IntelligentQuantum
4653641a0b
refactor(Scripts/Commands): Convert cs_cast to new system ( #8997 )
2021-11-08 09:06:51 -03:00
IntelligentQuantum
a9e5b35a5d
feat(Scripts/Commands): new command to debug play music ( #8967 )
2021-11-08 00:49:35 +01:00
IntelligentQuantum
eb04315da5
feat(Scripts/Commands): convert cs_list to new system ( #8920 )
2021-11-06 00:00:17 +01:00
IntelligentQuantum
f342535b69
featScripts/Commands): convert cs_lfg to new system ( #8919 )
2021-11-05 23:59:03 +01:00
Andrius Peleckas
a6340d5b11
fix(Scripts/Player): some refactor related to PlayerCommand functions ( #8975 )
2021-11-05 17:22:39 +01:00
Kargatum
1b49a1eda2
fix(Core/Commands): correct header PlayerCommand.h file structure ( #8947 )
2021-11-04 18:39:32 -03:00
IntelligentQuantum
d5509ceb37
refactor(Scripts/Commands): Convert cs_go to new system ( #8874 )
2021-11-04 12:41:59 -03:00
UltraNix
8af051d6d6
feat(Scripts/Command): implement new command: bags clear ( #8549 )
2021-11-04 13:10:34 +01:00
IntelligentQuantum
cde621f9eb
feat(Scripts/Commands): convert cs_instance to new system ( #8831 )
2021-11-03 14:25:25 +01:00
Kargatum
aa7932e971
feat(Core/EnumUtils): add more enum for support chat command ( #8828 )
2021-11-03 10:50:11 +01:00
IntelligentQuantum
2f25323456
feat(Scripts/Commands): convert cs_object to new system ( #8855 )
2021-11-01 19:28:19 +01:00
Malcrom
f106de8788
refactor(Core): update getFaction to GetFaction and setFaction to SetFaction ( #8708 )
2021-11-01 17:04:32 +01:00
IntelligentQuantum
552f8f921f
feat(Scripts/Commands): convert cs_debug to new system ( #8786 )
2021-10-31 09:58:47 +01:00
IntelligentQuantum
6c0bd9c2eb
refactor(Scripts/Commands): Convert cs_event to new system ( #8832 )
2021-10-30 23:12:41 -03:00
IntelligentQuantum
c08ad3e3c9
refactor(Scripts/Commands): Convert cs_npc to new system ( #8814 )
2021-10-30 16:29:34 -03:00
IntelligentQuantum
668a86762b
refactor(Scripts/Commands): Convert cs_character to new system ( #8768 )
2021-10-30 09:04:39 -03:00
IntelligentQuantum
0a2c7a3756
refactor(Scripts/Commands): Convert cs_spectator to new system ( #8811 )
2021-10-29 20:35:01 -03:00
IntelligentQuantum
fe682805ab
refactor(Scripts/Commands): Convert commands to new system Part 1 ( #8704 )
2021-10-29 15:58:59 -03:00
IntelligentQuantum
93ae2a58a4
feat(Scripts/Commands): convert cs_bf to new system ( #8763 )
2021-10-29 15:33:02 +02:00
acidmanifesto
5b6cc5e6f5
chore(Script/Code): remove Not Needed Logging. ( #8747 )
...
It is already logged in the gm logs. DRY.
2021-10-29 15:32:02 +02:00
IntelligentQuantum
ec4eff6aa0
feat(Scripts/Commands): convert cs_cheat to new system ( #8740 )
2021-10-29 15:31:42 +02:00
IntelligentQuantum
b82a73d982
feat(Scripts/Commands): Convert cs_achievement to new system ( #8736 )
2021-10-29 15:31:04 +02:00
Kargatum
a650fd495c
feat(Core/Metrics): implement real time statistic visualization ( #8663 )
2021-10-28 14:47:29 +02:00
Skjalf
8665452c28
fix(Scripts/Commands): Fill the missing argument for the GPS command so it displays its message correctly ( #8734 )
2021-10-27 06:28:52 -03:00
IntelligentQuantum
04143658ab
chore(Core/Arena): LANG_AREAN_ERROR_NAME_NOT_FOUND > LANG_ARENA_ERROR_NAME_NOT_FOUND ( #8737 )
2021-10-26 06:20:38 -03:00
acidmanifesto
e678b306e9
fix(Core): enable .freeze and .unfreeze gm cmd for NPCS ( #8688 )
2021-10-26 01:10:13 +02:00
Kargatum
bc9473482e
feat(Core/Chat): new argument parsing and unify chat hyperlink parsing ( #6243 )
2021-10-23 10:15:42 +02:00
UltraNix
1fb6830b15
feat(Core/Quests): Implemented quest_money_rewards (for quest with Qu… ( #8610 )
...
