Grimdhex
61f3a631c3
fix(Server): remove double blank lines at the end of several files ( #19735 )
2024-08-25 07:21:14 -03:00
Andrew
dd41692a8e
fix(Scripts/SethekkHalls): Prevent multiple spawns of Anzu ( #19636 )
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* fix(Scripts/SethekkHalls): Prevent multiple spawns of Anzu
* Update instance_sethekk_halls.cpp
* Update instance_sethekk_halls.cpp
* Update rev_1723763212128826500.sql
2024-08-22 19:27:15 +02:00
Francesco Borzì
393d9a5987
refactor(Scripts/Outland): remove unused imports ( #19461 )
2024-07-21 19:15:20 -03:00
Gultask
02104ca89b
fix(Scripts/AuchenaiCrypts): Remove double scheduling of Carnivorous Bite ( #19353 )
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Update boss_shirrak_the_dead_watcher.cpp
2024-07-09 13:05:09 -03:00
Andrew
6df652a8dd
fix(Core/Creature): Prevent combat movement disabled creatures from r… ( #18428 )
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* fix(Core/Creature): Prevent combat movement disabled creatures from repositioning if target moves within model boundary
* fixbuild
* Apply suggestions from code review
2024-02-27 10:11:39 -03:00
IntelligentQuantum
79a2bb84e9
chore(Scripts/Outland): Remove useless includes ( #18049 )
2023-12-24 09:37:41 -03:00
Winfidonarleyan
eb1ecc38a5
feat(Core/Scripting): move all script objects to separated files ( #17860 )
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* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
2023-12-02 21:13:20 +01:00
avarishd
15f645d751
fix(Scripts/ManaTombs): Pandemonius should aggro the enitre room ( #17764 )
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* fix(Scripts/ManaTombs): Pandemonius should aggro the enitre room
* how does this work
* .
2023-11-19 12:44:02 +01:00
avarishd
d05929b862
fix(Scripts/ShadowLabs): Script Mark of Malice ( #17773 )
2023-11-18 10:18:10 -03:00
Skjalf
b6e5e9f884
fix(Scripts/SethekkHalls): Fix Anzu not leaving banish phase when all… ( #17337 )
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fix(Scripts/SethekkHalls): Fix Anzu not leaving banish phase when all adds die
2023-09-25 08:05:39 -03:00
Francesco Borzì
5d01b700fd
refactor(Core): remove unused imports ( #17094 )
2023-08-28 13:39:43 +02:00
Anton Popovichenko
f4658a1df2
fix(Core/Scripts): Fix scripts where LoadObjectData can leave arrays boundaries. ( #17070 )
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* fix(Core/Scripts): Fix scripts where LoadObjectData can leave arrays boundaries.
* Fix build
2023-08-25 09:15:07 -03:00
Gultask
be5ad1e67c
fix(Scripts/SethekkHalls): Script Anzu Bird Spirit Adds ( #16490 )
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* init
* Create rev_1686100430153174900.sql
* 2
* codestyle
* for loop
* for loop
* Update boss_anzu.cpp
* use vector instead of array
Co-Authored-By: Angelo Venturini <nefertum.dev@protonmail.com >
* leftover
* Revert "leftover"
This reverts commit ccd6db746d364d6cc513b1c7ee7db79be024cc92.
* Update rev_1686100430153174900.sql
* codestyle?
* Revert "codestyle?"
This reverts commit bdf445c056e5b86fa054f299b17b32ec343ce53d.
* Update boss_anzu.cpp
* kill me
* pls
* Update sethekk_halls.h
* Update boss_anzu.cpp
* position codestyle
* Update boss_anzu.cpp
---------
Co-authored-by: Angelo Venturini <nefertum.dev@protonmail.com >
2023-07-15 17:27:10 -03:00
Skjalf
68a93bcc36
fix(Scripts/ShadowLabyrinth): Fix Vorpil voidwalkers getting stuck ( #16767 )
2023-07-15 17:12:05 -03:00
Skjalf
d1f3e606a2
fix(Scripts/AuchenaiCrypts): Fix Exarch Maladaar despawning the avata… ( #16625 )
2023-06-25 13:45:54 -03:00
Angelo Venturini
a62143e540
fix(Scripts/ShadowLabyrinth): Murmur's Touch ( #16600 )
2023-06-21 23:12:23 -03:00
Skjalf
0fb4928285
fix(Scripts/ShadowLabirynth): Fix Murmur not using abilities ( #16505 )
2023-06-09 18:44:53 -03:00
Eddy Vega
8e51183fa6
refactor(Scripts/Auchindoun): Mass struct/model update ( #16266 )
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* init
* ubuntu-20.04-clang-with-modules
* unused context
* .
* .
