Kitzunu
cb7e355291
refactor(Core/Misc): sin() to std::sin() ( #9795 )
2022-01-06 19:29:40 +01:00
acidmanifesto
2d4e17fd16
refactor(Core/Creature): Remove Inhabit Type ( #9272 )
...
This is in reference to issue: https://github.com/azerothcore/azerothcore-wotlk/issues/4361
This is comprised of a cherry pick and partial tc cherry pick:
592516ae69
dbadb6369c
34cfa69efd
12de860b4a
a22bc236eb
2022-01-06 10:33:22 -03:00
Malcrom
911e8b4d12
feat(Core/Pathing): Add path_id to PathEndReached ( #10021 )
2022-01-05 09:59:33 -04:00
Malcrom
86f1b87fe6
NewFunction(Core/Pathing) Path End Reached ( #10017 )
2022-01-05 00:22:51 -04:00
UltraNix
d90e368166
Fix (Core/Movement): During escort movement, do not stop moving if unit is casting channeled spells. ( #9815 )
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Fixes #9286
2022-01-03 15:06:41 -05:00
Kitzunu
317e793b12
refactor(Core/Misc): atan2() to std::atan2() ( #9793 )
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- prefer std functions over C functions
2022-01-03 13:24:06 -03:00
Kitzunu
913e65f97f
refactor(Core/Misc): fabs() to std::fabs() ( #9790 )
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- prefer std functions over C functions
2021-12-31 20:41:00 -03:00
Kitzunu
ac99eb48e1
refactor(Core/Misc): abs() to std::abs() ( #9789 )
2021-12-31 19:29:39 -03:00
UltraNix
6a88b48f98
fix(Core/Movement): Always stop moving on new chase movement generator init. ( #9622 )
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Fixes #9421
2021-12-24 05:00:11 -03:00
Kargatum
f62664c987
refactor(Core/Misc): headers cleanup ( #9259 )
2021-11-22 17:24:39 +07:00
UltraNix
70fbaefa8e
fix(Core/Movement): creatures should not cast while moving ( #9141 )
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- Closes #8843
2021-11-15 14:39:36 +01:00
patou01
ea2c880fc8
fix(Core/Unit): Reduce mobs speed when low on health ( #7932 )
2021-11-04 10:43:24 -03:00
Kargatum
a650fd495c
feat(Core/Metrics): implement real time statistic visualization ( #8663 )
2021-10-28 14:47:29 +02:00
UltraNix
69243c4e5d
fix(Core/Movement): Improved player's pet follow movement. ( #8217 )
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Fixes #8127
2021-10-08 10:13:00 -03:00
Kargatum
52aa0e9966
feat(License): add new headers information about license ( #7941 )
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Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
2021-09-30 13:40:52 +07:00
UltraNix
fd229f75e1
fix(Scripts/BRD): movement of Burning Spirits during Ambassador Flamelash encounter ( #7810 )
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- Closes #6964
2021-09-16 14:30:58 +02:00
Kitzunu
2f449326e0
refactor(Core): Rename ...Manager to ...Mgr ( #6910 )
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* Rename MapManager.h to MapMgr.h
* Rename BanManager.h to BanMgr.h
* Rename MapManager.cpp to MapMgr.cpp
* Rename BanManager.cpp to BanMgr.cpp
* Rename MapRefManager.h to MapRefMgr.h
* Rename ThreatManager.h to ThreatMgr.h
* Rename GridRefManager.h to GridRefMgr.h
* Rename ThreatManager.cpp to ThreatMgr.cpp
* Rename GroupRefManager.h to GroupRefMgr.h
* Rename HostileRefManager.h to HostileRefMgr.h
