functions over C functions
2021-12-31 20:41:00 -03:00
Kitzunu
69683a3472
chore(Scripts/Misc): Cleanup some more JustDied hooks ( #9768 )
2021-12-31 12:00:40 -03:00
Kargatum
c81891fc11
feat(Core/AI): convert SelectAggroTarget to enum class ( #9893 )
2021-12-28 19:13:12 -03:00
Kitzunu
de49c3bead
chore(Script/Misc): Cleanup some JustDied hooks ( #9669 )
2021-12-18 08:26:43 -03:00
Kargatum
f62664c987
refactor(Core/Misc): headers cleanup ( #9259 )
2021-11-22 17:24:39 +07:00
sschepens
b7f8083915
feat(Core/Misc): change how Position struct is retrieved ( #9017 )
...
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bc changes by return a Position object instead of accepting a Position parameter by reference.
Cherry pick of 2585e799f9
2021-11-10 23:43:00 +01:00
Kitzunu
24f9f993cc
refactor(GameObjectAI): Change self-accessor to "me" ( #9041 )
2021-11-08 22:06:04 +01:00
Malcrom
f106de8788
refactor(Core): update getFaction to GetFaction and setFaction to SetFaction ( #8708 )
2021-11-01 17:04:32 +01:00
Kitzunu
bc82f36f1f
refactor(Core/Unit): clean MonsterText methods ( #6957 )
2021-10-15 10:25:29 +02:00
UltraNix
cb71cc0131
fix(Core/Units): clear emote state on attack rather than on combat st… ( #8170 )
...
- Closes #6281
2021-10-14 16:18:51 +02:00
Skjalf
1e57b6fb99
fix(Core/Spells): add several missing null checks for the DamageInfo struct to fix a crash ( #8322 )
2021-10-10 16:07:14 +02:00
UltraNix
80570efc29
fix(Scripts/Instances): fix some bosses flying animations ( #7851 )
...
- Closes #4900
2021-10-10 00:58:19 +02:00
Kargatum
52aa0e9966
feat(License): add new headers information about license ( #7941 )
...
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
2021-09-30 13:40:52 +07:00
Kitzunu
2f449326e0
refactor(Core): Rename ...Manager to ...Mgr ( #6910 )
...
* Rename MapManager.h to MapMgr.h
* Rename BanManager.h to BanMgr.h
* Rename MapManager.cpp to MapMgr.cpp
* Rename BanManager.cpp to BanMgr.cpp
* Rename MapRefManager.h to MapRefMgr.h
* Rename ThreatManager.h to ThreatMgr.h
* Rename GridRefManager.h to GridRefMgr.h
* Rename ThreatManager.cpp to ThreatMgr.cpp
* Rename GroupRefManager.h to GroupRefMgr.h
* Rename HostileRefManager.h to HostileRefMgr.h
* Rename HostileRefManager.cpp to HostileRefMgr.cpp
* Rename MMapManager.h to MMapMgr.h
* Rename FollowerRefManager.h to FollowerRefMgr.h
* Rename VMapManager2.h to VMapMgr2.h
* Rename IVMapManager.h to IVMapMgr.h
* Rename MMapManager.cpp to MMapMgr.cpp
* Rename VMapManager2.cpp to VMapMgr2.cpp
* Rename RefManager.h to RefMgr.h
* Rename WaypointManager.h to WaypointMgr.h
* Rename WaypointManager.cpp to WaypointMgr.cpp
* Rename MPQManager.h to MPQMgr.h
* Rename MPQManager.cpp to MPQMgr.cpp
* Rename IMMAPManager.h to IMMAPMgr.h
* fix build
* Update Main.cpp
* chore(Core/Misc): Remove toxic language
* Revert "chore(Core/Misc): Remove toxic language"
* fix build
* build
2021-09-15 17:50:28 +02:00
Viste
a9796af174
fix(Core/Misc): bunch of crashfixes ( #7307 )
2021-09-14 14:38:56 +02:00
CrazyJDev
adab416f29
fix(Scripts/Ulduar): Hodir boss fight issue ( #5897 )
...
Co-authored-by: Silker <61223313+Si1ker@users.noreply.github.com >
2021-09-13 00:12:29 +02:00
Francesco Borzì
0dfab5d69b
refactor(Scripts/Northrend): code cleanup (part 11) ( #7103 )
2021-08-07 17:48:57 +02:00
Kitzunu
fa03541563
chore(Script/Misc): add comments to some scripts ( #7011 )
2021-07-24 19:37:45 +02:00
Kitzunu
9ab6ba9664
chore(Core/Misc): remove toxic language ( #6988 )
2021-07-21 23:57:20 +02:00
clidx
1fa51e5168
fix(Scripts/Ulduar): Mimiron Summon Mine ( #6833 )
2021-07-12 18:51:09 +02:00
Francesco Borzì
4103fca5a4
fix(Core/ObjectGuid): prevent creating copies when looping objects ( #6852 )
2021-07-10 15:54:16 +02:00
Yehonal
baf437bb98
feat(Core): improved some hooks ( #6302 )
2021-06-13 10:23:24 +02:00
Kitzunu
7152ddc82c
refactor(Core/Grids): Ported cmangos/mangos-wotlk@ea99457 ( #6113 )
...