* .
* pew
* .
2023-06-08 16:32:44 -03:00
Angelo Venturini
dc624fd86f
fix(Core/Scripts): Rework Pandemonius ( #16407 )
2023-05-31 23:22:00 -03:00
Angelo Venturini
746aa5b493
fix(Core/Scripts): Ikiss polymorph target ( #16409 )
2023-05-31 23:20:53 -03:00
Dan
79954c34d4
fix(Scripts/Outland): add missing C++ code and remove SAI scripts from Tavarok and Darkweaver Syth ( #16178 )
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* initial
* whitespace1
* Update tavarok_darkweaver_sai_removal.sql
fix sql
2023-05-12 08:23:56 -03:00
Skjalf
da2dafa64b
fix(Scripts/ShadowLabyrinth): Improve Grandmaster Vorpil script ( #16126 )
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fixed boss moving after teleporting and interrupting fire storm
void travelers will cast empowering shadow on vorpil
shadow nova animation now works
fixed spell cast order as described in the vorpil issue [Shadow Labyrinth] Grandmaster Vorpil #15928
vorpil will use draw shadows to summon players instead of having them manually summoned
2023-05-10 06:23:37 -03:00
Skjalf
2e98e7c42a
fix(Scripts/ShadowLabyrinth): Fix Murmur combat bug caused by Suppres… ( #16122 )
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fix(Scripts/ShadowLabyrinth): Fix Murmur combat bug caused by Suppression Blasts hitting npcs in combat with players
2023-04-28 22:56:00 -03:00
Skjalf
6e7493e8df
fix(Scripts/ShadowLabirynth): Clean up script and fix doors ( #16061 )
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* fix(Scripts/ShadowLabirynth): Clean up script and fix doors
* Update instance_shadow_labyrinth.cpp
* Update boss_ambassador_hellmaw.cpp
2023-04-23 08:32:39 -03:00
Skjalf
fc7d2aedb0
refactor(Scripts/ShadowLabirynth): Rework Grandmaster Vorpil ( #16053 )
2023-04-22 11:59:38 -03:00
Skjalf
ace0cee18c
fix(Scripts/ShadowLabs): Fix Murmur Touch dealing damage twice ( #16058 )
2023-04-22 11:17:51 -03:00
Dan
43cbe6a152
fix(Scripts/ManaTombs): Yor stomp added ( #15986 )
2023-04-22 10:05:32 -03:00
Skjalf
58d1419add
refactor(Scripts/ShadowLabirynth): Update Blackheart the Inciter to t… ( #16049 )
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refactor(Scripts/ShadowLabirynth): Update Blackheart the Inciter to the new script model
2023-04-21 10:04:42 -03:00
UltraNix
197b053eb4
fix(Scripts/ShadowLabirynth): Fixed Blackheart's Incite Chaos. ( #15583 )
2023-04-21 08:29:32 -03:00
Eddy Vega
b4ff3da86b
fix(Scripts/ShadowLabyrinth): Update Grandmaster Vorpil's script ( #16018 )
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init
2023-04-19 21:20:19 -03:00
Eddy Vega
a2e8409b41
fix(Scripts/ShadowLabyrinth): Blackheart the Inciter's room link ( #15994 )
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* init
* pew
* init
* pew
2023-04-18 22:53:05 -03:00
Eddy Vega
4bb002f69b
fix(Scripts/ShadowLabyrinth): Murmur - Sonic Shock's timer ( #16006 )
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init
2023-04-18 21:06:31 -03:00
Dan
e38b070239
fix(Scripts/ShadowLabyrinth): Boss spell timers correct values ( #15984 )
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* fix(Scripts/ShadowLabyrinth): fix boss timers
except Vorpil
currently done: hellmaw, blackheart
todo: murmur
* now done hellmaw
forgot to include
* added murmur timers
see title
* Apply suggestions from code review
---------
Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com >
2023-04-17 22:00:58 -03:00
Dan
dda048d634
fix(Scripts/ShadowLabyrinth): fix Grandmaster Vorpil ( #15962 )
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* Vorpil ROF edit
Added delay (works?) + added functionality for use of the heroic ability
* fixed position matrix
added orientation and used Gultask's sniffed values
* added orientation values to for loops
* testcommit to test rof
testing to see if they removal of the delay fixes it not casting
* attempt to fix shadownova visual
with docastaoe instead of me->spell
* attempt to solve rain of fire with separate event
* extra event works. extra edits
delay between events now half a second, also added delay events because rain of fire is channeled. make sure to check for correct repeat timing now.
