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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Scripts/Commands): Convert commands to new system Part 1 (#8704)
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@@ -15,78 +15,90 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file cs_deserter.cpp
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* @brief .deserter related commands
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*
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* This file contains the CommandScripts for all deserter sub-commands
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*/
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#include "ScriptMgr.h"
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#include "Chat.h"
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#include "Language.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "SpellAuraEffects.h"
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#include "SpellAuras.h"
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using namespace Acore::ChatCommands;
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enum Spells
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{
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LFG_SPELL_DUNGEON_DESERTER = 71041,
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BG_SPELL_DESERTER = 26013
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};
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#if AC_COMPILER == AC_COMPILER_GNU
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#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
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#endif
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using namespace Acore::ChatCommands;
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class deserter_commandscript : public CommandScript
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{
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public:
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deserter_commandscript() : CommandScript("deserter_commandscript") { }
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/**
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* @brief Returns the command structure for the system.
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*/
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ChatCommandTable GetCommands() const override
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{
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static ChatCommandTable deserterinstanceCommandTable =
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static ChatCommandTable deserterInstanceCommandTable =
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{
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{ "add", SEC_ADMINISTRATOR, false, &HandleDeserterInstanceAdd, "" },
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{ "remove", SEC_ADMINISTRATOR, false, &HandleDeserterInstanceRemove, "" }
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{ "add", HandleDeserterInstanceAdd, SEC_ADMINISTRATOR, Console::No },
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{ "remove", HandleDeserterInstanceRemove, SEC_ADMINISTRATOR, Console::No }
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};
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static ChatCommandTable deserterBGCommandTable =
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{
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{ "add", SEC_ADMINISTRATOR, false, &HandleDeserterBGAdd, "" },
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{ "remove", SEC_ADMINISTRATOR, false, &HandleDeserterBGRemove, "" }
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{ "add", HandleDeserterBGAdd, SEC_ADMINISTRATOR, Console::No },
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{ "remove", HandleDeserterBGRemove, SEC_ADMINISTRATOR, Console::No }
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};
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static ChatCommandTable deserterCommandTable =
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{
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{ "instance", SEC_ADMINISTRATOR, false, nullptr, "", deserterinstanceCommandTable },
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{ "bg", SEC_ADMINISTRATOR, false, nullptr, "", deserterBGCommandTable }
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{ "instance", deserterInstanceCommandTable },
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{ "bg", deserterBGCommandTable }
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};
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static ChatCommandTable commandTable =
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{
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{ "deserter", SEC_ADMINISTRATOR, false, nullptr, "", deserterCommandTable }
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{ "deserter", deserterCommandTable }
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};
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return commandTable;
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}
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static bool HandleDeserterAdd(ChatHandler* handler, char const* args, bool isInstance)
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/**
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* @brief Applies the Deserter Debuff to a player
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*
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* This function applies a Deserter Debuff of the given type (Instance or BG) to the
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* selected player, with the provided duration in seconds.
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*
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* @param handler The ChatHandler, passed by the system.
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* @param time The provided duration in seconds.
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* @param isInstance provided by the relaying functions, so we don't have
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* to write that much code :)
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*
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* @return true if everything was correct, false if an error occured.
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*
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* Example Usage:
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* @code
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* .deserter instance add 3600 (one hour)
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* -or-
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* .deserter bg add 3600 (one hour)
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* @endcode
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*/
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static bool HandleDeserterAdd(ChatHandler* handler, uint32 time, bool isInstance)
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{
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if (!*args)
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return false;
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Player* targetPlayer = handler->getSelectedPlayer();
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if (!targetPlayer)
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Player* player = handler->getSelectedPlayer();
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if (!player)
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{
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handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
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handler->SetSentErrorMessage(true);
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return false;
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}
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char* timeStr = strtok((char*)args, " ");
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if (!timeStr)
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{
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handler->SendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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uint32 time = atoi(timeStr);
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if (!time)
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{
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@@ -95,7 +107,7 @@ public:
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return false;
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}
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Aura* aura = targetPlayer->AddAura(isInstance ? LFG_SPELL_DUNGEON_DESERTER : BG_SPELL_DESERTER, targetPlayer);
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Aura* aura = player->AddAura(isInstance ? LFG_SPELL_DUNGEON_DESERTER : BG_SPELL_DESERTER, player);
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if (!aura)
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{
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@@ -108,39 +120,62 @@ public:
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return true;
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}
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static bool HandleDeserterRemove(ChatHandler* handler, char const* /*args*/, bool isInstance)
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/**
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* @brief Removes the Deserter Debuff from a player
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*
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* This function removes a Deserter Debuff of the given type (Instance or BG) from the
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* selected player.
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*
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* @param handler The ChatHandler, passed by the system.
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* @param isInstance provided by the relaying functions, so we don't have
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* to write that much code :)
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*
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* @return true if everything was correct, false if an error occured.
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*
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* Example Usage:
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* @code
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* .deserter instance remove
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* -or-
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* .deserter bg remove
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* @endcode
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*/
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static bool HandleDeserterRemove(ChatHandler* handler, bool isInstance)
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{
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Player* targetPlayer = handler->getSelectedPlayer();
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if (!targetPlayer)
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Player* player = handler->getSelectedPlayer();
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if (!player)
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{
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handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
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handler->SetSentErrorMessage(true);
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return false;
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}
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targetPlayer->RemoveAura(isInstance ? LFG_SPELL_DUNGEON_DESERTER : BG_SPELL_DESERTER);
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player->RemoveAura(isInstance ? LFG_SPELL_DUNGEON_DESERTER : BG_SPELL_DESERTER);
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return true;
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}
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static bool HandleDeserterInstanceAdd(ChatHandler* handler, char const* args)
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/// @sa HandleDeserterAdd()
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static bool HandleDeserterInstanceAdd(ChatHandler* handler, uint32 time)
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{
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return HandleDeserterAdd(handler, args, true);
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return HandleDeserterAdd(handler, time, true);
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}
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static bool HandleDeserterBGAdd(ChatHandler* handler, char const* args)
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/// @sa HandleDeserterAdd()
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static bool HandleDeserterBGAdd(ChatHandler* handler, uint32 time)
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{
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return HandleDeserterAdd(handler, args, false);
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return HandleDeserterAdd(handler, time, false);
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}
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static bool HandleDeserterInstanceRemove(ChatHandler* handler, char const* args)
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/// @sa HandleDeserterRemove()
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static bool HandleDeserterInstanceRemove(ChatHandler* handler)
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{
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return HandleDeserterRemove(handler, args, true);
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return HandleDeserterRemove(handler, true);
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}
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static bool HandleDeserterBGRemove(ChatHandler* handler, char const* args)
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/// @sa HandleDeserterRemove()
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static bool HandleDeserterBGRemove(ChatHandler* handler)
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{
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return HandleDeserterRemove(handler, args, false);
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return HandleDeserterRemove(handler, false);
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}
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};
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