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fix(Core/Raid): Reworked Archimonde fight (#1691)
* Reworked Archimonde * missing spell scripts on db * Travis? * Thanks Nefertum * Update rev_1554524766481187700.sql * compact sql * Update data/sql/updates/pending_db_world/rev_1554524766481187700.sql Co-Authored-By: Pondaveia <43385840+Pondaveia@users.noreply.github.com> * Update rev_1554524766481187700.sql * Update boss_archimonde.cpp * Resets * Update boss_archimonde.cpp * Update boss_archimonde.cpp * Finger of death check improvement Deku suggested adding this check instead: - me->IsWithinMeleeRange(unit) * fix: remove unneeded if statement * Possible targets list bug Added a list for both Finger of death and Spell protections specifically. Also cleared the lists when needed to avoid possible bugs. * comment typo * Last touches * Copy paste fail? Removed waypoint reached function. No idea how it got there! * Update boss_archimonde.cpp * The meele check was too small This check allows the tank to move the boss without getting snipped by finger of death * Update boss_archimonde.cpp * Initializing summonlist on constructor * Update hyjal.h * Update hyjal.h * Changed Archimonde AI Hyjal_trash AI to BossAI * Removing hyjal_trashAI function * Somehow the commit above didn't remove * unused variable * bool initialization on the constructor bool Enraged; bool BelowTenPercent; bool HasProtected; bool IsChanneling; * HOLY SHIT TRAVIS
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@@ -4481,7 +4481,17 @@ void SpellMgr::LoadDbcDataCorrections()
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spellInfo->AuraInterruptFlags |= AURA_INTERRUPT_FLAG_CHANGE_MAP;
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break;
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/*
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Raid: Battle for Mount Hyjal
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Boss: Archimonde
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*/
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case 31984: // Spell doesn't need to ignore invulnerabilities
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case 35354:
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spellInfo->Attributes = SPELL_ATTR0_ABILITY;
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break;
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case 32111: // We only need the animation, no damage
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spellInfo->CastingTimeIndex = 0;
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break;
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//////////////////////////////////////////
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////////// Vault of Archavon (VOA)
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