* Create 24468_13932.sql
Adds "Pol Amberstill <Ram Racing Apprentice>"[24468] as Quest Starter for "Another Year, Another Souvenir"[13932] after completing "Now This is Ram Racing... Almost"[11318].
* Create 24510_13931.sql
Adds "Driz Tumblequick <Ram Racing Apprentice>"[24510] as Quest Starter for "Another Year, Another Souvenir"[13931] after completing "Now This is Ram Racing... Almost"[11409].
* Delete data/sql/updates/pending_db_world/24468_13932.sql
* Delete data/sql/updates/pending_db_world/24510_13931.sql
* Corrected the SQL File
# Adds "Pol Amberstill <Ram Racing Apprentice>"[24468] as Quest Starter for "Another Year, Another Souvenir"[13932] after completing "Now This is Ram Racing... Almost"[11318].
# Adds "Driz Tumblequick <Ram Racing Apprentice>"[24510] as Quest Starter for "Another Year, Another Souvenir"[13931] after completing "Now This is Ram Racing... Almost"[11409].
Thanks @pangolp for the help
* fix(DB/Quest): Assign proper quest starters for Brewfest souvenir quests.
* Bench's Suggestion
https://github.com/azerothcore/azerothcore-wotlk/pull/20105#issuecomment-2383526853
* fix(cpp/db): Quest how to win friends and infleunce enemies missing dialogue during torture
Scarlet Crusader (id: 28940), Scarlet Marksman (id: 28610), Scarlet Preacher (id: 28939) and
Scarlet Commander (id: 28936) were missing some dialog in the database and script
npc_crusade_persuaded always succeeded when the spell on Keleseth's Persuader (item id: 39371
and spell id: 52781) procced. It now only succeeds thirty percent of the time. Increased ppmRate for spell to 8.
Finally removed aggro when scarlet was 'persuaded'
closes Azerothcore issue #20110
* fix(cpp): trailing white space
* fix(db): error in text
* fix(db): syntax error
* fix(cpp/db): using urand and removed db name from insert
* fix(db): remove broadcast text and missing creature text
* fix(DB): change sql queries to comply with rules
Added a delete query before insert and backticks to column and table names
* add empty newline at the end
---------
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
* fix(DB/SAI): Missing scripting from Dark Rider and DeathCharger
Dark Rider of Acherus (id: 28768) was missing some on death scripting
that controled the deathcharger (id: 28782). Use smart ai to make
the deathcharger rooted in place, emote a message,
remove not selectable unit flag to allow player to mount
and apply 100% health to ensure deathcharger isn't at
50% health.
Added the emote text to creature_text table for deathcharger.
added NON_ATTACKABLE and NOT_SELECTABLE unitflags to deathcharger.
Added SmartAI Script to deathcharger, so that when a passenger enters
the horse unroots.
Closes AzerothCore issue #20107
* fix(DB/SAI): remove redudent UPDATE
* fix(DB): make sql queries comply with rules
Added a delete before an insert and back ticks
* init
* Update boss_shade_of_akama.cpp
* Update boss_shade_of_akama.cpp
* Update boss_shade_of_akama.cpp
* update factions
bench with the faction sniffs
Co-Authored-By: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
* set spawned creatures in combat again
Co-Authored-By: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
* wip change faction to defender
* Update boss_shade_of_akama.cpp
* Update boss_shade_of_akama.cpp
* set hostiles in combat
* Akama shade reset test (#12)
compilation of commits with fixes and debugging
* Update boss_shade_of_akama.cpp
* Update factions_shade.sql
* Update factions_shade.sql
* Update factions_shade.sql
* Update factions_shade.sql
* 5s instead of 5ms
* change faction enum names
* revert faction change on player death
* unused import
* Update boss_shade_of_akama.cpp
* unsummon all non-defenders
* clear summons on all players dead
* blank space
* make creatures not stop spawning on player wipe
* oops
---------
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>