Merge branch 'master' into Playerbot-updated

This commit is contained in:
Yunfan Li
2025-09-11 12:20:54 +08:00
102 changed files with 5252 additions and 949 deletions

View File

@@ -73,6 +73,8 @@ Map::Map(uint32 id, uint32 InstanceId, uint8 SpawnMode, Map* _parent) :
//lets initialize visibility distance for map
Map::InitVisibilityDistance();
_corpseUpdateTimer.SetInterval(20 * MINUTE * IN_MILLISECONDS);
}
// Hook called after map is created AND after added to map list
@@ -116,6 +118,8 @@ void Map::AddToGrid(Creature* obj, Cell const& cell)
{
MapGridType* grid = GetMapGrid(cell.GridX(), cell.GridY());
grid->AddGridObject(cell.CellX(), cell.CellY(), obj);
if (obj->IsFarVisible())
grid->AddFarVisibleObject(cell.CellX(), cell.CellY(), obj);
obj->SetCurrentCell(cell);
}
@@ -125,6 +129,8 @@ void Map::AddToGrid(GameObject* obj, Cell const& cell)
{
MapGridType* grid = GetMapGrid(cell.GridX(), cell.GridY());
grid->AddGridObject(cell.CellX(), cell.CellY(), obj);
if (obj->IsFarVisible())
grid->AddFarVisibleObject(cell.CellX(), cell.CellY(), obj);
obj->SetCurrentCell(cell);
}
@@ -494,6 +500,8 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
HandleDelayedVisibility();
UpdateExpiredCorpses(t_diff);
sScriptMgr->OnMapUpdate(this, t_diff);
METRIC_VALUE("map_creatures", uint64(GetObjectsStore().Size<Creature>()),
@@ -600,6 +608,69 @@ void Map::RemoveObjectFromMapUpdateList(WorldObject* obj)
_RemoveObjectFromUpdateList(obj);
}
// Used in VisibilityDistanceType::Large and VisibilityDistanceType::Gigantic
void Map::AddWorldObjectToFarVisibleMap(WorldObject* obj)
{
if (Creature* creature = obj->ToCreature())
{
if (!creature->IsInGrid())
return;
Cell curr_cell = creature->GetCurrentCell();
MapGridType* grid = GetMapGrid(curr_cell.GridX(), curr_cell.GridY());
grid->AddFarVisibleObject(curr_cell.CellX(), curr_cell.CellY(), creature);
}
else if (GameObject* go = obj->ToGameObject())
{
if (!go->IsInGrid())
return;
Cell curr_cell = go->GetCurrentCell();
MapGridType* grid = GetMapGrid(curr_cell.GridX(), curr_cell.GridY());
grid->AddFarVisibleObject(curr_cell.CellX(), curr_cell.CellY(), go);
}
}
void Map::RemoveWorldObjectFromFarVisibleMap(WorldObject* obj)
{
if (Creature* creature = obj->ToCreature())
{
Cell curr_cell = creature->GetCurrentCell();
MapGridType* grid = GetMapGrid(curr_cell.GridX(), curr_cell.GridY());
grid->RemoveFarVisibleObject(curr_cell.CellX(), curr_cell.CellY(), creature);
}
else if (GameObject* go = obj->ToGameObject())
{
Cell curr_cell = go->GetCurrentCell();
MapGridType* grid = GetMapGrid(curr_cell.GridX(), curr_cell.GridY());
grid->RemoveFarVisibleObject(curr_cell.CellX(), curr_cell.CellY(), go);
}
}
// Used in VisibilityDistanceType::Infinite
void Map::AddWorldObjectToZoneWideVisibleMap(uint32 zoneId, WorldObject* obj)
{
_zoneWideVisibleWorldObjectsMap[zoneId].insert(obj);
}
void Map::RemoveWorldObjectFromZoneWideVisibleMap(uint32 zoneId, WorldObject* obj)
{
ZoneWideVisibleWorldObjectsMap::iterator itr = _zoneWideVisibleWorldObjectsMap.find(zoneId);
if (itr == _zoneWideVisibleWorldObjectsMap.end())
return;
itr->second.erase(obj);
}
ZoneWideVisibleWorldObjectsSet const* Map::GetZoneWideVisibleWorldObjectsForZone(uint32 zoneId) const
{
ZoneWideVisibleWorldObjectsMap::const_iterator itr = _zoneWideVisibleWorldObjectsMap.find(zoneId);
if (itr == _zoneWideVisibleWorldObjectsMap.end())
return nullptr;
return &itr->second;
}
void Map::HandleDelayedVisibility()
{
if (i_objectsForDelayedVisibility.empty())
@@ -652,6 +723,8 @@ void Map::RemoveFromMap(T* obj, bool remove)
obj->RemoveFromWorld();
obj->RemoveFromGrid();
if (obj->IsFarVisible())
RemoveWorldObjectFromFarVisibleMap(obj);
obj->ResetMap();
@@ -848,6 +921,11 @@ void Map::MoveAllCreaturesInMoveList()
Cell const& old_cell = c->GetCurrentCell();
Cell new_cell(c->GetPositionX(), c->GetPositionY());
if (c->IsFarVisible())
{
// Removes via GetCurrentCell, added back in AddToGrid
RemoveWorldObjectFromFarVisibleMap(c);
}
c->RemoveFromGrid();
if (old_cell.DiffGrid(new_cell))
@@ -878,6 +956,12 @@ void Map::MoveAllGameObjectsInMoveList()
Cell const& old_cell = go->GetCurrentCell();
Cell new_cell(go->GetPositionX(), go->GetPositionY());
if (go->IsFarVisible())
{
// Removes via GetCurrentCell, added back in AddToGrid
RemoveWorldObjectFromFarVisibleMap(go);
}
go->RemoveFromGrid();
if (old_cell.DiffGrid(new_cell))
EnsureGridLoaded(new_cell);
@@ -1580,6 +1664,17 @@ void Map::SendInitSelf(Player* player)
player->SendDirectMessage(&packet);
}
void Map::UpdateExpiredCorpses(uint32 const diff)
{
_corpseUpdateTimer.Update(diff);
if (!_corpseUpdateTimer.Passed())
return;
RemoveOldCorpses();
_corpseUpdateTimer.Reset();
}
void Map::SendInitTransports(Player* player)
{
if (_transports.empty())