Commit Graph

112 Commits

Author SHA1 Message Date
AG
8f127f9e21 Fix combat movement (#18026)
* Improve combat movement

 - Removed a bunch of logic related to another attempt at fixing combat movement.
- Removed SMART_ACTION_SET_CASTER_COMBAT_DIST and updated smarts scripts accordingly.
- Cherry-picked 7fb7432620
- Cherry-picked 63a6e1e048

Co-Authored-By: Ludovic Barbier <ludovic.barbier03@gmail.com>
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>

* Some more cleanup + fix sql

* More fixes to caster chase/combat movement + some cherry picks because why not

- Fix casters always trying to chase to melee range
- Fix casters another case of casters sometimes walking back instead of stopping
- Cleaned up some code
- Cherry picked ca25e8d019
- Cherry picked 96b289cadb

Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>

* Added parentheses

* Fixed caster combat movement when target is rooted

- Made a few adjustments to chase range and stuff, but nothing set in stone.

* convert uint to int

---------

Co-authored-by: Ludovic Barbier <ludovic.barbier03@gmail.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
2024-01-03 09:56:24 +01:00
IntelligentQuantum
258e369ee5 chore(Core): remove useless includes (#18036) 2023-12-23 12:16:27 -03:00
AG
f7d7c4feb7 fix(Core/Creature): Improve chase movement (#17557)
* Update TargetedMovementGenerator.cpp

* Adding Ovahlord as co-author

TIL: you can assign multiple authors to a commit 😛
Co-Authored-By: Ovahlord <18347559+ovahlord@users.noreply.github.com>

* Remove unused variable

* Undo some changes

---------

Co-authored-by: Ovahlord <18347559+ovahlord@users.noreply.github.com>
2023-11-26 17:09:24 +01:00
Andrew
7795dc4379 fix(Scripts/SSC): Script Hydross OOC event (#17804)
* fix(Scripts/SSC): Script Hydross OOC event

* Update rev_1700448248255858600.sql

* Update boss_hydross_the_unstable.cpp

* Update rev_1700448248255858600.sql
2023-11-20 10:46:38 +01:00
wenzuowei
ee154036bd fix(Core/Movement) Smoother movement of hunter pets when following players (#16796)
* Pets follow the player at the player's speed

* More accurate distance measurement
2023-08-06 03:19:23 +02:00
天鹿
ab7c12fe41 chore(core): Cleanup code p2 (#16041)
* Update AchievementMgr.cpp

* Update M2Stores.cpp

* Update LFGHandler.cpp

* Update PetHandler.cpp

* Update WaypointMovementGenerator.cpp

* Update ScriptMgr.cpp

* Update SpellAuras.cpp

* Update Spell.cpp

* Update SecretMgr.cpp

* Update SpellScript.cpp

* Update SecretMgr.cpp

* Update Spell.cpp

* Update SpellAuras.cpp

* Add files via upload

* Update PetHandler.cpp

* Update PetHandler.cpp

* Update CalendarMgr.cpp

* Update LFG.h

* Update WaypointMovementGenerator.cpp

* Update MapScripts.cpp

* Update Unit.cpp

* Update SmartScript.cpp
2023-05-13 15:00:29 -03:00
天鹿
d75bcf0f67 chore(core): Cleanup code (#16012)
* Update SmartScript.cpp

* Update M2Stores.cpp

* Update PetHandler.cpp

* Update WaypointMovementGenerator.cpp

* Update WorldSession.cpp

* Update spell_item.cpp

* Update LoginDatabase.cpp
2023-04-19 21:34:48 -03:00
UltraNix
3d5ec682c0 fix(Core/Movement): Updated creature pet's follow movement. (#15360) 2023-03-13 08:14:40 -03:00
Kitzunu
f039836a2f chore(Core/Misc): Change all TODO to doxygen comment (#14966) 2023-02-12 10:05:34 -03:00
UltraNix
48ce957597 fix(Scripts/BlackMorass): Adds should walk towards Medivh. (#14945) 2023-02-12 08:27:25 -03:00
UltraNix
7f7a2f5a92 fix(Core/Creatures): Critters should start fleeing upon entering comb… (#14253) 2023-01-28 11:01:43 +01:00
UltraNix
7d65250414 fix(Core): Crashfix. (#14667) 2023-01-28 10:58:58 +01:00
Mickaël Mauger
24fa3ba828 fix(MMAP/core/PathGenerator): Try to fix more water creatures (#13705)
Co-authored-by: jackpoz <giacomopoz@gmail.com>
2023-01-02 22:26:12 +01:00
UltraNix
0f4e8f07ff fix(Core/Movement): Falling/Jumping/Knockback effects should not make… (#14044)
fix(Core/Movement): Falling/Jumping/Knockback effects should not make mobs to evade.
2022-12-11 03:55:20 +01:00
Skjalf
19fa22ba92 Revert "refactor(Core/Movement): Naming convention" (#14100)
Revert "refactor(Core/Movement): Naming convention (#13989)"

