* Fix(Core/Uldaman): Door behind Archaedas can close after event.
Once the boss is dead, we shouldn't be able to close the doors anymore.
Closes https://github.com/azerothcore/azerothcore-wotlk/issues/7358
* removed unnecessary check to make CI happy
* fix(Core/Creature): Fixed GroupAI flags usage
* fix(Core/Creature): build fix + code style...
* fix(Core/Creatures): trailing white spaces...
* Core/Formations: allow only certain members to have follow formation
* Core/Formations: fixed ancient data corruption in CreatureGroup::LeaderMoveTo
* Core/Formations: minor optimization
* Core/Formations: improved some warning messages
* Core/Formations: do not load invalid formation data which has unsupported group ai
* Core/Formations: minor adjust for recent commit
* Core/Formations: log formation data which has angle and distance but dont have GROUP_AI_FLAG_FOLLOW_LEADER flag
* Core/Formations: Minor optimization for formation data handling
* Core/Formations: make sure that FormationInfo members are always initialized on its creation
* Core/Formations: minor warnings adjustments
* DB/Formations: fixed some warnings
* Core/Formations: check group flags only if there is any
I have gues that maybe leader could not assist any member at all but members maybe could be linked for motion
* DB/Formations: fixed rest of DB warnings
* Core/Formations: more improvements for supported AI mask check
* Core/Formations: more improvements for data checks
* DB/Formations: fixed warnings
* meh
* DB/Formations: minor correction
* Core/Formations: code style - brackets, you suck... :D
- Reworked spell category cooldowns.
- Implemented category cooldowns for pets.
- Properly shows pet spell cooldowns in player's UI.
- Corrected pet spell cooldowns with infinity duration.
- Do not add/remove infinity spell cooldown on aura apply/remove if casted by item.
- Closes#5263
- Get zone/area IDs from vmap data in the liquid update
- Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
- Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields.
- Clean up liquid state handling on Unit and Player
- Implemented getting area id from gameobject spawns.
- Removed old core related to getting movement flags dependent on environment.
- Movement flags are now processed more precisely and dynamically.
Original source: TrinityCore.
- Closes#5086
- Updates #2208.
- Players that did not participate in killing dungeon boss are not eligible to get loot.
- Players that are too far away from the looted object are not eligible to get loot.
- Players that released spirit and were outside the dungeon when the loot has been released are eligible to get loot.
- Players that have pending bind are not eligible to get loot.
- Properly get loot recipient for some chests in dungeons.
- All above fixes should work in any loot mode (group loot, master loot, etc.)
- Closes#2104.
* fix(CORE/Spell): Combustion will now properly go on cooldown when the buff is manually cancelled
* fix(DB/Scripts): Added the script for combustion
* Update spell_mage.cpp
* Update src/server/scripts/Spells/spell_mage.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* Core/Spells: Master of Elements:
Proc now also from arcane spells.
Properly proc from periodic spells.
Fixed#6035.
* You shouldn't be there.
* Buildfix.
* missing sql.