- 3479 (The Veiled Sea is missing in table skill fishing_base_level which giving us sometimes errors in DB logs).
Based on some informations, since it's near Desolace and This zone is part of Ashenvale which is Level 31-40 zones:, i'm importing there skill 225 too.
- Also importing some loot related to this area
* Boss re-order
* Revert "Boss re-order"
This reverts commit 03289cb064ae51c38e3efebba11f3e3882ae350a.
* Reworking Ambassador flamelash
- Removed timers
- Scripting the boss properly, missing event and talk emote
* Update boss_ambassador_flamelash.cpp
* Update boss_ambassador_flamelash.cpp
* Ambassador Flamelash reworked
- Burning spirits spawn at the correct places
- When they get close to the boss they die, thus buffing the boss with a stackable buff
- When encounter begins the runes start burning
- Burning Spirits chase the boss around the room
* Missing aggro emote and cleanup
* travis
* Cleaner code
Changed the enum usage to a Vector and iterated over every gameobject entry to make them active or ready.
* Cleanup
Removed not used enum
* types
* Update boss_ambassador_flamelash.cpp
* Added dynamic spawning algorithm
Before this commit, Spirits could be summoned on the same rune.
After this commit Spirits will not be summoned on the same position.
* bad null conversion
* declaration and initialization inside function
changed randomPosition to an Int inside the getValidRandomPosition().
* wrong type declaration
variable needs to be declared outside of while cycle.
* useless variable
* Bugfixing
- New fireblast
- When burning spirits die killed by the player, new event to summon new ones
- Make them aggro the player and attack them
* miss typed ;
* Trying to fix mentioned issues
- If spirits are in combat, keep summoning new ones
- If spirits are in combat, then the boss can't kill them if they get close to them
* IsInCombat typo
* Exploit fixing
* Summoning massive waves fix
* Fixing last issue hopefully
* fix(DB/Quest): Healthy Dragon Scale
- Added conditions. Item will be drop, just if the quest 5529 is completed.
- Loot updated to 100 drop chance.
* fix(DB/Quest): Healthy Dragon Scale
- Updated drop chance to 6 (Source: wowhead and some other DB's for patch 3.3.5)
* fix(DB/Creature): Posible wrong spawned
- Delete one creature from Borean T. Creature is wrongly spawned there causing issue entering in combat with other creature (CreatureTextMgr: Could not find TextGroup 1 for Creature(Bone Warrior) GuidLow 97670 Entry 26126. Ignoring.
* fix(DB/Creature): Posible wrong spawned
- Deleting two more wrong spawned creatures
* GUID 101638, ID 25660 (Festering Ghoul)
* GUID 101626, ID 25660 (Festering Ghoul)
* fix(DB/Creature): Delete some creatures in Dragonblight
- Posible wrongly spawned
- Creatures are stucked.
- Too many of them are at this place which is wrong.
* fix(DB/Creature): Delete some creatures in Dragonblight
- 4 more wrong
- Typo, grammar corrections.
- Rate.Mining.Amount changed to correct config Rate.Talent (It was set to Rate.Talent for mining amount using default value: 1 which is totally wrong. - Rate.Talent is for talents points per level.)
* Boss re-order
1st attacker is Anger'rel ID 9035
2nd attacker is Seeth'rel ID 9038
3rd Attacker is Dope'rel ID 9040
4th Attacker is Gloom'rel ID 9037
5th attacker is Vile'rel ID 9036
6th attacker is Hate'rel ID 9034
7th attacker is Doom'rel after his death spawnt the chest and the doors go back to ID 9039
* Domrel eventmap
swapped timers to events
* Update boss_tomb_of_seven.cpp
* Update boss_tomb_of_seven.cpp
* Update boss_tomb_of_seven.cpp
* Update boss_tomb_of_seven.cpp
* Update boss_tomb_of_seven.cpp
* Doomrel ain't the first boss
* Don't ignore first boss
* Gossip option
* Gossip done
* fix(DB/SAI): Alterac Valley mobs movement
- Added one more action to SAI (Use random movement in the radious of 10) for the next creatures:
- Frostwolf
- Alterac Ram
- Snowblind Harpy
- Snowblind Windcaller
- Frostwolf Bloodhound SAI