Fixes #8440
2021-10-20 05:45:56 -03:00
Kitzunu
bc82f36f1f
refactor(Core/Unit): clean MonsterText methods ( #6957 )
2021-10-15 10:25:29 +02:00
Skjalf
29c94e5455
fix(Core/Graveyard): prevent non-death knights from getting ported to… ( #8206 )
2021-10-07 13:07:23 +02:00
Skjalf
c55c5e668f
fix(Core/Commands): partially fix an issue with mails sent from console never showing up the 'Customer Support' sender in-game ( #8064 )
2021-10-04 15:44:04 +02:00
Kargatum
52aa0e9966
feat(License): add new headers information about license ( #7941 )
...
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
2021-09-30 13:40:52 +07:00
Andrius Peleckas
e6b1201e50
fix(Core/Creature): Fixed GroupAI flags usage in creature_formations ( #7544 )
...
* fix(Core/Creature): Fixed GroupAI flags usage
* fix(Core/Creature): build fix + code style...
* fix(Core/Creatures): trailing white spaces...
* Core/Formations: allow only certain members to have follow formation
* Core/Formations: fixed ancient data corruption in CreatureGroup::LeaderMoveTo
* Core/Formations: minor optimization
* Core/Formations: improved some warning messages
* Core/Formations: do not load invalid formation data which has unsupported group ai
* Core/Formations: minor adjust for recent commit
* Core/Formations: log formation data which has angle and distance but dont have GROUP_AI_FLAG_FOLLOW_LEADER flag
* Core/Formations: Minor optimization for formation data handling
* Core/Formations: make sure that FormationInfo members are always initialized on its creation
* Core/Formations: minor warnings adjustments
* DB/Formations: fixed some warnings
* Core/Formations: check group flags only if there is any
I have gues that maybe leader could not assist any member at all but members maybe could be linked for motion
* DB/Formations: fixed rest of DB warnings
* Core/Formations: more improvements for supported AI mask check
* Core/Formations: more improvements for data checks
* DB/Formations: fixed warnings
* meh
* DB/Formations: minor correction
* Core/Formations: code style - brackets, you suck... :D
2021-09-24 19:51:55 +02:00
Kitzunu
339d58ecdc
refactor(Core/Misc): Use .empty() instead of == "" ( #7870 )
2021-09-20 00:46:00 +02:00
Kitzunu
2f449326e0
refactor(Core): Rename ...Manager to ...Mgr ( #6910 )
...
* Rename MapManager.h to MapMgr.h
* Rename BanManager.h to BanMgr.h
* Rename MapManager.cpp to MapMgr.cpp
* Rename BanManager.cpp to BanMgr.cpp
* Rename MapRefManager.h to MapRefMgr.h
* Rename ThreatManager.h to ThreatMgr.h
* Rename GridRefManager.h to GridRefMgr.h
* Rename ThreatManager.cpp to ThreatMgr.cpp
* Rename GroupRefManager.h to GroupRefMgr.h
* Rename HostileRefManager.h to HostileRefMgr.h
* Rename HostileRefManager.cpp to HostileRefMgr.cpp
* Rename MMapManager.h to MMapMgr.h
* Rename FollowerRefManager.h to FollowerRefMgr.h
* Rename VMapManager2.h to VMapMgr2.h
* Rename IVMapManager.h to IVMapMgr.h
* Rename MMapManager.cpp to MMapMgr.cpp
* Rename VMapManager2.cpp to VMapMgr2.cpp
* Rename RefManager.h to RefMgr.h
* Rename WaypointManager.h to WaypointMgr.h
* Rename WaypointManager.cpp to WaypointMgr.cpp
* Rename MPQManager.h to MPQMgr.h
* Rename MPQManager.cpp to MPQMgr.cpp
* Rename IMMAPManager.h to IMMAPMgr.h
* fix build
* Update Main.cpp
* chore(Core/Misc): Remove toxic language
* Revert "chore(Core/Misc): Remove toxic language"
* fix build
* build
2021-09-15 17:50:28 +02:00
Efymer
aa9a39e07f
feat(Core/debug): Add commad to debug lfg ( #6638 )
...
