* 1. Added Magistrate Barthilas escape event
2. Fighting the Magistrate Barthilas at the entrance will close the 2 gates leading to the plaza
3. A fight in the slaughterhouse will close the door to the side of the slaughterhouse and will not open until a fight with baron Rivendare
4. Associate some conversation text to Broad*castTextId
5. Added an action for the player to stand up - turn around - salute when the player approaches Aurius
6. Added combat AI to Aurius to prepare for the event where Aurius helps players kill baron Rivendare
* Error in SQL statements is fixed
* Fixed Magistrate Barthilas not turning into human form when he died. Transfiguration should be used on himself
* Fix a misspelling in a note
* fix error
* Save the status of the escape event to the database
* Remove spaces
* Modify the code formatting
* enum format restore
* Modify the enum
* Delete data/sql/updates/pending_db_world/斯坦索姆 fix.sql
Delete files that were accidentally pushed
* fix "Grand Crusader Dathrohan" Unable to speak when transforming and dying and the worldserver console error
* 1 waypoint 1 plus 1s suspension time.
2 Transmission data plus map number.
* The door to the slaughterhouse is opened when there is a player dying and all players in the party are not in combat
* Remove spaces and add comments
* Change as requested
* Update data/sql/updates/pending_db_world/rev_1699566747105058500.sql
Test if this button can be updated directly
Co-authored-by: KJack <kgithub@kellerg.com>
* Use the full sniffing path
* fix error
* edit
* Moved the escape time to smartscript
Delete the closed door
* Remove spaces
* Fixed where barthilas were not in the slaughterhouse after moving to near the slaughterhouse after the save location was restarted
* Delete unused classes
---------
Co-authored-by: KJack <kgithub@kellerg.com>
* add cooldown to proc
* convert to spell and aurascript pair macro
* remove no longer needed validate override
* set cooldown with Cooldown field in table spell_proc_event
* gossip keepers, keepers, sara
freya spell
improvements
better gossip
update
converter to update spellscript
refactor sanity wells spawn position, summons zonecombat
make sara summon sanity wells again
thorim casts start again, handle sanity wells only by sanity well spawn
script
refactor sanity
brackets
update comment
gossip keepers, keepers, sara
freya spell
improvements
better gossip
update
converter to update spellscript
refactor sanity wells spawn position, summons zonecombat
make sara summon sanity wells again
thorim casts start again, handle sanity wells only by sanity well spawn
script
refactor sanity
brackets
update comment
gossip keepers, keepers, sara
freya spell
improvements
better gossip
update
converter to update spellscript
refactor sanity wells spawn position, summons zonecombat
make sara summon sanity wells again
thorim casts start again, handle sanity wells only by sanity well spawn
script
refactor sanity
brackets
update comment
gossip keepers, keepers, sara
freya spell
improvements
better gossip
update
converter to update spellscript
refactor sanity wells spawn position, summons zonecombat
make sara summon sanity wells again
thorim casts start again, handle sanity wells only by sanity well spawn
script
refactor sanity
brackets
update comment
* refactor: remove _keepersGUID[4]
* make keeper auras only target players, remove apply scale immunity to well/keepers
include caster in cast
* update keeper flags
* summon and despawn gossip keepers
spawn only if fight done
add intro spell and handle outro
fix off by 1
fix casting simple teleport, only spawn after teleporting
remove empty line
* add teleport to shared ulduar.h
* each keeper triggers their own gossip spawn
* update is called in Reset(), no need to do it here
* add SpellHit override to Freya, Hodir
* Freya, Hodir: use scheduler to schedule post-fight teleport
* JustSummoned rename cr to summon
* sanity well summons are handled by freya instead of sara
* rename pCreature to creature
* keeper use RegisterUlduarCreatureAI
* Freya, Hodir, Thorim: increase despawn time
* despawn tentacles, sanity wells after fight
despawn tentacles after fight
* change order of teleport spells
* am missing header?