From fe52a5c9eb02de95a08d02e0d309c92fe50aa9e7 Mon Sep 17 00:00:00 2001 From: Gultask <100873791+Gultask@users.noreply.github.com> Date: Mon, 10 Jul 2023 22:35:21 -0300 Subject: [PATCH] chore(Scripts/GruulsLair): Adjust timers for Reverberation and Hurtful Strike (#16732) Update boss_gruul.cpp --- src/server/scripts/Outland/GruulsLair/boss_gruul.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp index 16eb9e89a..146080b63 100644 --- a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp +++ b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp @@ -87,11 +87,11 @@ struct boss_gruul : public BossAI _caveInTimer = _caveInTimer - 1500ms; } context.Repeat(_caveInTimer); - }).Schedule(20s, [this](TaskContext context) + }).Schedule(39900ms, 55700ms, [this](TaskContext context) { DoCastSelf(SPELL_REVERBERATION); - context.Repeat(22s); - }).Schedule(10s, [this](TaskContext context) + context.Repeat(39900ms, 55700ms); + }).Schedule(5600ms, [this](TaskContext context) { if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, 5.0f)) { @@ -101,7 +101,7 @@ struct boss_gruul : public BossAI { DoCastVictim(SPELL_HURTFUL_STRIKE); } - context.Repeat(15s); + context.Repeat(8400ms); }).Schedule(35s, [this](TaskContext context) { Talk(SAY_SLAM);