* refactor(Core/Grids): Ported cmangos/mangos-wotlk@ea99457
(cherry picked from commit d6201e5dbb )
Co-Authored-By: Shauren <shauren.trinity@gmail.com >
Co-Authored-By: SilverIce <slifeleaf@gmail.com >
* Update CellImpl.h
* w
* more more brackets
* ew
* fix build
2021-06-03 05:27:51 +02:00
Axel Cocat
9bd07a673a
fix(Scripts/HoL): adjust IsEncounterInProgress() ( #6108 )
2021-06-02 14:07:16 +02:00
Kitzunu
897a02bb75
refactor(Core/Misc): acore to Acore ( #6043 )
2021-05-31 14:21:54 +02:00
Axel Cocat
e9ebb1ae57
fix(Scripts/HoS): Adjust IsEncounterInProgress() ( #5642 )
2021-05-08 23:04:24 -06:00
UltraNix
44babc3c3a
fix(Core/Pooling): Fixed less and less objects from pools being spawned the longer the server is running ( #5572 )
2021-05-08 12:39:09 -06:00
UltraNix
f4c226423d
feat(Core/Misc): implement ObjectGuid class (port from TC) ( #4885 )
2021-04-25 22:18:03 +02:00
Kitzunu
33aeadf8b6
refactor(Core/Misc): Define & Rename Attributes and flags ( #5193 )
2021-04-15 14:16:39 +02:00
Footman
c32cd06a78
fix(Core/Movement): fix multiple creature movement issues ( #5097 )
2021-04-09 20:56:19 +02:00
Cláudio Costa
042cec82f4
fix(Core): Boss encounter disengage improvement ( #4954 )
2021-04-06 14:15:56 +02:00
Kitzunu
f9d708b450
feat(Core/Instance): Add instance validation for creature scripts ( #4596 )
2021-04-05 15:34:26 +02:00
Silker
9bf2800ca6
fix(scripts/DB): Implement "Marked immortal guardian" ( #5046 )
2021-03-29 08:42:15 -06:00
Cláudio Costa
aea4ce3094
fix(scripts/Ulduar): Improve Hodir ( #4703 )
2021-03-20 08:36:30 -06:00
UltraNix
0d19ac4312
fix(scripts/Ulduar): Two fixes to Algalon encounter ( #4852 )
2021-03-17 08:08:25 -06:00
UltraNix
252f56c097
fix(scripts/Ulduar): Spinning UP during 4th phase ( #4876 )
2021-03-17 07:39:53 -06:00
Kitzunu
28f1dc5c0c
refactor(Core): replace NULL with nullptr ( #4593 )
2021-03-02 01:34:20 +01:00
Kitzunu
dbc0ff6554
refactor(Core): sort #includes alphabetically ( #4579 )
2021-02-24 22:34:42 +01:00
Kitzunu
0d52b4ca4a
feat(Core/Spell): Implement ValidateSpellInfo ( #4323 )
...
* feat(Core/Spell): Implement ValidateSpellInfo
* cherry-pick from 2b5d7eef3a & a0a158b5b8
* sLog->outError
* cleanup
* convert to ValidateSpellInfo
* fix error log
* improve sLog->outError
* remove non related spells stuff from Validate
* remove the last
* build
* build x2
2021-02-01 18:57:25 +01:00
Yehonal
c8f43d8584
feat(Core/Movement): Improved pathfinding, collisions and movements ( #4220 )
...
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman
Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.
Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205 , #4203 , #4247 )
Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)
Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks
Co-authored-by: Footman <p.alexej@freenet.de >
Co-authored-by: Helias <stefanoborzi32@gmail.com >
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2021-02-01 01:34:27 +01:00
55Honey
12bf9731af
fix(Scripts/boss_freya): adds apply SPELL_CONSERVATOR_GRIP 6s after spawn ( #4082 )
...
Co-authored-by: WiZZy <bilucristian25@gmail.com >
2021-01-17 01:06:40 +01:00
Kitzunu
da4edd547d
chore(core): remove malformed whitespaces ( #4244 )
...
* from https://www.codefactor.io/repository/github/azerothcore/azerothcore-wotlk/issues?category=Style&groupId=838&lang=5&page=75
2021-01-10 14:27:55 +01:00
Kargatum
ea93a5c1a1
feat(CI/Codestyle): added codestyle check ( #3668 )
2021-01-09 11:59:50 +01:00
WiZZy
aec0dbb747
fix(scripts/Ulduar): Kologarn - Focused Eyebeam ( #3529 )
2020-12-25 12:10:19 -06:00
WiZZy
d710057a31
fix(scripts/Ulduar): Expedition Base Camp ( #3558 )
2020-12-25 09:56:32 -06:00