Commit Graph

56 Commits

Author SHA1 Message Date
UltraNix
6b5c3ed04f fix(Core/Spells): Always melee attack target when charge is over. (#7316)
* fix(Core/Spells): Always melee attack target when charge is over.

Fixed #7266

* Update src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
2021-08-17 20:36:30 +02:00
UltraNix
5b057798e7 fix(Core/Maps): Enabled dead players to be resurrected at the dungeon entrance if cannot enter it due to some reasons (#7236)
- Closes #6790
2021-08-07 16:10:07 +02:00
UltraNix
d356767432 fix(Core/Spells): do not attack focus target while charging (#7235)
- Closes #6721
2021-08-07 12:32:56 +02:00
UltraNix
d2e84eabb8 fix(Core/Items): Removed tradeable flag from items with temp enchants. (#7160)
Fixed #6325.

Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2021-08-05 18:37:10 +02:00
UltraNix
ffdd990aa4 fix(Core/Spells): Glyphs should send SMSG_LEARNED_SPELL/SMSG_REMOVED_… (#7161)
* fix(Core/Spells): Glyphs should send SMSG_LEARNED_SPELL/SMSG_REMOVED_SPELL packet in case of updating spell tooltips.

Fixed #6323

* chore(Core/CharacterHandler): improve comment

* chore(Core/SpellEffects): improve comment

Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2021-08-05 15:58:50 +02:00
UltraNix
36a1777b99 fix(Core/Movement): properly handle UNIT_STATE_CHARGING (#7152)
- Closes #6065
- Closes #6669
2021-08-05 13:55:11 +02:00
Kitzunu
4ace9f17de fix(Core/Spell): handle 5,000 Gold with SpellScript (#6996) 2021-07-24 00:40:20 +02:00
Kitzunu
9ab6ba9664 chore(Core/Misc): remove toxic language (#6988) 2021-07-21 23:57:20 +02:00
Kargatum
5787d00d54 chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-06-21 03:07:12 +02:00
Francesco Borzì
23e9b85d0e refactor(Core): code cleanup (part 3) (#6380) 2021-06-19 01:25:29 +02:00
Kitzunu
a75e34c793 feat(Core/Spell): AssertSpellInfo (#6115)
* feat(Core/Spell): AssertSpellInfo

(cherry picked from commit e52878b6b5)
(cherry picked from commit 8c44259fae)
Co-Authored-By: Shauren <shauren.trinity@gmail.com>
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>

* Update SpellMgr.h
2021-06-03 07:39:48 +02:00
Kitzunu
7152ddc82c refactor(Core/Grids): Ported cmangos/mangos-wotlk@ea99457 (#6113)
* refactor(Core/Grids): Ported cmangos/mangos-wotlk@ea99457

(cherry picked from commit d6201e5dbb)
Co-Authored-By: Shauren <shauren.trinity@gmail.com>
Co-Authored-By: SilverIce <slifeleaf@gmail.com>

* Update CellImpl.h

* w

* more more brackets

* ew

* fix build
2021-06-03 05:27:51 +02:00
Kitzunu
897a02bb75 refactor(Core/Misc): acore to Acore (#6043) 2021-05-31 14:21:54 +02:00
UltraNix
2189ac0b08 feat(Core/Anticheat): Preparation to implement new passive anticheat … (#5516) 2021-05-07 18:10:44 +02:00
Kitzunu
5954d9c739 refactor(Core/Misc): Define & Rename Attributes (#5311) 2021-04-28 14:55:24 +02:00
UltraNix
f4c226423d feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885) 2021-04-25 22:18:03 +02:00
KiK0
45d92751dd fix(Core/Spells): Cloak of Shadows: Spell [Pounce Bleed] should not be (#5305) 2021-04-24 13:15:26 -04:00
Kargatum
4af4cbd3d9 feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
2021-04-17 11:20:07 +02:00
Footman
c32cd06a78 fix(Core/Movement): fix multiple creature movement issues (#5097) 2021-04-09 20:56:19 +02:00
Stefano Borzì
d82d2041b4 fix(Core/SpellEffect): Increase speed of cat charge (#4795) 2021-03-19 22:54:25 -06:00
Francesco Borzì
f6a17164be fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Stefano Borzì
7988717eef fix(Code/Fishing): improve timing of fishing (#4733) 2021-03-07 13:13:29 +01:00
Kitzunu
28f1dc5c0c refactor(Core): replace NULL with nullptr (#4593) 2021-03-02 01:34:20 +01:00
Kitzunu
dbc0ff6554 refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Kitzunu
82eb8b44d1 refactor(Core/Spell): Pascal Case some SpellEntry types (#4432) 2021-02-08 19:01:37 -05:00
Kitzunu
9fd6f1079b fix(Core/Spell): SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER to face caster (#4351)
* fix(Core/Spell): SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER to face caster

* cherry-pick 28353e920b

Co-Authored-By: Meji <2695278+meji46@users.noreply.github.com>

* [[nodiscard]]

* return;

* fix last thing

* build

* Revert "build"

This reverts commit c892cc292f3592c5089840e393b525f74904779b.

