killerwife
10d5a3c553
fix(Core/Unit): rework Walk/Run mode ( #22988 )
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Co-authored-by: sudlud <sudlud@users.noreply.github.com >
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com >
2025-10-14 17:54:19 -03:00
天鹭
53238a68d3
refactor(Core): DespawnOrUnsummon ( #23141 )
2025-10-13 03:36:23 -03:00
Andrew
78dea88d5d
fix(Scripts/AzjolNerub): Fix Anubarak impale sequence ( #22717 )
2025-09-23 10:49:23 +02:00
Andrew
28532bc1e0
feat(Core/AI): Allow preventing health check events while casting ( #22897 )
2025-09-14 18:48:33 -03:00
Andrew
835283bf26
feat(Core/Scripting): Implement ScheduleEnrageTimer() helper ( #21597 )
2025-02-24 09:59:18 +01:00
Andrew
0f1618faf5
feat(Core/Scripting): Implement SetAutoAttackAllowed() to disable aut… ( #20805 )
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* feat(Core/Scripting): Implement SetAutoAttackAllowed() to disable autoattacks
* Update ScriptedCreature.cpp
2024-12-02 08:11:18 -03:00
Andrew
e741a9a87f
feat(Core/Scripting): Implement SetInvincibility() to prevent creatur… ( #20508 )
2024-11-11 00:22:03 -03:00
Andrew
31cb7579e0
fix(Core/Scripts): Further improve the ScheduleHealthCheck() function ( #20163 )
2024-10-09 08:08:37 -03:00
Benjamin Jackson
1edac37ac3
refactor(Core): Make more use of helpers. ( #19835 )
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* Init.
* Reword.
* Update codestyle script.
Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Add gameobject type ID check, reorder checks.
* Add helper/codestyle check for unit type.
* `IsUnit()` -> `IsCreature()`
* Add `IsUnit()` method.
* Use type mask.
https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
* Replace instances of `isType` with `IsUnit`.
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
2024-09-03 14:41:31 -03:00
Grimdhex
5ab142af93
fix(Core/AI): remove an unused variable in ScriptedAI ( #19816 )
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fix(Core/AI): remove an unused variable
2024-08-31 11:05:18 -03:00
Andrew
83f8871c31
refactor(Core/BossAI): Improve the ScheduleHealthCheck() code ( #19743 )
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* refactor(Core/BossAI): Improve the ScheduleHealthCheck() code
* Update ScriptedCreature.cpp
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Co-authored-by: sudlud <sudlud@users.noreply.github.com >
2024-08-26 14:44:05 -03:00
Andrew
c5399509e6
refactor(Scripts/TempleOfAhnQiraj): Clean up Cthun script ( #19736 )
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* refactor(Scripts/TempleOfAhnQiraj): Clean up Cthun script
* Update boss_cthun.cpp
* Update boss_cthun.cpp
2024-08-25 16:46:24 -03:00
Kitzunu
f42ed2efa5
feat(Core/SAI): SetData now has invoker ( #19296 )
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* cherry-pick commit (cfc77fd843 )
* cherry-pick commit (beb333738d )
* Move IsSmart function from headerfile
Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com >
Co-authored-by: Shauren <shauren.trinity@gmail.com >
2024-07-06 13:46:10 +02:00
Andrew
9e122a0cad
fix(Core/AI): Fix bosses being stuck IN_PROGRESS if despawnonevade fl… ( #19070 )
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fix(Core/AI): Fix bosses being stuck IN_PROGRESS if despawnonevade flag is used
2024-06-16 18:57:51 +02:00
Dan
a870173558
fix(Scripts/BossAI): add optional variable to BossAI class to make sure the boss calls for help ( #18630 )
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init
2024-03-30 11:31:41 -03:00
Andrew
6df652a8dd
fix(Core/Creature): Prevent combat movement disabled creatures from r… ( #18428 )
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* fix(Core/Creature): Prevent combat movement disabled creatures from repositioning if target moves within model boundary
* fixbuild
* Apply suggestions from code review
2024-02-27 10:11:39 -03:00
Andrew
daec8345e0
refactor(Scripts/BlackTemple): Modernize Najentus boss script ( #17871 )
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* refactor(Scripts/BlackTemple): Modernize Najentus boss script
* fix build
* Update ScriptedCreature.h
2023-11-26 23:47:15 +01:00
Andrew
59e9451c3c
feat(Core/AI): Implement ScheduleTimedEvent() helper ( #17813 )
2023-11-20 20:36:15 -03:00
Winfidonarleyan
e90d7a2f92
chore(Core/Misc): sort includes ( #17776 )
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* chore(Cleanup): sort includes
* fix build
* fix build again
2023-11-18 17:51:26 +01:00
KJack
2e4ad36d20
feat(Core/AI): Add built-in TaskScheduler to CreatureAI ( #17700 )
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* Add TaskScheduler to CreatureAI
* Code style, because of course.