* feat(Core/debug): Add commad to debug lfg
* Update LFGMgr.h
* Update rev_1624914323095978900.sql
* Code review fixes
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2021-09-14 17:08:49 +02:00
IntelligentQuantum
e6143a1efd
feat(Core/Commands): Gear ( #7717 )
2021-09-12 12:19:14 +02:00
lineagedr
ae8a78d90a
feat(Core/Gameobject): add a range check for gameobjects ( #7521 )
2021-08-31 10:34:43 +02:00
Kitzunu
6978d62482
refactor(Script/Command): modify mount & dismount ( #7413 )
...
* refactor(Script/Command): modify mount
* oopsies
* Update rev_1629233438552386300.sql
* codestyle
* Update src/server/scripts/Commands/cs_modify.cpp
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com >
* Update src/server/scripts/Commands/cs_modify.cpp
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com >
* Update src/server/scripts/Commands/cs_modify.cpp
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com >
* some improvements
* When using .dismount also update speed to 100%
* remove atoul
* Update cs_modify.cpp
* test
Co-authored-by: Kargatum <dowlandtop@yandex.com >
* Update cs_modify.cpp
* fix tyop
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com >
Co-authored-by: Kargatum <dowlandtop@yandex.com >
2021-08-29 10:45:43 +02:00
UltraNix
a8c0a2cc89
fix(Core/Movement): ( #7008 )
...
- Get zone/area IDs from vmap data in the liquid update
- Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
- Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields.
- Clean up liquid state handling on Unit and Player
- Implemented getting area id from gameobject spawns.
- Removed old core related to getting movement flags dependent on environment.
- Movement flags are now processed more precisely and dynamically.
Original source: TrinityCore.
- Closes #5086
- Updates #2208 .
2021-08-25 12:41:20 +02:00
Petric
56a2f6d976
fix(Core/Crash): reload page GetSession check to avoid crash ( #7451 )
2021-08-22 16:40:40 +02:00
UltraNix
261d5c62cd
fix(Core/Collision): typo in VMap BIH generation. ( #7066 )
...
* Core/Collision: Fix typo in VMap BIH generation.
Fixed #5768 .
* Bump vmap and mmap versions.
* chore: update data version in the bash installer
2021-08-08 12:21:29 +02:00
Francesco Borzì
fab0fc421b
refactor(Scripts/Commands): code cleanup (part 4) ( #6921 )
2021-07-18 13:25:44 +02:00
Kargatum
8568c4fb33
feat(Core): replace ACE network with Boost.Asio ( #6574 )
2021-07-16 10:43:56 +02:00
Francesco Borzì
ebb80145b3
refactor(Core): replace boost::filesystem with std::filesystem ( #6800 )
2021-07-09 16:43:51 +02:00
Kitzunu
2ce0739838
feat(Scripts/Commands): show SpellSchoolImmuneMask in .npc info ( #6788 )
2021-07-09 11:39:48 +02:00
Francesco Borzì
aa3896d52a
fix(Core): Undefined symbols ArenaSpectator::HandleSpectatorSpectateC… ( #6580 )
2021-06-26 16:41:05 +02:00
Kargatum
5991b2769a
feat(Core/Scripts): split the huge scriptloader into smaller pieces ( #5346 )
...
* feat(Core/Scripts): split the huge scriptloader into smaller pieces
* AddSC_swamp_of_sorrows del
* 1
* add mod info
* 1
* 039f0e0faa
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2021-06-22 23:19:02 +02:00
Kargatum
9ac6fddcae
feat(Core/Database): port TrinityCore database API ( #5611 )
2021-06-22 06:21:07 +02:00
Kitzunu
1be561e03b
fix(Core/Player): Use SkillLineAbility.dbc to determine player initia… ( #6015 )
...
* fix(Core/Player): Use SkillLineAbility.dbc to determine player initial spells - skill assignment done in a new table `playercreateinfo_skills`
* Cherry-pick 2a3546ca36
* Cherry-Pick d28b66bca8
* Cherry-Pick 193408f335
- Closes https://github.com/azerothcore/azerothcore-wotlk/issues/1659
- Closes https://github.com/azerothcore/azerothcore-wotlk/issues/6036
- Closes https://github.com/chromiecraft/chromiecraft/issues/693
Co-Authored-By: Shauren shauren.trinity@gmail.com
Co-Authored-By: Rothend 67004168+Rothend@users.noreply.github.com
Co-Authored-By: claudiodfc claudio.daniel.f.c@gmail.com
2021-06-21 21:23:18 +02:00