This reverts commit d2f440c3e8.
2022-12-11 03:53:09 +01:00
Maelthyr
d2f440c3e8 refactor(Core/Movement): Naming convention (#13989)
update codestyle

Co-authored-by: Maelthyrr <lynethris@protonmail.ch>
2022-12-02 05:52:01 -03:00
UltraNix
5338117e0d fix(Core/Movement): Fixed mobs evading attacks in case of incompleted… (#13519)
fix(Core/Movement): Fixed mobs evading attacks in case of incompleted movement paths.

Fixes #12339
Fixes #13156
2022-10-27 05:23:05 -03:00
UltraNix
1c6eab5856 fix(Core): Crashfix. (#12643) 2022-08-07 18:22:12 -03:00
UltraNix
572a680c16 fix(Core/Movement): Improvements to taxi flight movement generator: (#12347)
Changed multi-segment taxi paths to fly nearby flight masters along the way, not directly through them.
Taxi cost on multi-segment paths is now charged per segment when it is started.
Properly send taxi node status on login, as well as if the taxi master is out of range.
Apply reputation discount to all points in multi-segment paths.
Properly clean up list of taxi destinations upon arrival at final node.
Teleport players to the destination taxi node location instead of their current ground position.
Don't start a spline with just 1 point in FlightPathMovementGenerator
Source: TrinityCore.
2022-08-01 23:21:11 -03:00
UltraNix
801e68b1dd fix(Core/Creatures): Added new AI function OnTeleportUnreacheablePlayer to teleport all unreachable players. (#12193)
* fix(Core/Creatures): Implemented CREATURE_FLAG_EXTRA_TELEPORT_UNREACHABLE_PLAYERS.

Fixed #11750

* Update.

* Update.

* Update.
2022-07-24 13:10:41 -03:00
UltraNix
1066bc76b1 fix(Core/Spells): Upon using charge warrior should start auto attacki… (#12408)
...ng the targeted enemy once you reach them.
2022-07-19 18:02:45 -03:00
IntelligentQuantum
cc52712ac1 refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
UltraNix
113bdacb5f fix(Core/Tools): Revert "Handle different slopes in mmaps and Add so… (#12111)
...me more input parameters to improve"

This reverts commit b544eb420e.
Fixes #12079
2022-06-21 16:07:53 -03:00
UltraNix
228b2f6f6b fix(Core/Movement): Improved fleeing movement generator. (#11896)
* fix(Core/Movement): Improved fleeing movement generator.

Fixes #11850

* Update.
2022-06-06 09:19:27 -03:00
Kitzunu
90fccacad5 feat(Core/Movement): Allow waypoints to use 0 as valid facing value (#11681)
* feat(Core/Movement): Allow waypoints to use 0 as valid facing value

* cherry-pick commit (4747515872)

Co-Authored-By: Ovah <18347559+Ovahlord@users.noreply.github.com>

* Update SmartScriptMgr.h

* a

* Update SmartAI.cpp

* Update SmartAI.cpp

* Update SmartAI.cpp

* typo

* Update SmartAI.cpp

* Update SmartAI.cpp

* Compile fix

* compile #2

* Update WaypointMgr.h

* Update SmartScriptMgr.h

* compile fix again

Co-authored-by: Ovah <18347559+Ovahlord@users.noreply.github.com>
Co-authored-by: MDIC <joshua.lee.betts@gmail.com>
2022-05-21 23:42:41 +02:00
UltraNix
933bf7b633 refactor(Core/Movement): Rewritten fleeing movement generator. Source: TrinityCore. (#11586)
* fix(Core/Movement: Rewritten fleeing movement generator.

Fixes #5980
Fixes #9314

* Update.
2022-05-08 23:35:40 +02:00
UltraNix
43db8a6d13 fix(Core/Movement): Improved pet's follow movement. (#11585)
Fixes #9254
2022-05-01 07:01:10 +02:00
IntelligentQuantum
59e45c251e fix(Core/Spell): Improvements to path generation for Charge mechanic (#11534)
It has its flaws but it can be improved and it's actually a lot better than what we currently have.
2022-04-27 20:18:44 -03:00
IntelligentQuantum
b544eb420e feat(Core/Mmaps): Handle different slopes in mmaps and Add some more input parameters to improve (#10974) 2022-04-24 16:44:50 -03:00
UltraNix
47790c9714 fix(Core/Vmaps): Stop M2s from occluding for spellcast LoS. Original autho… (#11341)
* Core/Vmaps: Stop M2s from occluding for spellcast LoS. Original authors: @Shauren & @HelloKitty

Fixes #11293

* buildfix.