2023-11-14 07:32:47 -03:00
Skjalf
d47e93830f
feat(Core/Scripts): Allow scheduling multiple hp checks at once for i… ( #15897 )
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feat(Core/Scripts): Allow scheduling multiple hp checks at once for identical phases
2023-04-09 15:37:04 -03:00
Skjalf
86a2e94746
feat(Core/AI): Implement DoForAllSummons() function to summon lists ( #15262 )
2023-03-07 05:32:53 -03:00
Skjalf
81d831faac
feat(Core/AI): Implement ScheduleHealthCheckEvent() for events that fire … ( #15275 )
2023-03-04 23:25:43 -03:00
Kitzunu
bd6034e1a9
refactor(Core/AI): Some more refactoring prep for Comat Threat system… ( #15026 )
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Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com >
2023-02-13 21:39:40 +01:00
Skjalf
8aa331b432
fix(Core/Creature): Fix bosses with hard reset flag not respawning an… ( #14862 )
2023-02-04 15:35:53 -03:00
Skjalf
aeed96f3b7
feat(Core/AI): Move TaskScheduler to BossAI class ( #14757 )
2023-01-26 13:46:30 -03:00
Maelthyr
c1c9dc6105
refactor(Core/ScriptedAI): few improvements with threat methods ( #13146 )
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improve threat scripts
Co-authored-by: Maelthyrr <lynethris@protonmail.ch >
2022-11-12 13:29:28 +01:00
UltraNix
3c8a148b1e
fix(Scripts/Temple of AhnQiraj): Slime Toxin clouds should despawn 10… ( #13492 )
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* fix(Scripts/Temple of AhnQiraj): Slime Toxin clouds should despawn 10 sec after Viscidus death.
Fixes #13420
* Update.
2022-10-25 10:43:39 -03:00
Angelo Venturini
337c308dd3
fix(Core/TempleOfAhnQiraj): Viscidus ( #12956 )
2022-09-21 15:19:21 -03:00
IntelligentQuantum
ab4ee71762
feat(Core/Maps): AreaBoundary ( #10525 )
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* cherry-picked commit (2da458c56d )
2022-04-15 14:10:41 +02:00
Kargatum
3a0a9ba088
feat(Core/Common): move EventMap to separated files, add support chrono ( #10209 )
2022-02-04 15:12:45 +01:00
UltraNix
7201d8840f
fix(Scripts/BlackrockSpire): Urok Doomhowl - improvements: ( #9067 )
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The mobs should attack the pike if there is no players around
The boss should not despawning after summon
Urok's Tribute Pile with Pike and Head should disapear after Urok appear
Fixes #9023
2021-11-12 09:46:07 -03:00
Skjalf
1ed0a67ed1
fix(Scripts/BlackrockSpire): Rend Blackhand improvements ( #8826 )
2021-11-02 19:31:35 -03:00
acidmanifesto
430157f71d
feat(Core): GetDeadCreatureListInGrid helper added, for aoe loot ( #8445 )
2021-10-13 11:32:01 -03:00
Kargatum
52aa0e9966
feat(License): add new headers information about license ( #7941 )
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Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
2021-09-30 13:40:52 +07:00
Silker
4dc642d530
fix(Creature/Core): Boss phased reset ( #7828 )
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Co-authored-by: Si1ker <Si1ker@users.noreply.github.com >
Co-authored-by: lineagedr <lineagedr@users.noreply.github.com >
Co-authored-by: Footman <footman@hotmail.de >
2021-09-16 14:32:36 +02:00
Kitzunu
897a02bb75
refactor(Core/Misc): acore to Acore ( #6043 )
2021-05-31 14:21:54 +02:00
Kargatum
13f71c9c4d
feat(Core/Random): port random system from TrinityCore ( #5454 )
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* feat(Core/Random): port random system from TrinityCore
* lic
* logic correct
* MultimapErasePair move
* whitespace
17:13:34 1. 'Containers.h'. Replace (1)
17:13:40 2. 'LootMgr.h'. Replace (1)
17:13:44 3. 'World.cpp'. Replace (1)
17:13:47 4. 'instance_scholomance.cpp'. Replace (1)
* correct debug build
2021-05-16 21:53:21 +02:00
UltraNix
44babc3c3a
fix(Core/Pooling): Fixed less and less objects from pools being spawned the longer the server is running ( #5572 )
2021-05-08 12:39:09 -06:00
UltraNix
f4c226423d
feat(Core/Misc): implement ObjectGuid class (port from TC) ( #4885 )
2021-04-25 22:18:03 +02:00
Cláudio Costa
042cec82f4
fix(Core): Boss encounter disengage improvement ( #4954 )
2021-04-06 14:15:56 +02:00
Francesco Borzì
f6a17164be
fix(Core/License): issue with old files license ( #4762 )
2021-03-17 09:46:01 -06:00
Francesco Borzì
d4a58700d4
refactor(Core): apply clang-tidy modernize-use-override ( #3817 )
2020-12-06 18:04:55 +01:00
Kargatum
a2b26272d2
refactor(Core/Game): restyle game lib with astyle ( #3466 )
2020-10-12 10:08:15 +02:00
Viste
e22d78ecd6
refactor(Core): rename namespaces and macros to acore ( #2454 )
2019-12-01 13:13:31 +01:00
Stoabrogga
5da61f1167
fix(DB/Core): Play "Lament of the Highborne" as music instead of sound ( #1926 )
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* fix(DB/Core): Play "Lament of the Highborne" as music instead of sound
* Update ScriptedCreature.cpp
* Update rev_1559456042362460279.sql
* Update rev_1559456042362460279.sql
* Update rev_1559456042362460279.sql
* Update rev_1559456042362460279.sql
2019-06-14 07:51:29 +02:00
Nefertumm
dd300003e2
Update license links ( #783 )
2018-03-12 10:54:57 +01:00
Yehonal
17332304fd
Using TC structure allowing easier patches importing
2017-12-21 00:20:29 +01:00
Yehonal
b0c8eceb08
Refactoring part 2 [W.I.P]
2016-08-12 02:38:26 +02:00
Yehonal
f6eefedcd5
converted all tabs to 4 spaces
2016-06-26 19:23:57 +02:00