* fix(DB/Creature): Added patrolling and fixes to Spiteflayer
Changed the spawns, movement speed and added patrolling
* Fixed some DB errors
* Added new patrolling to the spawns
* Reduced INSERTS calls. Fixed some ids, fixed delete
Co-authored-by: Lukas Volgger <55922592+LukasVolgger@users.noreply.github.com>
* fix(DB/Creature): Added patrolling and new spawns to Omgorn the Lost
* Added the new spawns to a pool so only 1 can be spawned at the same time
* Update data/sql/updates/pending_db_world/rev_1627308091046661200.sql
Good idea, no point having 3 inserts into the same table
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
* Update data/sql/updates/pending_db_world/rev_1627308091046661200.sql
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
Co-authored-by: Lukas Volgger <55922592+LukasVolgger@users.noreply.github.com>
* Core/Spells: Master of Elements:
Proc now also from arcane spells.
Properly proc from periodic spells.
Fixed#6035.
* You shouldn't be there.
* Buildfix.
* missing sql.
* Fixed the one minute respawn of Peacebloom (guid=26813) in AC issue #6181 and deleted the event dependency on the Darkmoon Fare event
* fix(DB/GO): One minute respawn of a Peacebloom in Elwynn #7096
... (guid=26813) and deleted the event dependency on the Darkmoon Fare event. (updated newline)
* Fix whitespace and newline
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
Co-authored-by: Lukas Volgger <55922592+LukasVolgger@users.noreply.github.com>
* fix(DB): Fixed Southsea Freebooter shoots while running away in fear and while polymorphed
Fixed some flags on the smartAI of the creature so they cant shoot while fleeing or polymorphed, LOS.. etc
Closes AzerothCore issue#7013
* Add new line
* Fixed SQL Queries. Fixed shotting while sapped
Co-authored-by: Lukas Volgger <55922592+LukasVolgger@users.noreply.github.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
* fix(DB/gameobject): Peacebloom spawn location
Peacebloom node (id: 1396) was positioned on a road. It has been moved
to a nearby location next to the road, where there are no other herb
nodes close by.
Closes#5836
* fix(DB/gameobject): Remove Redridge Peaceblooms
Peacebloom nodes shouldn't spawn in Redridge Mountains zone according
to sources, so the ones I found are being removed.
Closes#5836
* Remove deleted gobs from pool
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>