* Rename HostileRefManager.cpp to HostileRefMgr.cpp
* Rename MMapManager.h to MMapMgr.h
* Rename FollowerRefManager.h to FollowerRefMgr.h
* Rename VMapManager2.h to VMapMgr2.h
* Rename IVMapManager.h to IVMapMgr.h
* Rename MMapManager.cpp to MMapMgr.cpp
* Rename VMapManager2.cpp to VMapMgr2.cpp
* Rename RefManager.h to RefMgr.h
* Rename WaypointManager.h to WaypointMgr.h
* Rename WaypointManager.cpp to WaypointMgr.cpp
* Rename MPQManager.h to MPQMgr.h
* Rename MPQManager.cpp to MPQMgr.cpp
* Rename IMMAPManager.h to IMMAPMgr.h
* fix build
* Update Main.cpp
* chore(Core/Misc): Remove toxic language
* Revert "chore(Core/Misc): Remove toxic language"
* fix build
* build
2021-09-15 17:50:28 +02:00
Srđan Panić
0ef71e7aa3
fix(Core/pathing): incorrect pathing of caster mobs when their casts fail due to LOS ( #7472 )
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* Fix incorrect pathing of caster mobs when their casts fail due to LOS
The original problem was that the casters, when their casts were blocked
by a los of line of sight, would not run directly towards the player, but
would rather run around within the spell range until a clear line of
sight was found. This made it near impossible to make casters stop their
casts and force them into melee range by using an obstacle.
This fix makes caster mobs run directly into melee until a clear line of
sight is reached whenever a player hides behind an obstacle regardless of
whether the mob is within spell range or not.
* Cleaning up whitespace
* Tidying up
2021-09-05 12:00:39 +02:00
UltraNix
a8c0a2cc89
fix(Core/Movement): ( #7008 )
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- Get zone/area IDs from vmap data in the liquid update
- Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
- Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields.
- Clean up liquid state handling on Unit and Player
- Implemented getting area id from gameobject spawns.
- Removed old core related to getting movement flags dependent on environment.
- Movement flags are now processed more precisely and dynamically.
Original source: TrinityCore.
- Closes #5086
- Updates #2208 .
2021-08-25 12:41:20 +02:00
UltraNix
1becd73f09
fix(Core/Movement): Rewritten follow movement generator for pets ( #7324 )
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- Closes #7296
2021-08-24 11:08:50 +02:00
UltraNix
6b5c3ed04f
fix(Core/Spells): Always melee attack target when charge is over. ( #7316 )
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* fix(Core/Spells): Always melee attack target when charge is over.
Fixed #7266
* Update src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
2021-08-17 20:36:30 +02:00
UltraNix
36a1777b99
fix(Core/Movement): properly handle UNIT_STATE_CHARGING ( #7152 )
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- Closes #6065
- Closes #6669
2021-08-05 13:55:11 +02:00
Kitzunu
275b107fea
fix(Docs/Doxygen): improve some comments ( #7118 )
2021-07-30 23:25:38 +02:00
UltraNix
59c8f7276e
fix(Core/Movement): correct weird pathing by clearing old path ( #7034 )
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- Closes #5220 .