Co-Authored-By: HelloKitty <5829095+HelloKitty@users.noreply.github.com>
2022-04-10 09:24:35 -03:00
Kitzunu
b709a22ddc feat(Core/Players): PlayerFlag helpers (#11294)
* feat(Core/Players): PlayerFlag helpers

* Update Player.h

* fix build
2022-04-05 18:53:50 +02:00
Kitzunu
856aed6fc6 feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227) 2022-03-30 07:59:42 -03:00
Skjalf
7377c96cc8 fix(Scripts/BlackwingLair): Razorgore improvements (#10971)
- Rewrite reset events
- Use proper healing spell on phase transition
- Now uses abilities during phase 1
- Phase transition scripted - mobs now run away
2022-03-23 15:42:34 -03:00
UltraNix
a980bd38a9 fix(Core/Spells): auto attack only selected target when charge is over (#10541)
Fixes #10353
2022-02-24 15:54:43 +01:00
Kitzunu
9d166722c4 refactor(Core/Creature): More functions capitalized (#10012)
* GetLeader

* IsFormed

* build
2022-02-10 18:40:00 +01:00
Kitzunu
cf65cd6baf refactor(Core/Misc): sqrt/log/exp() to std::sqrt/log/exp() (#9792) 2022-02-09 11:59:30 +01:00
WORISX
6a08c9cbdb fix(Core/Pathfinding): Remove unnecesary LiquidData Z check (#10251)
* Core/Pathfinding: Remove unnecesary LiquidData Z check

*Remove an unnecessary LiquidData status check for Z correcing points count added probably for SunwellCore before the Movement Rewritte done last year , this fixes global pathfinding problems on all Movement Generators including all pathfinding problems that make creatures and players go through textures.

* Update PathGenerator.cpp

Typo on last commit
2022-01-29 02:38:34 +01:00
Kargatum
5969df4e30 refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
2022-01-27 16:44:41 +01:00
Kargatum
8b7df23f06 feat(Core/Time): Implement saparated manager for game time (#8630) 2022-01-24 17:55:00 +07:00
Francesco Borzì
9dc88def35 refactor(Core): apply clang-tidy modernize-* (#9975)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2022-01-17 14:35:07 +01:00
UltraNix
d3956f3142 fix(Core/Spells): Charging unit should always reach its target even if stunned/rooted. (#10192)
Fixes #9454
2022-01-16 14:58:34 -03:00
acidmanifesto
b42deca6d1 Fix (Core): add missing default,break. (#10114)
Added missing default break in case switch.
2022-01-10 18:16:28 -05:00
Kitzunu
cb7e355291 refactor(Core/Misc): sin() to std::sin() (#9795) 2022-01-06 19:29:40 +01:00
acidmanifesto
2d4e17fd16 refactor(Core/Creature): Remove Inhabit Type (#9272)
This is in reference to issue: https://github.com/azerothcore/azerothcore-wotlk/issues/4361
This is comprised of a cherry pick and partial tc cherry pick:
592516ae69
dbadb6369c
34cfa69efd
12de860b4a
a22bc236eb
2022-01-06 10:33:22 -03:00
Malcrom
911e8b4d12 feat(Core/Pathing): Add path_id to PathEndReached (#10021) 2022-01-05 09:59:33 -04:00
Malcrom
86f1b87fe6 NewFunction(Core/Pathing) Path End Reached (#10017) 2022-01-05 00:22:51 -04:00
UltraNix
d90e368166 Fix (Core/Movement): During escort movement, do not stop moving if unit is casting channeled spells. (#9815)
Fixes #9286
2022-01-03 15:06:41 -05:00
Kitzunu
913e65f97f refactor(Core/Misc): fabs() to std::fabs() (#9790)
- prefer std functions over C functions
2021-12-31 20:41:00 -03:00
Kitzunu
ac99eb48e1 refactor(Core/Misc): abs() to std::abs() (#9789) 2021-12-31 19:29:39 -03:00
UltraNix
6a88b48f98 fix(Core/Movement): Always stop moving on new chase movement generator init. (#9622)
Fixes #9421
2021-12-24 05:00:11 -03:00