* latest changes
see title
* spell first then event
see title
* remove whitespace
see title
* remove creepy whitespace
that is irrelevant because it was in a comment
* added increase in void traveler spawns
as fight goes on... as per retail sniffs by Gultask
* fix timers for Vorpil
according to Gultask's sniffs. draw shadows should also be random, so still needs work. schedule rain of fire inside draw shadows?
* attempt to handle ROF differently
it is now launched every time from the draw shadows event.
2023-04-17 21:02:15 -03:00
Skjalf
af1e878fcc
fix(Scripts/ShadowLabirynth): Fix OOC Murmur Supperssion Barrage ( #15992 )
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Co-authored-by: Gultask <100873791+Gultask@users.noreply.github.com >
2023-04-17 20:38:13 -03:00
Skjalf
5dcea531b5
fix(Scripts/ShadowLabyrinth): Update Murmur script ( #15970 )
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Co-authored-by: Gultask <100873791+Gultask@users.noreply.github.com >
2023-04-17 00:19:12 -03:00
Skjalf
c1cafe040b
chore(Scripts/ShadowLabyrinth): Modernize Ambassador Hellmaw ( #15944 )
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* chore(Scripts/ShadowLabyrinth): Modernize Ambassador Hellmaw
* Update boss_ambassador_hellmaw.cpp
2023-04-14 18:09:21 -03:00
Skjalf
d47e93830f
feat(Core/Scripts): Allow scheduling multiple hp checks at once for i… ( #15897 )
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feat(Core/Scripts): Allow scheduling multiple hp checks at once for identical phases
2023-04-09 15:37:04 -03:00
UltraNix
155bacb8dd
fix(Scripts/ShadowLabirynth): Ambassador Hellmaw: ( #15761 )
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* fix(Scripts/ShadowLabirynth): Ambassador Hellmaw:
Properly handle Banish intro event.
Ambassadow Hellmaw can attack while casting Corrosive Acid.
Added missing paths.
Fixes #15638
* buildfix.
2023-04-09 15:10:53 -03:00
Tereneckla
6ee42fcf78
fix(Scripts/SethekkHalls) Fix Talon King Ikiss Blink ( #15876 )
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Update boss_talon_king_ikiss.cpp
2023-04-08 07:30:03 -03:00
Skjalf
c0253d91a7
fix(Scripts/SethekkHalls): Prevent pets from pulling Ikiss from behin… ( #15764 )
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* fix(Scripts/SethekkHalls): Prevent pets from pulling Ikiss from behind doors
* Update src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_talon_king_ikiss.cpp
2023-04-02 09:43:50 -03:00
UltraNix
43336a8443
fix(Scripts/SethekkHalls): Talon King Ikiss ( #15471 )
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* fix(Scripts/SethekkHalls):
Talon King Ikiss should cast his combo at 80%, 50% and 25%.
After finishing the explosion, Talon King Ikiss should reset aggro.
Talon King Ikiss cast sheep randomly also in normal mode.
Fixes #15466
* Update.
* Update.
2023-03-29 01:32:12 -03:00
Skjalf
65471801e6
chore(Scripts/SethekkHalls): Move Anzu script to its own file ( #15109 )
2023-02-18 18:47:29 -03:00
Skjalf
c2208318ea
fix(Scripts/SethekkHalls): Update Talon King Ikiss script ( #15098 )
2023-02-18 17:26:52 -03:00
Kitzunu
bd6034e1a9
refactor(Core/AI): Some more refactoring prep for Comat Threat system… ( #15026 )
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Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com >
2023-02-13 21:39:40 +01:00
Skjalf
0dbb8c814c
refactor(Core/InstanceScript): refactored load and save methods ( #14977 )
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Co-authored-by: joschiwald <736792+joschiwald@users.noreply.github.com >
2023-02-12 15:53:48 -03:00
Skjalf
b4e3f1310b
feat(Core/Unit): Add KillSelf overload ( #14785 )
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Co-authored-by: jackpoz <giacomopoz@gmail.com >
2023-01-28 17:57:23 -03:00
Gultask
1a2d1c22ff
fix(DB/SethekkHalls): Re-construct Sethekk Halls gameobjects and creatures ( #14265 )
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* Create rev_1671229049571189000.sql
* Update rev_1671229049571189000.sql
* pathing
* 2
* 3
* Update rev_1671229049571189000.sql
2023-01-15 21:57:37 -03:00
UltraNix
0564a2c2fa
fix(Scripts/Spells): Phantasmal Possessor's Posses spell should be ca… ( #13884 )
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...sted only on base channel's expiration.
2022-11-21 18:15:24 -03:00
Maelthyr
c1c9dc6105
refactor(Core/ScriptedAI): few improvements with threat methods ( #13146 )
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improve threat scripts
Co-authored-by: Maelthyrr <lynethris@protonmail.ch >
2022-11-12 13:29:28 +01:00