2021-07-24 16:26:18 +02:00
Francesco Borzì
f73ef1cd5a
fix(Core/Unit): -Wdeprecated-enum-enum-conversion warning ( #6868 )
2021-07-13 11:51:58 +02:00
Kargatum
9ac6fddcae
feat(Core/Database): port TrinityCore database API ( #5611 )
2021-06-22 06:21:07 +02:00
Kargatum
5787d00d54
chore(Core/Logging): replace most server loggers ( #5726 )
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* chore(Core/Logging): replace most server loggers
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2021-06-21 03:07:12 +02:00
Francesco Borzì
466cdb68d6
refactor(Core): code cleanup (part 2) ( #6374 )
2021-06-16 20:40:42 +02:00
Kitzunu
897a02bb75
refactor(Core/Misc): acore to Acore ( #6043 )
2021-05-31 14:21:54 +02:00
Kargatum
e3c1e739c6
feat(CI/Codestyle): add check core logs ( #6012 )
2021-05-31 11:03:00 +02:00
UltraNix
8dd58ebb5b
fix(Core): Memleaks fixes - Part II. ( #5760 )
2021-05-14 10:15:45 +02:00
Shiroe
0079034d73
fix(Core): Lower MIN_WANDER_DISTANCE_GROUND ( #5693 )
2021-05-10 00:58:22 -06:00
Chaouki Dhib
a203a5183b
fix(Core/Movement): Fix strange teleport when rooting a fleeing NPC ( #5555 )
2021-05-08 07:22:18 -06:00
Kargatum
db7d754f3f
feat(Core/Common): delete lib game-interface inherited ( #5333 )
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2021-05-07 02:16:44 +07:00
UltraNix
adad43a15c
fix(Core/Misc): Memleaks fixes. Part I. ( #5546 )
2021-04-30 17:03:02 +02:00
UltraNix
6496a7918c
fix(Core/Movement) : Improved confused movement generator. ( #5491 )
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Fixed #5442 .
Co-authored-by: UltraNix <ultranix@gmail.com >
2021-04-27 13:22:58 +02:00
UltraNix
f4c226423d
feat(Core/Misc): implement ObjectGuid class (port from TC) ( #4885 )
2021-04-25 22:18:03 +02:00
Kargatum
4af4cbd3d9
feat(Core/Logging): rework logging ( #4692 )
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* feat(Core/Logging): rework logging
* correct level for sql.sql
* del unused config options
* Correct build
* correct after merge
* whitespace
20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)
* 1
* correct logging
* correct affter merge
* 1
* 2
* LOG_LEVEL_WARN
* #include "AppenderDB.h"
* 3
* 4
* 5
* 1. 'WorldSocket.cpp'. Replace (1)
* 6
* 1
2021-04-17 11:20:07 +02:00
Kargatum
b2861be1cd
feat(Core/Threading): replace ace threading ( #4821 )
2021-04-16 19:45:29 +02:00
UltraNix
7d69ee8b9c
fix(Core/Movement): Make sure pet always follows its master. ( #5103 )
2021-04-16 12:04:56 +02:00
Footman
c32cd06a78
fix(Core/Movement): fix multiple creature movement issues ( #5097 )
2021-04-09 20:56:19 +02:00
UltraNix
c5d4fe20a8
fix(Core/Movement): Removed wrong code that blocked updating movement generators in case of root/stun. ( #5061 )
2021-04-06 14:24:34 +02:00
Stefano Borzì
d4b8defcd8
Revert "feat(Core/Spells): improve SpellCheckRange(), spell cast when dismounting, falling or levitating spells ( #3384 )" ( #5052 )
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This reverts commit b424273574 .
2021-03-30 12:55:07 +02:00
Stefano Borzì
b424273574
feat(Core/Spells): improve SpellCheckRange(), spell cast when dismounting, falling or levitating spells ( #3384 )
2021-03-26 15:56:35 +01:00
Andrius Peleckas
b093380258
feat(Core/Movement): MotionMaster "Land" and "Take off" velocity speed is optional now ( #3446 )
2021-03-23 13:40:59 -06:00
UltraNix
b2f6a36c6c
fix(Core/Movement): Fixed collision calculation returning wrong position. ( #4879 )
2021-03-20 17:55:59 +01:00
Francesco Borzì
f6a17164be
fix(Core/License): issue with old files license ( #4762 )
2021-03-17 09:46:01 -06:00
Kitzunu
28f1dc5c0c
refactor(Core): replace NULL with nullptr ( #4593 )
2021-03-02 01:34:20 +01:00
Kargatum
dbefa17a53
feat(Core/Config): rework config and delete ACE inherited ( #4608 )
2021-02-28 14:37:03 +01:00
Kitzunu
dbc0ff6554
refactor(Core): sort #includes alphabetically ( #4579 )
2021-02-24 22:34:42 +01:00