* Update Object.h

* Update Object.h

* Update Object.h

Co-authored-by: Meji <2695278+meji46@users.noreply.github.com>
2021-02-03 17:06:37 +01:00
Yehonal
c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Kitzunu
da4edd547d chore(core): remove malformed whitespaces (#4244)
* from https://www.codefactor.io/repository/github/azerothcore/azerothcore-wotlk/issues?category=Style&groupId=838&lang=5&page=75
2021-01-10 14:27:55 +01:00
Kargatum
ea93a5c1a1 feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00
Kargatum
a2b26272d2 refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
Kitzunu
1f89282b22 refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2020-08-31 11:55:09 +02:00
Kitzunu
3aad2dc564 fix(Core/SpellEffects): Make Shadowmeld drop combat (#3272)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2020-08-30 22:50:28 +02:00
Francesco Borzì
d2cc3fcbc2 feat(Docker): update to Ubuntu 20.04 + more improvements (#3277) 2020-08-13 00:25:20 +02:00
Yehonal
0cabb8e7e1 refactor(Core/Spells): Improved logic and DX Spell::EffectSummonPet (#2634) 2020-02-20 07:55:04 +01:00
Kaev
999d588c37 fix(Core): Fixed a few crashes/bugs that were found via static code analysis (#2617) 2020-01-25 14:26:38 +01:00
Shard
9f690a3741 fix(Core) : Enable randomProperties or suffix up to 5 (#2340) 2020-01-23 08:06:05 +01:00
Shard
067d9e791f fix(Core/Battlegrounds) Rewrite RandomBG and enabling bg/arenas weights (#2516) 2019-12-28 09:40:13 +01:00
Viste
e22d78ecd6 refactor(Core): rename namespaces and macros to acore (#2454) 2019-12-01 13:13:31 +01:00
Shard
97c55c6152 fix(Core/Item): Random item properties generation (#2331) 2019-10-28 08:08:37 +01:00
Francesco Borzì
0b88e24808 refactor(ItemTemplate): add missing enums + other minor improvements (#2236) 2019-08-26 20:43:53 +02:00
Viste
15ffcc65aa fix(Core/Spells): Change to the way the spell effect SPELL_EFFECT_JUMP work. (#1696) 2019-04-29 09:52:28 +02:00
Poszer
dca6fcfaaf fix(CORE/Spells): Druid forms (#1732)
* Added SpellFamilyName != SPELLFAMILY_POTION (Druids are able to use potions in Bear, Cat form also).
2019-04-24 10:16:52 +02:00
Viste
801847b718 Feat(Core/Item): Proper way to add item signature (#1623)
Co-authored-by: PolarCookie <PolarCookie@users.noreply.github.com>
2019-03-27 12:44:55 -03:00
Ercules76
c53437bc75 Skill perfect item template (#1564)
* Core/Misc Created handler for character creation

* fix(Core/DB): Error message when the password is longer than 16 char when creating an account

* Update rev_1551539925032805900.sql

* Update AccountMgr.cpp

* Milestone (DB/Core): Create new table for perfect item craft, create new command for reload capability to this new table, implements the table into core (killExtraItems.cpp, SkillExtraItems.h, SpellEffects.cpp), change some magic number with enum. Tnx to Treestone

* clean old sql

* Remove perfect item in skill extra item template table, now the perfect are in skill_perfect_item_template, sync column name skill_extra_item_template same as TC

* Update rev_1552232377246845400.sql
2019-03-21 21:38:40 +03:00
Nefertumm
40f68ab026 feat(Commands): Added cheat commands (#1412) 2019-02-24 18:35:08 +01:00
Nefertumm
c15206fc15 Revert "feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)" (#1471)
This reverts commit 51b8773528.
2019-02-15 15:14:49 -03:00
Viste(Кирилл)
51b8773528 feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)
i.e. world update start
2019-02-14 19:22:17 +01:00
Poszer
db25b814e2 Core/Spell: Hand of Reckoning kills totem & puts in combat (#1139)
Closes #626
2018-12-25 19:39:02 +01:00
talamortis
c3a36641ff Fixes Rogue Tier 1
close #955
2018-07-02 18:39:48 +01:00
ayase
00777a80ae Eluna implementation (#847)
* azerothcore + eluna done.

* Remove the Eluna single thread limit.

* Read Eluna Settings file.

* submodule change.

* fix(test)  Ubuntu - Cant Link Library after Compile

* The ELUNA is disabled by default.

* remove submodule luaEngine.

* some change

* fix a error

* change cmake

* fix: some onplayerchat does not have hooks.

* Eluna: Add BG event Hooks.

* fix:cmake hook AFTER_LOAD_CONF not work.

* Remove the eluna switch.

* Remove some define in the core.

* fix conf file not read in the linux.

* eluna : change bg hook parameter type

* Remove TC log function call

* change bg hook OnBGEnd parameter type.


Note: to enable Eluna, the module is required
2018-05-22 20:22:11 +02:00