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fix(Core/LootItemStorage): missing write of 'conditionLootId' (#6950)
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@@ -97,6 +97,7 @@ void LootItemStorage::AddNewStoredLoot(Loot* loot, Player* /*player*/)
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stmt->setBool(index++, false);
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stmt->setBool(index++, false);
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stmt->setBool(index++, false);
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stmt->setUInt32(index++, 0);
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trans->Append(stmt);
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}
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