* Boss re-order
* Revert "Boss re-order"
This reverts commit 03289cb064ae51c38e3efebba11f3e3882ae350a.
* Reworking Ambassador flamelash
- Removed timers
- Scripting the boss properly, missing event and talk emote
* Update boss_ambassador_flamelash.cpp
* Update boss_ambassador_flamelash.cpp
* Ambassador Flamelash reworked
- Burning spirits spawn at the correct places
- When they get close to the boss they die, thus buffing the boss with a stackable buff
- When encounter begins the runes start burning
- Burning Spirits chase the boss around the room
* Missing aggro emote and cleanup
* travis
* Cleaner code
Changed the enum usage to a Vector and iterated over every gameobject entry to make them active or ready.
* Cleanup
Removed not used enum
* types
* Update boss_ambassador_flamelash.cpp
* Added dynamic spawning algorithm
Before this commit, Spirits could be summoned on the same rune.
After this commit Spirits will not be summoned on the same position.
* bad null conversion
* declaration and initialization inside function
changed randomPosition to an Int inside the getValidRandomPosition().
* wrong type declaration
variable needs to be declared outside of while cycle.
* useless variable
* Bugfixing
- New fireblast
- When burning spirits die killed by the player, new event to summon new ones
- Make them aggro the player and attack them
* miss typed ;
* Trying to fix mentioned issues
- If spirits are in combat, keep summoning new ones
- If spirits are in combat, then the boss can't kill them if they get close to them
* IsInCombat typo
* Exploit fixing
* Summoning massive waves fix
* Fixing last issue hopefully
* fix(DB/Quest): Healthy Dragon Scale
- Added conditions. Item will be drop, just if the quest 5529 is completed.
- Loot updated to 100 drop chance.
* fix(DB/Quest): Healthy Dragon Scale
- Updated drop chance to 6 (Source: wowhead and some other DB's for patch 3.3.5)
* fix(DB/Creature): Posible wrong spawned
- Delete one creature from Borean T. Creature is wrongly spawned there causing issue entering in combat with other creature (CreatureTextMgr: Could not find TextGroup 1 for Creature(Bone Warrior) GuidLow 97670 Entry 26126. Ignoring.
* fix(DB/Creature): Posible wrong spawned
- Deleting two more wrong spawned creatures
* GUID 101638, ID 25660 (Festering Ghoul)
* GUID 101626, ID 25660 (Festering Ghoul)
* fix(DB/Creature): Delete some creatures in Dragonblight
- Posible wrongly spawned
- Creatures are stucked.
- Too many of them are at this place which is wrong.
* fix(DB/Creature): Delete some creatures in Dragonblight
- 4 more wrong
* fix(DB/SAI): Alterac Valley mobs movement
- Added one more action to SAI (Use random movement in the radious of 10) for the next creatures:
- Frostwolf
- Alterac Ram
- Snowblind Harpy
- Snowblind Windcaller
- Frostwolf Bloodhound SAI
- cleanup phasing after the quest "Return To Angrathar" is rewarded
- add correct phasing for areas "Fordragon Hold" and "Kor'kron Vanguard"
- let the Fleeing Horde / Alliance Soldiers run around and cower in fear (the old SAI did not work correctly, the soldiers were only walking around)
- Remove item script for Trident of Naz'jan (Use: Impale Leviroth while he slumbers in the waters below Riplash)
- Restore Immune to PC flag on reset.
- Add missing in-combat spell.
- Change inhabittype so the NPC's corpse doesn't fall to the sea floor when he dies